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The Last of Us: A Tale to Remember

With the announcement of The Last of Us: Part 2, there's been a spur of excitement in the gaming world. This topic would explore the differences and similarities between The Last of Us and other survival-horror/zombie games, and what aspects made it become such a household title among gamers. What did it do differently, what didn't it change, and how did the narrative affect audiences and players? In essence, what made The Last of Us so memorable to players, and what new avenues did it open for its genre? (The author who takes this topic may even wait for Part 2 to release and add a comparative section between both games, adding to how Part 2 affected the gaming community as well as its predecessor).

  • The Last of Us is a game that has touched so many people, and can definitely make the case as to why video games should be considered an art form. You should explore why The Last of Us does that, and explain how the second can improve on the first one. – cbo1094 8 years ago
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  • TLOU is different from the regular cliched zombie game because it focuses on the characters and their relationship, not on the zombies. The zombies and the setting are merely backdrops to Joel and Ellie. If this were simply a story about Joel and Ellie and their relationship, and the zombies were taken out entirely, I think it still would've been just as good of a game. I could go on and on about why this game is amazing and why Naughty Dog is one of the best developers out there, but I think that's the gist of it. Telltale's "The Walking Dead" (especially season 1) is the same way. I cried like a baby at the end of that one. I couldn't care less about the zombies. I just wanted Lee and Clementine! – Christina 7 years ago
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Future Film Movements: How will reflexivity tackle fully-immersive cinema?

4D movie theaters are known for their immersive qualities including smells, seat vibrations, the simulation of certain weather conditions, etc. to replicate for the viewer what is being experienced in the fictional narrative presented onscreen. So far, 4D movies haven’t exactly dominated the movie-going experience but their existence does raise questions about how reflexivity will be achieved in the future. Self-reflexive films make viewers aware of the fact that they are watching a film, revealing “the artifice” as it were of the narrative and the characters involved. It’s a technique that’s often associated with art house or new wave cinema, though it can be found elsewhere in more palatable and consumer-friendly forms. Moviegoers usually like a fully immersive movie-going experience rather than be reminded that a film is a construct (it provides a nice escape from the tedium of reality for a few hours). With the increasing popularity of virtual reality in gaming nowadays, how will these increasingly more immersive technologies impact future movements in self-aware cinema? Will it undermine it all together? If not, how can reflexive techniques find a loophole around it to engage viewers as participants (not just spectators) again?

  • Cinema is designed to be communal. VR and video games are designed (for the most part) to be experienced alone, or at least in the domestic sphere of the home. Examining the aspects of place would be a critical view into your questions. There have been very few successful cross overs of video games to films (Lara Croft being an exceptIon) primarily because the social geography is different, and filmmakers rarely take that into account. An environment designed for personal consumption has some personal geography that is difficult to translate to a communal experience. So the question becomes, not how the reflexive techniques will find a loophole, but how the social geography can best be brought into the reflexive, because that is where the difference will really be made. Note to self, don't leave the page to look up an author's name... lest your note be deleted! Check out Lynn Spigel's work. – staceysimmons 8 years ago
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Pokemon Appliances

Are pokemon starting to cop-out on there designs i.e. A sword, machines you find in your home, a garbage bag. I kind of think they are. Some of the pokemon I like and I'm not saying they are bad mons, so don't be offended but are their designs lacking?

  • The first games had pink goo Pokemon, ball Pokemon, upside-down ball Pokemon, mole Pokemon, three mole Pokemon, magnet Pokemon, three magnet Pokemon. Design concept is something that hasn't always been present in every Pokemon species from the first games, and while I do agree that some of the newer Pokemon have poor design choices, that could be said from the beginning as well. They aren't all going to be winners, and with the soon-to-be over 800 species nobody is going to like all of them. I certainly don't, but as with everything it's just a matter of opinion and there's nothing to stop someone from using six Charizards or only legendaries or just the cute ones if they so choose :) – Nayr1230 8 years ago
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  • Very interesting topic - scope for an interesting article here – J.P. Shiel 8 years ago
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  • I disagree with you completely. There are many questionable designs from the first generation. I'm not hating on them or anything because I love Pokemon as a whole but the argument on newer Pokemon being uninspired is pretty unknowledgable. There was a magnet Pokemon, rock Pokemon, goo Pokemon, and even a Pokeball Pokemon. Oh and there's one that's just a reversed Pokeball Pokemon. A lot of Pokemon were probably created and used later. I believe that was stated by the company. Some Pokemon were supposed to be in previous generations such as the second generation Pokemon being in the first. – melvin2898 8 years ago
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  • I agree that the designs are lacking in originality and quality in comparison to the original Pokemon. But there could many different reasons in this decline of design. Could it be due to a running out of ideas because all of the good ones are already used? Could it be that the Pokemon designers feel rushed due to an increased want for their games now that they have a more developed fan-base and standing in the gaming world? Or could it be due to a laziness developed through the awareness that their fan base is developed and going nowhere? Or could it simply be a misplaced sense of nostalgia that regularly comes with video games in that old games are always perceived as better? There are many avenues with which one could take this topic. – mattpellegrino 8 years ago
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  • There are hundreds of Pokémon now. Shouldn't be that surprising that 20 years later, they are running out of unique ideas lol. Same goes for shows like the Power Rangers as well. Producing unique content for fantasy shows isn't difficult, but keeping that content fresh for years, or even decades is almost impossible. At least the games stayed good and the story still flows well. That is pretty much all you can ask for. – MikeySheff 8 years ago
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  • I would say that during Pokemon Black and White, Pokemon designs started to decline and the fans were well aware of it too. Since the release of Sun and Moon, Pokemon designs have become more interesting in my opinion and they have introduced different forms of fan favorites. Can we really blame them for being short on ideas after 20 years? – DjLarry 8 years ago
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The Sequel Syndrome

With most major franchises releasing timelines of sequels, prequels, and spinoffs years in advance, it has become increasingly obvious that sequels are a fast way to create interest and reap box office revenue. However, it has also become increasingly obvious that many movie-goers are tired of this industry tactic, and have called for a return to original content. Discuss the relationship between a sequel being successful, and of it being necessary/wanted by the public.

  • Sequels aren't inherently bad, but they can be abused. It really comes down to loyalty and attachment. Does the Star Wars prequel and sequel trilogies need to exist? No, but because so many people are invested in the universe and the characters, they'll keep making Star Wars movies. The same can be applied to any successful movie franchise. The only ways a sequel won't get made is if the movie does awful or the creative team makes a bold decision not to make another one, even if it means losing out on profits. – MarkSole 8 years ago
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  • This topic would benefit from market analysis, though I imagine your quality of "being necessary/wanted" will be hard to quantify if that's not tied to box office revenue. – Kevin 8 years ago
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  • Star Wars, Lord of the Rings, X-Men, and the list goes on. There is no way that any of these movies would have the same impact without their sequels. I can definitely see your point, that some sequels are just cash tactics, but the great many seem to make sense to the story. – MikeySheff 8 years ago
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  • One interesting angle you might pursue: Who determines which movies get a sequel, and who should be determining that? For example, Hollywood decided Despicable Me should get two sequels plus a Minions movie, but did the original movie warrant it? What makes content good enough for we as consumers to say, "I want more?" And why (besides the almighty dollar) does the media refuse to listen to what consumers want? – Stephanie M. 8 years ago
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The Advent of Independent Comics: Why Writers Are Starting To Right Their Own Stories

It is no secret that Marvel and DC are the top comic book publishers in the industry. But in recent years, many famous writers and artists like Jonathan Hickman and Rick Remender have left the publishers and have started to create comics for Image Comics or other independent publishers. The results are critically acclaimed comic book series that have become very popular among the comic book community. It would be nice to explore the reasons why comic book writers and artists are leaving Marvel or DC to create their own comics with independent publishers like Image Comics. An examination could even be done into what Image Comics and other independent publishers offer writers and artists that Marvel or DC does not.

  • This topic mentions Image a lot, but what about webcomics? It seems that writers and artists who publish online would have a lot more control over their creation. However, in many cases, it seems unlikely that webcomics would be as profitable as physical ones. – sk8knight 8 years ago
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Incest in Pornography and Anime

One of the most common tropes in pornography today is incest, which has appeared in practically all art forms.The Artifice article "Titillating Anime" codifies many of Anime's more risqué shows as either parodies of hentai, in which incest and other sexual fetishes are ironically used to critique the genre, or as "something for dads;" however, I believe that there are more serious explorations of incest and prevision in anime. I am thinking particularly of Ore no Imouto ga Konnani Kawaii Wake ga Nai. OreImo goes beyond the typical analysis of incest and perversion by exploring the complex relationships between a brother, a sister, and their mutual friends. All of the shows young characters are isolated by their interest in the 'perverse.' Incest and other 'perverse' attractions go beyond ironic critiques of genre and/or an art form that allows us access to the 'forbidden fruit.' I would be interested in an analysis of this more serious artistic form that might suggest why we are interested in incest, or, at the very least, what hides behind the forbidden fruit of incest.

  • a study of the first relationships humans know, the parents - son/daughter relationship, might be a good place to start. the answer, i suspect, lies not within this relationship but within the more specific study of sociability/isolation of siblings and peers but it begins in the same place as everything else about us (humans). – hawkeye 8 years ago
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Gilmore Girls: A Year In The Life, a Season Six Redux

Compare the narrative similarities of season six with the Netflix revival. A lot of the same conflicts were set up, Rory not being fully committed (to Yale or a stable job), Rory and Lorelai fighting, Luke and Lorelai fighting, Rory and Logan's relationship. Amy Sherman-Palladino seems to have re-set these pins again so she can knock them down the way she initially intended. Does the time jump affect the intended narrative in any way? Does it even matter?

  • I also found this very interesting. In a discussion with a friend about it she said originally Sherman-Palladino had wanted Rory to be pregnant at 21 but ended up holding off. (I'm not sure if it was due to actor preference or what specifically changed her mind) But I do think in a way she used this final season to bring back the generational challenges that have always circled the Gilmore family. I think the time jump affects the narrative because it snaps us back into a sort of reality. We were originally left on a high note with Rory not settling and striving to achieve her goals to be a journalist. Now we see that some things don't change and our fate catches up with us eventually, no matter how much we may run from it. – Julianne 8 years ago
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Book Series to Television Series: How Does the Story Change When an Author Starts Writing for Viewers Rather than Readers?

With popular book series titles making their way into television, authors seem to be forced to make a switch between writing long-form prose and writing with the television audience in mind. Does the narrative change, for better or for worse, when an author is acutely aware that the next book will be formatted for episodes rather than novels? George R.R. Martin's celebrated Game of Thrones series is a prime example of how an author feels the pressure of a viewing audience baring down as opposed to writing novels at a leisurely pace. What effect does this have on the story, characters and plot when an author is pressed to satisfy an episodic format at a mainstream pace?

  • Interesting topic. I think J.K. Rowling's Fantastic Beasts screen play is another good example of an author moving from writing for readers to viewers. – C8lin 8 years ago
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  • Would be very interested to read this article, as at the moment I cannot think of another TV show besides GoT where the writer of the books also wrote episodes for the show! – Sonia Charlotta Reini 8 years ago
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South Park and linear story telling

South Park is undeniably a trend setter in its crude political, up to date humour. From its conception in 1997 until its 18th season, South Park did not really attempt a full season story arc. There have been a few three episode long specials but none like the 19th or 20th seasons. It is interesting to see these characters who have pushed the boundaries for years, finally have ramifications for their actions that carry over from episode to episode. Personally, I have enjoyed this change of pace and I am excited to see how the 20th season unfolds. It would be interesting to see what this could mean for South Park's style of comedy, for their future story telling and much more!

  • Great Topic!!! – MikeySheff 8 years ago
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  • You might want to add a question for the writer to answer, such as, what did they do successfully in the last iteration of multiple episodic storytelling and what would you like to see them continue doing? Or... what would be some good topics for South Park to explore in the coming seasons? – Kevin 8 years ago
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  • I find that in a lot of shows like family guy and american dad are almost trying the same. – granharv 8 years ago
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  • Yes, would be interesting to compare this type of storytelling in animation to Family Guy and American Dad. – Sonia Charlotta Reini 8 years ago
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Should movies exist solely for escapism purposes?

Watching movies has always been a favourite pastime for many people around the world. However, many people do tend to criticize the fantasy and surrealism of films as they tend to askew audience's expectations of life. Discuss whether or not movies need to be more self-aware of this surrealism and whether or not there should be a balance between fantasy and reality.

  • Mean-world syndrome can be explored as a part of this topic. – Aaron 8 years ago
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  • In my view yes! I have enough reality in my life. But I know so many who are interested in documentaries about tense issues for those who disavow escapism. – Munjeera 8 years ago
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  • I think even fictional films shouldn't always be used for escapism. There's plenty of great films that hit close to home. Even Miyazaki films or other Studio Ghibli films don't always allow an escape for me, because they challenge me to engage with certain social issues. – chekhovsraygun 8 years ago
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  • This is an essential, complex question to debate. I would recommend erring on the side of "no," due to considering the problematic associations attached to consuming uncritical, naïve cinematic portrayals of "reality." This is particularly relevant to the complex art medium of film. – Lucas 8 years ago
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  • Re Munjeera's point, I wonder how age and socioeconomics affect viewing habits. I wonder if younger viewers watch more documentaries while older viewers watch more escapist programs. The same might also be true of wealthy or healthy viewers vis-a-vis poor or unhealthy viewers. There just has to be some reason explaining why my otherwise intelligent great-uncle, in his 80's, willingly watched "Walker, Texas Ranger." This is a rich topic. – Tigey 8 years ago
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  • No. Escapism is a feature of entertainment -- in the blood of entertainment lies the ruin of art. – Brandon T. Gass 8 years ago
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  • Escapism is important for entertainment especially to cater to someone's mood. – Mal415 8 years ago
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  • It depends on the content and the theme. Some films carry heavy content or have a message to be relayed and require critical awareness for delivery. Some films are all about imagination, playfulness and the absurd. It's okay for there to be different types. Some films are hybrid. Everything has its place. – bluishcatbag 8 years ago
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  • Perhaps one could include the effects/inspirations that films have on people, especially in dealing with contemporary/topical themes. Films are often used as social commentary, and it could be interesting to explore that side of the industry. – SuzannahRL 8 years ago
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  • "I have claimed that Escape is one of the main functions of fairy-stories, and since I do not disapprove of them, it is plain that I do not accept the tone of scorn or pity with which 'Escape' is now so often used. Why should a man be scorned if, finding himself in prison, he tries to get out and go home? Or if he cannot do so, he thinks and talks about other topics than jailers and prison-walls? The world outside has not become less real because the prisoner cannot see it." --Tolkien, On Fairy-Stories – C8lin 8 years ago
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  • In my opinion, it depends on the movie and the audience. Disney movies, for instance, are aimed at families--mostly children--even though millions of adults enjoy them. Because the primary audience is children, they can and should be primarily escapism. But other genres, aimed at other audience types, can and should make us think. Making us think also doesn't mean impugning a genre's integrity. For instance, Chocolat is a chick flick, and it has a lot of romantic comedy/chick flick conventions. But I watch it partially because it makes me think about issues like the dichotomy between grace and truth, freedom and legalism, the church and the secular world. Even movies that are not escapism can still provide some escape as well. For instance, I don't think anyone really wants to watch the Titanic sink--again. Nobody wants to watch the atrocities committed in Schindler's List. The reason we do is because these movies contain a hope element. They speak, however briefly or imperfectly, to the triumph of the human spirit. Even though they are not meant as classical escapism, like say a Disney movie would be, that hope element does provide some form of escape. – Stephanie M. 8 years ago
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Does Netflix's The Crown Portray the British Monarchy Positively or Negatively?

Given that there are some creative licenses taken in the dramatization, does the humanization of the current British monarch make her more likable, respectable, relatable? Or less? Does the dramatization work in favor of public perception of the British monarchy or not?

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    The Success of Herbert's Dune

    Why was Dune so successful despite being largely inaccessible to a mainstream audience? How did Herbert manage to write the best-selling sci-fi novel of all time (surpassing classics such as the works of Asimov and Wells)? While rumors of its reboot arise, why might a major studio (Legendary Entertainment) take on such a sprawling project?

    Overall, what is the appeal of Dune, and why has it been so enduring?

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      The Naruto Complex

      The anime "Naruto" deals with the concept that no one is inherently evil. All of the "bad guys" have a back story. Their back story explains why they have done what they have done and how they have become who they have become. Often times, the "bad guys" have been wronged in their past and their actions are well intended. What are the implications of showing this gray area in anime and TV? What is the significance in making the audience empathize with the antagonist? Does it become more enjoyable when the villains are more layered than they initially appeared? Does the "bad guy" not actually being evil, undermine the protagonist?

      • Of all the different topics that arise from a show like Naruto, this is one of the hidden gems. Not many pick up on that duality driving villains in a show like Naruto, but nonetheless it is a profound idea. Good topic and poignant questions. – MikeySheff 8 years ago
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      • But there is always a bright side about Naruto and positive inspiration. – HaodiNi 8 years ago
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      • I like this a lot! I think a lot of times some shows focus on portraying villains as wholly evil even though this shouldn't be the case. Each person is complex and isn't entirely evil or good. I think allowing the audience to see an antagonist as a complicated person with mixed motives is a good way to create a real story. – seouljustice 8 years ago
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      • Naruto uniqueness lies in the fact that all central conflicts arises due to clash of ideals. All characters seek peace ,but all in a different way. In doing so it breaks the cliche of good v evil. – Akash 8 years ago
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      • Naruto is very good at making you question your morals. There are tons of villains in Naruto and other anime but more often than not, you find yourself relating to the villains. Stubbornness is a trait that I think all the villains have in common; by adding in these emotions we experience every day, it gives a sense of realism and connection the characters. – aguzma3 8 years ago
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      • I like this idea for a topic! Although, I would find it interesting to include- for the case of Naruto specifically- that many of the main antagonists (the Uchiha, for example) and their backstories provide an interesting commentary on privilege and oppression (here the Senju could represent the dominant majority while the Uchiha are the suppressed minority). Rather than necessarily "undermining" the protagonist, I would be curious to see how they instead highlight the protagonist's social standing and how it shapes their worldview and, thus, pits them against the antagonist in the first place. – ees 7 years ago
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      Evolution and Regression in Special Effects

      As technology marches on, special effects in movies have gone from being practical to doing everything on a computer. Now as far as convenience goes, going digital is for the better. However, some will argue that digital effects will never compare to something that's in front of the camera. So is it necessary to keep marching onward and keep improving digital effects or should we take a step back and try to make practical effects an honored practice again? We would need to realize the advantages and disadvantages for both of these special effects if we are to bring out their full potential.

      • There's a lot that can be explored here. One thing I have noticed is a movement toward using technology to achieve a pre-technology effect in cinema and animation. I think this largely stems from nostalgia, or a population that mourns the loss of traditional effects. One startling example is the Disney Lion Guard series - the creators have actually engineered the animation to look hand-drawn, with digitally enhanced "pencil" strokes similar to its film forefather, The Lion King, years before Pixar. Some would argue that this is a regression, but maybe this is how we attempt to move forward digitally while still paying tribute to practical effects. This brings up more questions like, is artistry completely lost in the digital landscape? Will digital become the only artistic platform left for effects? Is nostalgia the only reason to cling to practical effects, or are we also missing essential artistic elements by going with cost and convenience? – wtardieu 8 years ago
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      • Very important movie is Mad Max: Fury Road, whose practical special effects are almost good enough without CGI enhancement - however some CGI added to make it perfect. – Kevin 8 years ago
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      The Handmaid's Tale: The Intersection of Fiction and Reality

      Are we entering an era of lost rights for women? Are our futures as bleak as Margaret Atwood predicted in 1986? Analyze Atwood's The Handmaid's Tale in its portrayal of women and its implications in modern day politics. Discuss the importance of the book as speculative fiction and the aspects of Gilead possible in modern society.

      • This is a very relevant topic and I look forward to it being explored. We may not have reached Gilead just yet, but some people would certainly will us that direction. Is there a difference today because we have people fighting it? What about the people at the time of the novel's writing that were fighting this same thing? (Has the fight changed at all?) – Mariel Tishma 8 years ago
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      Evolution of the Elf in Fantasy Literature

      The tall, noble and beautiful elf has become almost a cliche in fantasy at this point, but this was not always so. As Tolkien traces in his landmark essay, "On Fairy Stories," from Spenser's "The Faerie Queene" and Shakespeare's "A Midsummer Night's Dream" up to his time, elves had been diminutive creatures of mischief, cutesy and not worth taking seriously. Beginning with Tolkien, and his reliance on Northern European mythology to craft his legendarium, analyze this shift in the treatment of the Elf, and what it meant for fantasy as a genre. Also, compare Tolkien's Elf with a more modern one, and look at recent deviations of the now archetypal elf.

      • Great topic! A portion of this article should definitely be devoted to the portrayal of Christmas elves, as a complete 180 deviation from the kind seen in Tolkein. How did the archetype of a tall, noble, immortal warrior turn into the short, subservient toy-makers (or tree-dwelling cookie-makers, or nocturnal shoe-makers, etc) that's become so ubiquitous in our contemporary lore? – ProtoCanon 8 years ago
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      • The writer could also stand to look into pixies/imps/brownies and other fae folk for this topic. More than a few of them have gotten mixed together. – Mariel Tishma 8 years ago
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      • Oh, the possibilities.... I'd highly suggest devoting a whole section of the topic to the Christmas elf, since they have about 1000 incarnations themselves. I've seen them as whimsical humans (Buddy in "Elf"), a Nordic-looking stop-motion troupe ("Rudolph the Red-Nosed Reindeer") and as children with silver-specked cheeks (The Santa Clause franchise). – Stephanie M. 8 years ago
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      Virtual Reality and the Web, The Movies and the tube.

      What is the media landscape like right now? What can we expect from the up-and-coming art form of virtual reality? Considering the dominance of the internet as a legitimate source of entertainment, should we re-define the words "movie" and "cinema?" Finally, is narrative losing its importance to us as a form of media to be consumed? Basically, an article pondering the topic of where we came from, and where we are going.

      • I like the ambition of this, but I want to say that this is too vague/broad to tackle in one go. To redefine "movie", "cinema", refocusing "narrative" and to try and pinpoint the timeline of where we are currently in the media landscape is a task. Where who is exactly? Which form of media? Is this referring to the U.S., non-Western Cinema, mainstream vs. cult, high culture or pop culture? These all need to be defined in this topic before advancing because to cast a really, really broad net is going to cause a problem for this topic. I am also curious what role Virtual Reality is playing in your topic, as it isn't addressed, but it is focused on in the title. I love think-pieces, but this needs to be trimmed down before some real critical thinking can happen! – John McCracken 8 years ago
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      • There's a lot of speculation on what is possible with VR movies and the cinematic language it will use. For example, there are many VR experiences in which the protagonist is the player/audience member wearing the headset - yet these are scripted movies. Could this be a new genre of movies that feel interactive though are not? – Kevin 8 years ago
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      Writing as a means to discover the nature of consciousness

      Stream of consciousness writing is an interesting way to gain insights into the nature of mind and consciousness. It would be extremely interesting to see what kind of article could be written concerning writing as a means of discovering insights into the nature of human mind. Perhaps researching areas such as philosophy of mind, consciousness, the relationship between mind and body, psychology, and flow states could reveal valuable ideas into this topic.

      • I can't really see where you are going with this.. Do you mean examining practices like automatic writing where you just write for several minutes witout thinking or you mean the essence of what is written? – Kaya 8 years ago
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      • I'm not completely sure about where you are going with this but maybe you could consider the psychoanalytic cathartic method, namely the idea of converting traumas into language and therefore curing them. In relation to this, mentioning Greek tragedy and its tackling of the human nature and mind would be useful. If you want to focus on stream of consciousness as a form of writing then you could, for instance, compare authors such as Joyce and Woolf and explore how language and writing function for them and which kind of insights they offer in relation to the way in which our mind works. In any case, I think that the topic could be interesting but it is a bit too broad and needs to be restricted to something more specific. – CostanzaCasati 8 years ago
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      • I think you will need to be more specific with this one. Perhaps a certain kind of writing or a certain kind of consciousness. The topic is just too broad and unspecific, to the point where it might actually be hard to understand more than anything else. – agramugl 8 years ago
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      • I think the second half of this topic would be more interesting, and you would benefit from leaving out how consciousness is related to writing. Maybe focus on a specific topic in philosophy of mind (functionalism, dualism), rather than connecting it to the art of writing. – ecooper15 8 years ago
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      • I like where you're going with this! I have always been interested in learning more about consciousness, however, I feel that in order to write a strong article from this topic, research needs to be done through credible sources and asking people their opinions on consciousness. Also, asking people who are either knowledgable or beginners in starting their joinery into "the all knowing." – saritachris 8 years ago
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      What Determines Success When Challenging Convention?

      Many directors who have a very distinct style; however, some are criticized for not adhering to convention (Batman V Superman's lack of establishing shots, Le Miz's use of handheld and disregard of the fourth wall*) while others are praised for it (Wes Anderson's constantly symmetrical shots, which ignore the Rule of Thirds). Why are these so differently received? Which filmmakers are successful when they challenge convention, and why? Success here is defined by critical and popular opinion ('majority rules'), rather than box office returns.

      This topic should mainly address technical aspects of filmmaking such as lighting, camera-work, and cinematography, rather than plot or character.

      *from Film Crit Hulk's excellent review

      • Interesting observation, but I think what these directors are being critiqued or praised for is not so much the mere act of "breaking conventions," but rather the results of their artistic choices. To use your examples, Snyder's lack of establishing shots may be a creative choice, but it makes the plot harder to follow, which complicated the viewing experience. Alternatively, Anderson's symmetrical framing enhances the viewing experience, adding to the overall whimsy of his trademarked style. (I won't comment on Hooper, because I rather liked what he did with Les Mis, attempting to replicate theatre aesthetics in cinema. However, I feel that Joe Wright did this much better that same year in his Anna Karenina, but that was also torn apart by the critiques.) My point is, iconoclasm in and of itself has no inherent value; it depends entirely one what is being revolted against, for what reasons, and what comes of it. – ProtoCanon 8 years ago
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      American Psycho: Political Rhetoric

      I started reading American Psycho by Bret Easton Ellis during the final debate, and finished the novel shortly after the election. At the start of the novel, there is a particular quote that, I think, mimes the political rhetoric used during election season (well used frequently, but only recognized by a wider audience during election season). While watching a Milo Yiannopoulos talk (shameful–I know), a member of the audience referenced the same quote; which he refers to as the speech given during "the restaurant scene" in the film. The audience member argued that the monologue, performed by anti-hero, Patrick Bateman, mimics some of the language Clinton used during the campaign. I found it very interesting, especially since Bateman is obviously obsessed with Trump throughout the entire novel. While the novel was published in 1991, and the Clinton's weren't yet a household name, I found it very funny that both the audience member and I made that association (despite the fact that I found Bateman's speech to be a satirical monologue that could be applied to Clinton, Trump, and media's impression on the common person's understanding of politics). I want to share this quote, let me know what you think:

      "We have to stop people from abusing the welfare system. We have to provide food and shelter for the homeless and oppose racial discrimination and promote civil rights while also promoting equal rights for women but change the abortion laws to protect the right to life yet still somehow maintain women’s freedom of choice. We also have to control the influx of illegal immigrants. We have to encourage a return to traditional moral values and curb graphic sex and violence on TV, in movies, in popular music, everywhere. Most importantly we have to promote general social concern and less materialism in young people."

      Ellis, Bret Easton, author. American Psycho : a Novel. New York :Vintage Books, a division of Random House, Inc., 1991. p.15. Print.