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Storytelling in Gaming

Gaming in many ways is another medium that requires writers, and yet the approach to story telling in writing is unique and quite different as opposed to traditional storytelling via books. I propose an article that might entertain looking into the deeper facets of story and writing in the gaming industry and the unique approach that is taken in completing a script as opposed to traditional writing. Focus could be placed particularly on discussing the need for adaptability in characters, characterizing empathy and emotion within a character as we follow them while also playing as them, the duality of the protagonist and the gamer etc. which while coming naturally in traditional writing, have to be balanced against what is possible within the given game dynamics

  • Love the topic! May I suggest profiling Harry Potter: Hogwarts Mystery as part of the article? I'm an avid player and enjoy a lot of aspects of the game, including story. But I also find that the writing is somewhat lazy, and a lot of my fellow players complain that the story has dragged out way too long (because chapters aren't released every week, so there can be 2-3 weeks that you go without information and get a side quest instead). I think HM lends itself well to analysis. – Stephanie M. 4 years ago
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  • I mostly only play video games that have a story too it. I don't game much nowadays due to school, but I always like the first and second Bioshock games. Red dead redemption is good for this too. Just wanted to throw some games to consider. – AbeRamirez 4 years ago
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  • If I may, I think that The Last Of Us (part I and part II) could be interesting to analyze in such an article. (Interesting topic, by the way!) Indeed, Part I won numerous prizes and was, among others, acclaimed for the quality and emotional depth of its storytelling, while Part II deeply dived the fans, mostly because of its writing and narrative choices. (Such an analysis may be the theme of an entire article, but perhaps the subject could still be evoked in the article related to the current topic!) – Gavroche 4 years ago
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  • Additionally, exploring the impact storytelling has on the gaming experience and how it can shape the player's perception and experience of the game could provide valuable insight for both writers and gamers alike. As the gaming industry continues to evolve and expand, understanding the nuances of storytelling within this medium will become increasingly important for both the development of games and the enjoyment of players. – Beatrix Kondo 2 years ago
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The Religious Subtext of The School for Good and Evil

The School for Good and Evil is a middle grade fantasy series that received a film adaptation earlier in the year. Beyond the occasional reference to various faiths, the series does not incorporate explicit religious subject matter, but I would like to analyse the unintentional religious subtext I have interpreted from the narrative. I believe there is scope for a discussion of how the series inadvertently engages with concepts such as predestination and the existence of a supreme being.

“Predestination” is the idea that God chooses which people will receive salvation and which will receive damnation prior to their creation. As the title “The School for Good and Evil” suggests, the books are set in a world where some people are similarly designated as “Good” and others as “Evil”. Within the story, membership to “Good” or “Evil” is not determined by a character’s actions, but instead, is determined by one’s soul at birth. By presenting a person as intrinsically “Evil” or “Good”, the book echoes the religious idea that a soul is predestined to Heaven or Hell.

The School for Good and Evil also inadvertently presents the idea of a supreme being through the “character” of the Storian. This may sound strange to those unfamiliar with the books, but the Storian is a sentient, omnipotent, and powerful magic pen that preserves the balance between “Good” and “Evil” and chooses people in the world to write about in real time. Characters do not explicitly worship the Storian, but it is treated as an ultimate authority. Two of series’ antagonists – one with an “Evil” soul, and one with a “Good” soul – are defined not only by villainous actions (eg. hurting others) but by their efforts to to replace the Storian as the supreme authority within the world. Through this, it can be suggested that the series engages with the existence of a supreme being and humans’ relationship to that god.

  • Yes! Yes, yes, yes...someone write this! (I would but haven't read the books yet and wouldn't have time to do it the justice I would like). – Stephanie M. 2 years ago
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The Prediction of the Future Through Art

In the 19th century, Oscar Wilde wrote in 'The Decay of Lying' that, "Life imitates art far more than art imitates life… results not merely from life's imitative instinct, but from the fact that the self-conscious aim of life is to find expression, and that art offers it certain beautiful forms through which it may realize that energy." According to Wilde, what people find in life and nature is actually not there, but what people find is what artists have taught them to find through art. So, does life imitate art or does art imitate life? In light of these questions, is it possible for art to predict the future? Which artwork by which artist do you think predicted the future?

  • The writer can choose any artwork from any artist, from any era to analyze. For example, Amalia Ulman masterpiece, “Excellences & Perfections”, which was dubbed by art critics as the “first Instagram masterpiece” could be an artwork worth the analysis. – Laurika Nxumalo 2 years ago
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  • People tend to idealise life, paint a picture based on their consumption of art, even in mediums like film (especially romantic films). So many people build mannerisms, plan events, do activities, based on what they see in films, what they read in books... I don't think that art predicts the future, but rather it manifests conditions for people to build experiences very similar to what they see in art, because that's what they idealise and strive towards. Does NASA continue to fund space research because of science fiction films like '2001: A Space Odyssey'? Maybe, maybe not (and if they did we'd never know). Will the events in those films actually occur? Who knows—but if they do, you might bet the people reacting to them will have seen those circumstances in art they have consumed, and respond accordingly. – Patrick 2 years ago
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  • Recursive. Wilde also talked about dreaming of things that never were. If your starting point is that the inner and outer life is a continuum then time/timing is of less relevance than occurrence. Everything will happen. At least once. – sodapop 2 years ago
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'Beauty and the Beast' - A Tale That Foretold The Life Of Today

'Beauty and the Beast' is a tale that is different from the popular fairy tales; it has a peculiar take on psychological, socio-historical, religious and feminist approaches. Unlike other well-known fairy tales that were written or told by an unknown storyteller, the tale of Beauty and the Beast is an original literary story written in a specific historical and political moment by a female writer, Madame Leprince De Beaumont who was also a governess.

The story of 'Beauty and the Beast’ has been interpreted in different ways. Some claim that it is a love story that teaches us modesty and introduces the healing power of love. Others claim that it is a tale about female empowerment growing – the awakening of a woman and her psychological and sexual maturation. Some see abuse in a romanticized hostage situation – the Beast is seen as an egocentric sociopath who keeps Beauty as his hostage while she loses touch with reality and falls in love with him; an example of Stockholm syndrome. Oftentimes, 'Beauty and the Beast' is interpreted as a story about a conflict of genders and a fight for domination.

Like in all narratives involving love – any objectivity is lost; bad becomes good, ugly turns into beautiful, violence becomes tenderness and kindness, etc. 'Beauty and the Beast' and its motives appeals to modern society; it narrates our hidden wild side to us. Societal norms have civilized our wildness, but this suppressed wildness constantly finds a way of coming out in our social and intimate relationships. 'Beauty and the Beast' also speaks about 'otherness'. How hard is it be different?

What does it mean to be a beast – is it something that one becomes while living or is one born with it? What is beauty? What is pure and what is dirty? What is pleasure and does it have more value in the society or should it be punishable?

Can beauty and wildness co-exist?

  • You are right Madame Leprince De Beaumont was the first (or, at very least, earliest) author of the story of Beauty and the Beast and it has spawned so many iterations since then. Each version contemplates a different aspect of the story, but I was always most interested in Angela Carter's "The Tiger's Bride". I think the general plot of Beauty and the Beast explores areas beyond the social binaries we have become accustomed to: purity versus perversion, beauty versus ugliness, pleasure versus continence, femininity versus masculinity, etc. To answer your question, I believe beauty and wildness are not entirely opposites and can co-exist. We could make the argument wildness is beautiful or beauty is to be unrestrained, but we can explore a bit further. Beauty and the Beast is timeless because these issues pervade society since civilized society was established, or perhaps even before then. I suspect we will continue to do so for the foreseeable future, but Beauty and the Beast allows us to explore these taboo experiences in such a way that we are safe to contemplate but left to continue participating in civilized society (hopefully with a new outlook). – iresendiz 2 years ago
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  • I really like this topic, but your thesis seems a little muddled. Bring it in--focus on one central theme. I think you're going for the juxtaposition of beauty vs. wildness, and/or the fact that the former can and does exist in the latter. Use that as a jump-off point when you (or whoever else writes this) explores the other interpretations of Beauty and the Beast--for example, whether it is in fact a romanticized hostage situation. – Stephanie M. 2 years ago
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  • This is a great topic as it has a rich history and has also gone on to inspire many reinventions and loose retellings of the same core story: to be loved in spite of perceived ugliness or flaws. In discussing the origins of this story, you'd possibly want to bring up the Greek Myth of Eros and Psyche (Cupid and Psyche in Roman mythology). Many early fairytales draw inspiration from the myth of Eros and Psyche, but especially BATB, with its beautiful heroine, a supposedly monstrous love interest, and several other key plot points that adhere to the myth. – Zoe L 2 years ago
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Artificial Intelligence: The Future of Music?

Ever since Schubert abandoned his 8th Symphony in 1822, six years before his death, after writing the first two movements, composers, musicologists, and general lovers of classical music, have wondered why the symphony was left unfinished – was Schubert ill? Was he distracted with other compositions? But mostly we have wondered about what the final two movements would have sounded like.

In 2019, Huawei, the Chinese telecommunications giant, answered this conundrum by completing the famous "Unfinished" Symphony by feeding thousands of Schubert’s works into the software that would hopefully produce material in the style of Schubert – as he would have thought it himself. This process was guided by the film composer Lucas Cantor, but still the result was heavily criticised.

AI has since been used in music to generate pop songs, many of which are indistinguishable from human-made hits we hear on the radio. Is the use of AI in musical composition just like any other technological innovation in that it aids the composer in their process, automating tedious tasks, and so on? Or are we facing a real fear of being stuck in a ‘loop’ of the same musical tastes, without the extra push of human creativity and invention, since AI runs on analysing pre-existing examples?

The author could further discuss the differences and similarities between AI software recognising patterns, and how humans often compose from well-studied patterns also.

  • It is critical to consider: Even if you ultimately develop fresh, surprising things, everytime you strive to create something new, you always generate it from what you already know. Everything you perceive, comprehend, hold dear, or do always springs from information your brain has already gathered or processed. Your brain is continuously collecting the past for use in a variety of ways, such as putting the sounds you've stored in new settings. Therefore, it shouldn't be any different from the human situation when we state that "since AI runs on analyzing pre-existing examples". – Samer Darwich 2 years ago
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  • I don't know enough about this topic to really comment in depth, but I just want to say I would find this extremely interesting to read about! – Caylee 2 years ago
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"Gods" in the MCU: Are Any of Them Worthy?

In Thor: Love and Thunder, Gorr the God Butcher wanted to destroy all the deities in the MCU. His motivation was he had found the god of his civilization quite disappointing, and he assumed all deities were just as selfish and uncaring. The movie hoped the audience would think Gorr was wrong because Thor, the god of Thunder, is not selfish. Unfortunately, we have not met many other "god" characters in the MCU with redeeming qualities.
Analyze the MCU characters referred to as gods or god-like beings – not only the Asgardians but also Dormammu from Dr. Strange, Ego from Guardians of the Galaxy, Arishem from Eternals, the Egyptian gods from Moon Knight, and Zeus. How valid was Gorr's anti-god position? Is there a deeper meaning in this repeated theme?
Consider the fact that Odin said, "We are not gods," but other characters nonetheless refer to Asgardians as gods. Does a character need to be chosen by a mortal civilization to "count" as a god?

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    Animated films and their live action remakes

    Disney has released a few live action remakes. Some well received, and others highly criticized. Aladdin (2019) and Cinderella (2015) were well received while The Lion King (2019) and Tarzan (2016) were not. The Lion King used highly realistic CGI but this resulted in less expressive characters which was then less impactful than the animated version. What was lost in media translation?
    Discuss the pros and cons of animation versus live action and discuss why animated movies struggle to be remade well as live action films.

    • To be accurate, animated movies do not "struggle" to be remade in live action. The Lion King is, for the most part, a technological marvel of getting human voices out of realistic-looking animals. As you pointed out, this realism sacrificed expressiveness in the animals' faces, which is one reason audiences didn't like the results. Perhaps the "struggle" is in making the new things interesting enough for audiences to consider them as good or better than the old, familiar 2D animated movies. – noahspud 2 years ago
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    • I would argue that the remakes would be more well received if they did not have well-loved predecessors. Maybe nostalgia factor sets a higher bar for Disney to try and recreate the magic audiences felt from watching the films as children, which results in bad reception if they can't live up to that standard. – isobelarcher 2 years ago
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    • Most of these live action remakes are extremely high-budget and well made, which begs the question of why they aren't as well received. I believe this is because audiences are not as interested in the idea of watching basically the same movie over again. They already found something to love-something that brings them nostolgia within the animated films. While the movies do tend to be well made, there's no doubt that there's a semblance of boredom within its primary audience. – brookecandelario 2 years ago
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    • From my interpretation of Disney’s live action remakes, one of the key problems is that many of them are not fully utilising the live action medium to create films that are different from their animated counterparts. Of the live action remakes that I have watched, I think Cruella was one of the better movies because the costuming was a significant part of the story, and thus, justified why the film had to be made in live action rather than with animation. Many of the other live action films do not seem to utilise the elements of live action filmmaking that differ from animation, and in my view, are consequently not adding anything new to the stories. – UtopiaRocket 2 years ago
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    Analyzing the Nostalgic '90s Sports Film

    The '90s is fairly famous for several family-oriented, nostalgic sports films. From Angels in the Outfield to the Mighty Ducks trilogy, from the Air Bud franchise to Like Mike, Miracle, and Space Jam, during the decade, these films seemed to be everywhere. At the time, they were lauded as feel-good films the whole family could enjoy, particularly dads and uncles who might be moved to tears by memories of their former glories on the field or court. In the ensuing decades, these films are still respected, but also maligned as corny or overly inspirational depending on who you ask.

    Analyze the impact of the nostalgic sports film. Why did '90s audiences seem to need so many of them, and why did they all seem to have such an inspirational format? Did they cater to a specific audience with a specific set of beliefs or aspirations? Were they meant to? Are they seen as overly nostalgic now simply because audiences have changed, or do we get our "heart" and "inspiration" in different ways? If the latter, where do we get it? Can the family-oriented, nostalgic sports film make a comeback? If so, what should it look like?

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      Ideology and a problem with Superheroes.

      Superheroes, are presented as by their nature disruptions to the "natural order" of the world. That is to say many are presented in worlds more or less analogous to that of the reader, either in the urban setting or something that perceivably realistic. But, this presents a disruption to the world they exist within.

      Many heroes are, in some interpretations, read as virtual gods amongst men, invulnerable, nigh unstoppable, with only "benevolence" as the check against them dominating the world. How does a world function similarly to our own while also inhabited by a living god or gods?

      Many exist only in reactive states, that is to say, many heroes and their stories are written to respond to "crime" or "disasters" but rarely are we presented with them proactively pushing for some sort of shift. How does this materially affect their world? How does a world of heroes and supervillains, one of constant impending doom have any sense of normality? How can that world even function?

      Part of this can be blamed on the medium, crime being punished is an easier comic to sell than crime never happens, but that reinforces the idea of crime without interrogating the why of crime. The material conditions, not to mention the motivations of criminals within worlds of sentient nuclear weapons is rarely examined.

      Returning to the core question, superheroes exist in worlds similar to our own, but how in fact is that possible? How is it that a world where Superman and Batman exist is virtually the same as a world where they don't. How is the world of Marvel, with aliens and spirits, and devils, and sentient robots not dissimilar entirely to the world that exists today?

      How do writers square the circle that is the "status quo" ? Status quo being read as a world that has enough parallels to the real world to be read as similar to our own. A sense of normalcy that can allow for the reader to feel connection with the world of the heroes. How can you reckon with the fact that the existence of these walking myths has little impact on their worlds?

      The writer could interrogate the idea of the superhero as it compares to the prior age of myth, but the more challenging question would require some understanding of the main universes of some of the major comic book publishes and their distinctions and similarities from the real world along with speculation/analysis of why or even how those similarities exist.

      • One idea from the pilot episode of Agents of SHIELD: organizations like SHIELD exist to keep the majority of the weird stuff away from the public, so the world will not change dramatically. Another idea: if the existence of super-people did change the world, the most likely result would be something like Injustice: Gods Among Us - the super-people ruling the world, whether the regular people wanted that or not. Many of the superheroes know this and willingly avoid impacting the world in such a way because free will matters to them. Also consider Watchmen, a fairly popular story about super-people very much changing the world. – noahspud 2 years ago
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      Gilgamesh and shooting the shaggy dog

      Shooting the shaggy dog refers to a bleak ending at the end of a drawn out story. Doing so can create a sense of realism as seen in movies like Chinatown but can also create a sense of apathy in the audience if every turn makes the world worse and the the stories conclusion is just more of that.

      For the writer, the Manga Gilgamesh is a pure example of shooting the shaggy dog. The plot is a world of darkness and depravity and the story's conclusion leaves off with the question what was all of the suffering for? What was the purpose of the story if the ending doesn't just drive home the point that the world is bad, but makes it clear that it can never be good?

      • Okay, nice, but you left me hanging. I understand your frustration with the story and the trope, but what's the thesis of your article? Are you trying to say the trope should die because it's not redeemable? Or, is there something of value in the trope and the types of stories in which we find it? Or are you going for something else entirely? Consider these questions, and consider exploring other stories as examples. A Series of Unfortunate Events immediately popped into my head. – Stephanie M. 2 years ago
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      Gore and it’s morbid curiosity.

      I think back to times I have watched movies such as The Green Inferno or Terrifier and have thought to myself “what makes these so appealing to people?” I understand how gore is important to horror, examples such as Hereditary using it very tastefully (if tasteful can be used for gore) but I never quite get gore-fest movies? The iceberg is large, quite literally there being “iceberg” charts of gory and horrific movies but where does that line get drawn? Where is the distinction between horror, and a movie for that sake of depravity.

      • What exactly do you mean in your question? It's quite vague. – Sunni Ago 2 years ago
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      • Add a little clarification to exactly what you want the writer to argue. I'm not sure about the use of icebergs in your question. – Montayj79 2 years ago
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      • I get what you're saying. I am someone who is filled with morbid curiosity even though i regret it sometimes. First of all, gory and disturbing films are great for marketing. Like recently, 'Terrifier 2' has been all over social medias as "a film that is making audiences puke and pass out in theatres." Now doesn't that make you curious? Draws you into researching or even watching the film, garnering more attention... It makes people think "there's no way a movie can make me puke or pass out, I'm gonna watch it to see if it's true or not". Everyone has some sort of curiosity within them that draws them to understand what a certain media is going to show. Another way to look at it is the fact that people dont get to see gross, gnarly and gory things in their boring, daily lives. I know i dont at least... This i feel is the reason why films like these are made, to provide audiences with an experience they will never attain in real life. The line can be drawn at snuff films, which are real videos of people you know... Then there's shock value... That's a whole different subject... TyperTheCurator – Ethan Clark 2 years ago
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      • I want to hear more about this "iceberg." May I suggest building an article around it, maybe discussing things like MPAA ratings and criteria, the level and types of gore people can handle, and how it impacts the psyche? – Stephanie M. 2 years ago
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      Do Disabled Characters Need to be Played by Disabled Actors?

      Movies and TV shows often feature able-bodied actors/actresses playing disabled characters. Some audience members with disabilities are not content to see characters who are like them; some of them believe these characters must be played by people who actually have the disability they are portraying. Discuss the validity of this argument and the validity of the counterargument: representation doesn't matter any less if it's just acting.
      Examples for the discussion include Ben Affleck in The Accountant and Daredevil, Charlie Cox in Daredevil, Patrick Stewart in X-Men, Bryan Cranston in The Upside, Freddie Highmore in The Good Doctor, Danny Pudi in Community, and Dustin Hoffman in Rain Man.

      • Scholars who have been developing important advancements in the field of Disability Studies over the last 30 years have established through their work that it is not necessary to use euphemisms to refer to disabled people because it creates confusion about the important distinction between “disability” and “impairment.” – T. Palomino 2 years ago
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      • Hey, thanks for this! I'm disabled myself (cerebral palsy/Asperger's), and I can see both sides of this argument. For instance, if you want to show a severe case of CP, where the person experiences quadriplegia and the inability to speak, for instance, it might be difficult to find an actor who fits that profile. But at the same time, that leads back to the question of why the acting arena has been so "closed" to people with disabilities over the centuries, so that actors with disabilities can't make spaces for themselves. I personally have experience in theater, where I believe I was denied roles not necessarily because of ableism, but just because the concepts of inclusion and modification were not part of consciousness yet. So when I see actors and actresses like Ali Stoker (Stroker? Her last name escapes me), getting roles on Broadway, I feel like we're progressing. But then I see, for instance, able-bodied actors still being cast for roles like Crutchie in Newsies, and I'm like, just, why? When there are a ton of ambulatory actors out there who still use or have experiences with mobility aids? And, as noted with Rain Man, why are we giving Oscars to able-bodied actors for portraying disabled people, especially in a way that continues to feed inspiration porn? So all that to say...yeah, please write this. – Stephanie M. 2 years ago
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      • This is something I've pondered often. Some actors are able to play a good role and pull it off but those with the actual disabilities and have the knack for acting should be considered first for those roles. Granted, sometimes--and often--Hollywood doesn't try to be politically correct in its casting. This stems from various reasons, including household name. – Montayj79 2 years ago
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      • This is a difficult one. If acting can be difficult and tiring for people without any disability imagine how strenuous it'll be for a person with a disability - the shooting and re-shooting, the long scripts, the long nights, the travel and moving from one location to another, etc. It would really be difficult – Laurika Nxumalo 2 years ago
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      • I don't think so. Coming from a guy who has Autsim, I don't think an actor has to be disabled to play a disabled role. All that matters is can the person act? – JohnMcKinney 2 years ago
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      The Outer Worlds, a centrist's critique of capitalism.

      Outer Worlds, made by Obsidian of Fallout New Vegas acclaim, is a open world RPG where you exist in an alternative universe where capitalism is even more unregulated than it is today.

      Within the world of OW however there is little to be said in response to capitalism. In a future where "science" is good on it's face, marauders commit crimes because crime, and the world itself is limited by the imagination of the writers, what is displayed is a critique of the world not for ideological reasons but for practical and efficiency reasons. That is to say, Outer Worlds can lead the player to see some damning indictments of capitalism, but it will never allow for anything in game aside from a moderate reformism.

      And that is a curious line to draw. What indeed can be said about advancement for advancement's sake when the human cost both in universe and out is seen as only worthwhile if it's apolitical. Where revolution is on its face dismissed for it's idealism, but "progress" is revered for making the future better.

      • The Outer Worlds is made by Obsidian Studios who are well-known for their previous RPG Fallout: New Vegas (2010). This game's fame, I would say, is well received due to the true moral choices the game presents you with - no faction that the player character can choose to side with is ever inherently "good". Because of how the game shows you the consequences of your choices and actions, the theme of centrism may be seen as portrayed in a positive light here - if no faction or ideology is desirable, the game seems to say, why pick one at all? – Tristan 2 years ago
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      • The premise is flawed. Ideology is how you understand the world you exist in. Likewise, the game world is created by people who either don't understand some of the ideologies or are actively hostile to any critique of capital that isn't framed exclusively around its grossest excesses. – Sunni Ago 2 years ago
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      Why the Film & TV Entertainment Industry Has Influenced Lifestyles and Human Behaviour in the 20th Century

      The movie and TV entertainment industry throughout the 20th Century has given happiness and relief from monotony in everyday life. Entertainment affects culture and improves the economy by creating employment for talented creative people. Most of all, people enjoy movies, media, and the escape this provides from the everyday grind of working and living their lives. Entertainment is also a powerful remedy for anxiety and depression, which improves mental health and well-being.

      The author of this article could draw upon various forms of the movie and TV entertainment industry that have influenced our culture and attitudes over the past 80 years. Secondly, it might be notable to discuss issues surrounding mental health and well-being, which are essential because watching movies can improve cognition and memory. Finally, films and TV have also had cultural impacts, such as creating or reinforcing societal stereotypes. Although media creates stereotypes about specific cultures, this topic could take the audience's perspective on how certain stereotypes in our culture might have been avoided through informative documentaries, television, and movies.

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        The "Actual" meaning of Encanto

        Encanto as a film was one of the better received Disney animation in recent memory, from the music, to the character designs, to the narrative resolution and heartwarming interplay of all of the characters in the family Madrigal.

        Though, for all of the popularity of the film there was a bit of controversy in the "proper" reading of the plot. While there is a clear examination of intergenerational trauma from Abuela to Mirabel and all of the family in-between, some have read the film with as allegorical to the experience some in LGBTQ community have experienced.

        This disagreement led to a decent amount of intercommunal conflict on many social networks about the proper way of reading the text, but is their an actual proper meaning to a film? Does authorial intent matter? Is it "wrong" to read the text in a way more relative to oneself?

        There is quite a lot of room to discuss the racial and cultural perspectives of the various angles of the argument of the actual meaning of the movie.

        • Death of the Author is essentially whats going on here. I like this topic as this is a reoccurring issue in the Anime community, as femboy/Trap characters are often read as trans by western audiences, while in Japan they are read as effeminate men. Even when authors directly comment on issues like this they are often ignored by fans and localizers. This often leads to heated debates online. I'm not a fan of the idea that text can be interpreted in any way possible, but that often becomes the case when authors note or thoughts are not available. It is why I believe whenever possible journals and notes should be preserved. But, in the event that evidence is not available, I was taught in my college classes interpretations of text need to be backed by evidence either from the author or evidence in the text, which is something that is often lacking in LGBTQ readings of text. An example that comes to mind is when Dreamworks Voltron was announced a lot of people assumed Pidge (Katie Holt) was trans. When the character was just pretending to be boy to find her brother. Same deal with Keith and Lance, as many people assumed the characters were gay, despite the show showing multiple times that Lance had feelings for princess Alura. – Blackcat130 2 years ago
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        • I don't disagree about it being death of the author I was moreso interested in the backlash the DOA side of the discourse received for subverting the "intent" of the movie. I also don't see an inherent flaw with queer readings of media, I myself am guilty of it with characters in some of my favorite shows. That said, I can't say I'm sympathetic to the idea of a culture being ignored for the sake of others reading themselves into a text. I do think it is a topic worth discussion. – SunnyAgo 2 years ago
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        • I just want to clarify that I am not saying that there is anything wrong with doing a queer reading of a text. My issue is as you put it "people reading themselves into the text" Another example of this is in My Hero Academia. Many fans believe Bakugo and Deku are gay for one another, despite the author clearly stating certain characters having romantic feelings for one another. Even without author input the text at certain points states how the characters feel about one another. This also becomes obnoxious to me, as often times these text actually have LGBTQ characters (Tiger and Magne are trans) in it that get ignored for fan canon. One theory that I've heard for why this happens comes from YouTuber Dimitri Monroe. They believe its not about whether or not a character is gay or Trans, but metaphorical point scoring. They believe the reason modern queer reading often alter characters is because some LGBTQ activist simply want a more prominent character as opposed to the side character (which Tiger and Magne both are.). Dimitri uses Astolfo from the fate series as an example, as not only in the lore Astolfo is canonically and stated multiple times to be an androgynous male who doesn't care about gender norms. Despite that many will say he's trans. Which once again fate does have actual trans/gay characters, Astolfo is just considered one of the more popular characters and that why he's often subject to this debate. You can see the same thing with P4's Naoto who states both their gender and sexual preferences, but fans created a mod to turn the character Trans. I think this more about politics as apposed to trying to understand the message of a story. (Also I might take this topic.) – Blackcat130 2 years ago
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        • I think what you're talking about here is "reader response criticism," where a reader (or viewer in this case) interacts with a "text" relative to his/her/their own experiences. For instance, as an autistic woman, I very much "read" Encanto as a commentary on disability, giftedness, and twice-exceptionality. So no, there is nothing wrong with looking for or finding deeper or truer meaning in the plot. The challenge here is going to be choosing which deeper readings to focus on, because as you mention, there are so many. – Stephanie M. 2 years ago
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        • The whole concept of interpreting creative works has been academically discussed for centuries by this point, so there's not exactly much new ground to tread, other than to perform case studies on specific modern works like you're trying to do with Encanto. I personally believe, especially in a medium like film, that the idea of any one interpretation being correct is absurd, even if it's one that has been publicly stated by a key creative such as the director or writer. Therefore I think that were you to continue this article in any direction where are you providing your own personal interpretation, the key point is providing evidence from the source itself, Encanto, to defend and support your case. If you are instead headed in the direction of using Encanto as a talking point to further the general discussion of artistic interpretation, then it would definitely be interesting to see you critically analyse some of the different 'theories' and 'arguments' circulating the Internet in regards to what the films 'true meaning' is. Irrespective of whatever path you take with this topic, I wish you the best and look forward to reading your work :) – LucasR 2 years ago
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        The Relevancy of Beowulf in the 21st Century

        The poem Beowulf is relevant today primarily because of its traditional and ancient theme of the battle between good and evil. In today's world, we still fight monsters in the form of tyrants or greedy and selfish people who can harm others. The characters of Beowulf, Grendel, and Grendel's Mother are models of many types of fiction, such as King Arthur, the Movie Enchanted, and Mulan. The same issues that plagued society at the time of Beowulf are still relevant today. This topic would be interesting for comparing society and culture from a thousand years ago when it was written to the literature of the modern world.

        The author of this article might analyze the characters and monsters of Beowulf and write about how these reflect the underlying demons and frightening problems in our lives. But instead, this ancient and powerful poem is as entertaining and compelling today as in ancient times, teaching us to fight evil and be humble in victory and gracious in defeat.

        • Relevance can also be extended in the archetypes of Beowulf, Grendel, and Grendel's Mother. Characters who parallel or draw from them can be seen in many forms of fiction. – Sunni Ago 2 years ago
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        • They can also discuss how Beowulf has influenced other works and set a precedent, thus making it still enjoyable since it’s contemporaries are also enjoyed – Anna Samson 2 years ago
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        The War on Poverty Through Black Sitcoms

        Arguably, the war on poverty in America (President Lyndon B. Johnson), though one of its goals was to break the cycle of dependency, in fact did the opposite by creating incentives and decentives that penalized work (raises led to loss of benefits) and rewarding nonmarriage.

        Hollywood tends to take it a step forward, by focusing both on the war on poverty the religious exploitation of blacks during The Peculiar Institution. As a result, popular black sitcoms, such as Good Times and What's Happening! specifically from the 70s (a key era in black empowerment) focused on the idea of being good (morality v immorailty). By appealing to the message in The Willie Lynch Letter of focusing on the woman and using her as a buffer, these shows keep the main black family from taken advantage of opportunities because they may be somewhat "immoral." (see episode 4, season 1 of Good Times for an example).

        What is your take on this idea?

        • Question on your framing, you say that one of the goals was to break dependency where are you basing that off of and secondly you draw a conclusion that it rewarded nonmarriage, where are you pulling that from? And what frame of reference are we using with regards to the "immorality" of black families? – Sunni Ago 2 years ago
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        • Great question. These are ideas that are connected to the war on poverty. Part of the Great Society was to break the cycle of dependency on the government and create tax payers out of those it considered tax eaters. Nonmarriage was rewarded through women losing certain benefits if they married or if the state found out a man was living in the house. Immoral as in if I have to gamble (shoot pool) for instance, to pay rent, why is this considered immoral? If I have to cheat a little to get by, why is this a bad thing and why are the mothers of the shows used to convey this as being immoral, leaving the families in perpetual poverty. I hope this provides clarity. – Montayj79 2 years ago
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        • Interesting topic. I wonder how sitcoms like Diff'rent Strokes, The Cosby Show, or Family Matters might fit in, since they tended to portray Black or mixed families as more middle class or even wealthy/upwardly mobile? That is to say, were these the logical "next step," or were they too idealized? Did they gloss over poverty too much? – Stephanie M. 2 years ago
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        • They could definitely fit in or stand on their own as a new topic. The Cosby Show came across my mind as I wrote this question out for sure. I think these shows tried to portray a different side rather than focus on the stereotype of poverty being all there is. – Montayj79 2 years ago
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        The 'Dadification' of Male narratives in Video Games

        I did a bit of research on 'The Witcher III: The Wild Hunt' last year while preparing to write a piece on the Video Game industry and its treatment of minority groups. The Witcher, of course, is written by Andrzej Sapkowski who is very obvious about what types of groups are being discussed, even if allegorically. I picked on the Witcher because it is among many of the power fantasy narratives that come with the genre.

        There are currently several iterations of Geralt of Rivia, and similarly, this trend can be seen in The Last of Us and God of War. Our protagonists are fathers first, and the plot follows this innate connection between parent and child.

        I'm interested to see where this came from? To what extent is it really a trend, or just a few notable additions to the AAA RPGs?

        • The Lone Wolf, and Cub Saga 1976, The Last of Us 2013 Until Death do Us Part 2006, Leon the Professional 1994, True Grit 2010, Berserk (after the golden age arc) Resident Evil 2 1998, and honestly God of War 3 2010 (and some of the spin off games). This trope has been popular for years, as the young child is almost always paired with an adult with some type of dark past or they are in situation (like a zombie outbreak) where the child is a liability due to them not being able to defend themselves. This usually forces the adult to have a moral dilemma where they have to decide whether they'll to put themself endanger or abandon the child. This trope is usually paired with some type of redemption arc. But, to answer your first question this trope isn't new. I don't know what was the first story to do this trope is, but I can say it predates its modern 2010's trend. I believe the main reason people are noticing it more often now and potentially the reason we are seeing an increased amount of stories using this trope is because its easy Oscar/Award bait as much of the series I've mentioned have won numerous awards. Not saying that awards are purely the reason this is done. But success is a good incentive for imitators. – Blackcat130 2 years ago
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        • Maybe "dadification" is not the appropriate term to use here, given its sexual connotations. – T. Palomino 2 years ago
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        • I would argue that this trope is not inherent to video games. It also exists in super hero films like Logan. – Sean Gadus 2 years ago
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        • Dads in video games have definitely been around for a while. Heavy Rain, Donkey Kong Country (sorta) and The Walking Dead come to mind. It would be interesting to look back at the exact point that dads become a popular inclusion for the medium. Even looking at games where the father isn't the protagonist, but still exists to fulfill their role as a father to the player character, such as Final Fantasy XV. – GagePatte00 2 years ago
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        On the Revision Practices of Artists

        Artists in various disciplines sometimes comment on the process of working from an initial idea toward published versions of their works. For those learning in the arts, one powerful message within such commentary is the general commonality and value of leaning into a practice of improvement over time through successive revisions of a work. This could be contrasted against the notion some students have that great works emerge relatively whole and complete most of the time.

        The author of this article could review the revision practices of various established artists, comparing their similarities and differences. The article could restrict itself to a single discipline (e.g. a certain type of writing), or could take a multi-disciplinary view.

        • This topic is an excellent article for arts university students and creative entrepreneurs. Perhaps the revision practices of artists might go in the direction of the opinions of artists and give examples of the real-life processes of different artists. The author might develop more ideas around the practices of various artists. – Richard 2 years ago
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        • Great topic. I think this article would be well paired with an analysis of how technological innovations, such as those in recording, have ingrained this idea of 'easy perfection' - for example, in the realm of classical music, we are now far less accustomed to hearing the natural mistakes and slips that occur in live performances, simply because most of our interaction with composed music is through perfect, edited, perfected takes. – gracejjohnson 2 years ago
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        • Great topic! I think extending it as a multidisciplinary article would be very enjoyable and informative to read. It could not only explore different disciplines but also different mediums (unless that is what you meant and I misunderstood) – Anna Samson 2 years ago
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        Subscriptions: Game developers moving toward subscriptions

        This article will analyze the growing trend of game developers and publishers moving towards subscription models instead of one-time purchases. Examples: Apple Arcade, Google Stadia, Microsoft's Game Pass (old, but now more aggressive than ever push towards subscription-only titles and removing one-time purchase options swifter than ever), Ubisoft , EA Play, PlayStation Now. Studios with a single game or franchise are also going the subscription route. Is this good? Bad? Subscriptions of the Game Pass, for example, have increased by millions in the last year. And it's true that indie games, when they come to Game Pass, earn more than they could ever make solo. Xbox Game Pass is a unique case which will need its own section here. Instead of subscribing to a service that gives free delivery (like Amazon) or TV shows (like Netflix) – a game can be anywhere from 20 hours of fun for hardcore games or 1,000 hours of play and replays – how is it fair that you pay less than I do for the same game in this case? A headline: "GDC has released its annual State of the Industry survey of 4,000 developers, over one-fourth of which were concerned such models would devalue games." Another topic to cover is games-as-a-service (or more broadly tech-as-a-service) models being adopted by videogame publishers and developers. Even gaming hardware seems to be moving in that direction, with Nvidia providing subscription to RTX 30-series gaming capabilities instead of actually owning a video card. Starting from newspapers and magazines; then moving to TV shows, movies, and software; and now to games – subscriptions seem to be the way forward. But is it really better to have a monthly subscription to play games than to own the games and judging by the current pace of things, even renting your hardware and not owning it?

        • A couple of articles here in The Artifice have already explored similar problems (micro-transactions, in-app purchases, and yearly-releases) in the gaming world. The progressive increase of an economic model based on subscriptions in the video game business can be an interesting topic to explore, as long as it frames the phenomenon in larger and more meaningful terms than “good” or “bad.” The question “Is adopting the subscription model in videogames development good or bad?” needs to be reformulated. Good for whom? Bad for whom? It is certainly good for the business. It might be good or bad for consumers, depending on what they get from the deal. But and outstanding article about this topic would need a stronger and more daring approach. – T. Palomino 2 years ago
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