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6

Life and Tetris

As video game players have risen from a small subsect of people into a large swath dominating the country and planet, how has this effected how we humans interact with one another. The Tetris Effect is when a repeated activity shapes the way your brain functions, as the repetitive action causes the brain to assign importance to said action. Given the prevalance of gaming today, how may be the Tetris Effect be changing society, and how may this look in our future as gaming becomes further mainstream.

  • Interesting topic! It may be making a few leaps to go from talking about local changes in the brain function of an individual to talking about behavioral changes in that same individual to talking about behavioral changes throughout society. I'd encourage someone to take this topic on (I'd like to read the result!) but would also encourage the writer to think about the difficulty of establishing cause and effect. – JamesBKelley 7 years ago
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  • Interesting, since gaming is so prevalent in modern culture. However, that since the Tetris effect is more of an analogy than a specifically gaming culture related idea, if you just want to talk about that, you should try to extrapolate the Tetris effect to other places (i.e. doing math problems causes dreams about numbers, playing basketball nonstop causes one to throw everything into containers like a field goal, etc). If you're looking to talk about gaming's prevalence in modern culture, you could also talk about other gaming-related terms that have become accepted in modern vernacular (i.e. politicians referencing video games, Let's Play celebrities, video game movies and tv shows, internet memes about video games, and events related to video games (like Pikachu Festival, E3, etc). Hope this helps. – tedytak 7 years ago
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  • Interesting, would love to know more on your thoughts about this – galalhassan 6 years ago
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They're Fat? That's So Funny!

Discuss exposing the correlation of the comic relief character in television often being overweight actors that Hollywood has created. Often case they are the only overweight actor on the show or film, and it may even be the only part offered. When screen casting the casting call may even call specifically for an overweight comedic relief. Discuss the implications of this and how it can harm the industry as a whole, as well as the effect on actual overweight individuals exposed to such decisions.

EXP: Gilmore Girls, The Hangover, Austin and Allie ( feel free to use your own)

  • It is true that overweight characters are often place in secondary, comedic roles. This may sound cynical, but it seems to me that this casting choice has done little to harm Hollywood as a whole over the years as it is a reflection of our society's general preference for actors and actresses who are thinner, fitter, and healthier. – MKLee 7 years ago
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Japan through the lens of anime

Anime is mainstream, there is no question about that. Yet, why is there such a lack of intensity of discussion about Japanese movies that aren't animated, with the exception of Akira Kurosawa's films, especially Seven Samurai and Rashomon? Any thoughts on what is causing this? Feel free to add any information on Japanese cinema and animations' reception internationally as well.

  • I'd remove the commentary, it removes some of the professionalism from your topic. Maybe phrase it more as why are more mainstream works the only ones we as American's value instead of here are these things, they're good but not good enough. Maybe move focus to why are these pieces mainstream, why have they gained this popularity, as opposed to these are popular do you agree. – alexpaulsen 7 years ago
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  • Based off what I've seen at the youtube channel censoredgaming the only reason western audience really follow anime now is due to the fact that it was easy to turn a profit off them. In the early nineties when networks had the Saturday morning cartoon blocks many channels would fill them with censored and poorly translated animes because they could pay the (at the time) rookie voice actors very little. So all they really had to do was pay for the licensing fees. This lead to a boom in the popularity of anime (which before that was more a subculture thing). I would say that is the main reason for the people not watching Japanese film. – Blackcat130 7 years ago
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  • I think another important aspect to add onto Blackcat130's critique) is whether or not this helped influence Japan being more recognized for its animated media? For instance, despite Japanese films being unpopular, you could look at Studio Ghibli and how internatinally renowed and respected the company is. – Mela 7 years ago
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  • I actually have an issue with designating anime as "mainstream." Certainly, some titles have wide reception (Pokemon, DBZ, Attack on Titan, etc.) but these (arguably) successful examples don't mean that the anime medium as a whole has become "mainstream." Anime is as much of a niche market today as it was during the boom in the 1990s. While it does enjoy increased consumption throughout the world and more appreciation even back at home in Japan, there is still a slight stigma towards those who enjoy anime, due to many reasons (pedophilia, violence, and occultism for example). So yes, anime may have a slightly more positive reception and appreciation among a wide audience but the designation of "mainstream" implies mass public approval, which the medium surely has not obtained. – Ma-kun 6 years ago
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  • Generally, foreign culture (and language) outside USA's Hollywood is something that doesn't matter and should be seen as exotic or odd. The real question is: Why is anime mainstream despite this cultural deafness? Or, is anime really mainstream in the USA or is it just an impression media gives to people? – T. Palomino 2 years ago
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Netflix: Anime's new frontier or Anime: Netflix's new frontier

I have only fairly recently discovered that Netflix now streams anime, many of which is produced by Netflix themselves. Netflix delving into anime gives me mixed feelings: does it spell the end of 'real', 'pure' anime – anime being a Japanese invention, there seems to be an unspoken rule that it can borrow as much references from the outside world without stop being 'anime' yet if another country attempts to create an animated work inspired by anime, such as Avatar the Last Airbender, it is not considered anime. Herein lies the confusion. Netflix is an American company yet their Original anime series seem undoubtedly 'anime' – looking, sounding, and feeling like anime. In this topic, I have quite a few questions: does Netflix creating, producing, and distributing anime spell the end of Anime being 'pure' or does it mean that Anime has finally progressed even further upon its path of global, nay, universal domination? At what point , or how much foreign involvement is needed before anime stops being anime? As many 'Japanese' anime outsources work from other countries especially China or Korea for in-betweening, does this mean that as long as the creative force behind the work is Japanese, the resulting work is Anime?

  • Anime is an art form. The way I it looks is what makes it anime, much-like how one recognized looney tunes. They way they are drawn, scenes, and dialogue are all key components of these animations. Netflix creates another convenient outlet to view and enjoy them. – TeddyJ 6 years ago
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What defines an anime to be Great?

Well, after witnessing the recent crunchyroll anime awards and laughing spectacularly how much loss potential that the award show was, I started questioning what makes a show great, let alone to be the best. Does it have to be a show that's critically acclaimed by not only critiques but the general audience? A show with great animation, story and music, or something that is just dumb fun to watch and yet interesting not to get bored after a few episodes? I'm curious to hear your opinions on this topic.

  • One of the problems a topic such as this will inevitably face is the perennial 'Best versus Favourite' debate. All anime fans have their favourite films and/or series, so by its very nature favouritism is subjective and the same applies to what is 'great' or 'the best'. We can probably all name at least half a dozen websites and countless You Tube videos that list 'The Ten Greatest Anime Shows' or similar, but those are rarely, if at all, objective in their lists. Critics and critiques alike are no different - just take a look at the variance in reviews and critiques that appear on Rotten Tomatoes; what one critic will applaud another will pan and having a degree in 'Filmology' (sic) doesn't guarantee that critic has 'good taste'. Even popularity is no guarantee of quality so perhaps the only way to truly judge a show's worth is the test of time and how our opinions about it may (or may not) change over the intervening years. Do we perceive the show differently after 10 years have passed? Does it still seem fresh or even relevant or is it so hackneyed that we cringe at thinking how we once enjoyed it so much? That's just my two-penneth worth, but I'm sure others will have equally valid opinions; still, I'm going to add my approval and I'd be interested in others' comments. – Amyus 7 years ago
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Games as Multimedia Storytelling

Approached from the perspective of being an interactive story, what is unique to games like MMORPGs (esp. sandboxes), metroidvania, war games or survival games, as stories? What are some of the ways that gaming has innovated new ways of telling stories (think non-linear, interactive etc). Games can pull together disparate storytelling techniques like visual, auditory and interactive in a way that books, comics or film alone can't. Has the gaming industry harnessed this potential?

If you want to narrow it down to a specific category i'd recommend visual novels and RPGs, as they feel a lot closer to the question.

  • It would be very helpful to mention Final Fantasy XV, which one could argue spread itself too thin with the multimedia storytelling. It was a double-edged sword: People could access the series through the anime, the feature length movie or even the retro style gaming experience of A King's Tale. For someone like me, who was heavily invested in the series already, it was wonderful and got me excited for the game in the lead up; but for a casual gamer who just wanted to play the game, or a movie-goer just wanting to watch the film, it would make it difficult for them to grasp the entire story without turning to the internet to fill in the blanks. – AGMacdonald 7 years ago
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  • You could also look at the different ways games try to pull a story. For instance The Last of Us is an excellent example of envrionmental storytelling and how you won't get the full plot without actually interacting with the space around it. If you're mentioning comics, the Walking Dead and The Wolf Among Us (anything Telltale, really) are great examples of how the universe expanded beyond the game (or how the game expanded beyong the comic) to create a larger universe – Mela 7 years ago
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  • I think a good recent example of non traditional story telling is the game Nier Automota. In order to play the game to completion, you have to complete three different storylines, each of which that follows the more or less same story, but each is from a different character's perspective. Depending on which character you are playing as, different information about the story is available to you. For example, one of the characters cannot read or understand the language of the primary antagonists, so when you are playing as that character, the language and writing of the antagonists look and sound like gibberish to you. However, when playing as another character who does understand their language, you are able to read and understand the speech of the enemies. There are also multiple endings that differ substantially depending on which storyline you are playing, The game also breaks the 4th wall a lot. The way that the game represents your character's status is seamlessly integrated into the gameplay. As another example, since your player character is an android, some enemies can hit you with a computer virus that will mess up your vision. The game does not just make it harder for you to move, or harder to attack though; the game actually screws up your visual display so its like your own vision is messed up. Other attacks may cause 'glitches' where your screen jumps in and out. Overall, I thought the integrated HUD did a great job of immersing you in the world and it was probably one of my favorite narrative elements in the game. – alexbolano92 7 years ago
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The legacy of Devilman

With the release of Devilman: Crybaby, many anime fans in the west were exposed to the shocking story of Devilman saga. While Devilman was known to be the classic that inspired many dark-themed manga and anime works, the series was mostly unavailable for the wider audience. Those who knew about the original story felt the same shock in different style, but many new fans were exposed to the brutal scenes and plots of Devilman.

It would be worthwhile to examine the impact of Devilman on the popular works and how they shaped the genres dealing with dark and grotesque fantasies.

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    Weasel words - The Art of Tergiversation

    8 out of 10 cat owners, who expressed a preference, agree that a growing body of evidence supports our new and improved formula's usefulness in combating the signs of ageing with up to 99% accuracy when compared to our nearest competitor…and so on. That sentence is complete and utter nonsense and yet it represents the gobblegook we see and hear every day, whether it be a claim about cat food, beauty products or WiFi. Discuss and analyse the insidious growth of weasel words, especially within the mainstream media, and how this can affect the ability to think critically and stifle independent creative thought. Alternatively, is there actually a place for weasel words (other than the bin)? No animals were harmed in the writing of this topic suggestion.

    • I'm not 100% sure what this article would be about. Is it about combating gobbledygook? Is it asking where such language is used? Politics and advertisement use it all the time. However, my final question is are "weasel words" gobbledygook, or is there an alternate definition for what these words represent? This sounds like an article on rhetoric which I'd be extremely interested to write about, but some clarification is necessary to fully understand what your asking to be written about. – DKWeber 7 years ago
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    Love in Christopher Nolan's Interstellar

    Analyze the lack of on-screen romantic love, as the spouses/love interests of the two main adult characters (Cooper and Dr. Amelia Brand) have both died. However, there is an incredible amount of love between Cooper and his daughter Murph, which allows for there to be love within the story.

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      The Rabbit Hole of Alice in Wonderland Adaptions

      What is it about Lewis Carroll's Alice in Wonderland that has managed to endure so many remakes without audiences calling for enough? With the exception of adaptions such as the video game Alice: Madness Within and books like Alice in Zombieland, few break outside of the original story and yet, particularly throughout the nineties, every time you turn around there appears to be a new adaption.

      • Just a few quick pointers - it might be worth combining this topic suggestion with the three previous 'Alice' topic suggestions here at The Artifice - see "Alice in Wonderland: in Adaptation: What Makes it so Difficult?, The Legacy of Alice in Wonderland and American McGee's Alice in Wonderland, all of which have a similar theme in mind re adaption/adaptation (whichever variation is preferred). There's also the recent suggestion that Carroll's original intention behind writing 'Alice's Adventures in Wonderland' was to parody and pick apart what he saw as the inherent weakness of new abstract mathematics - a theory that actually makes a lot of sense if you really dig into the original text and read between the lines. Reductio ad absurdum, as Carroll decided, declaring that the new mathematics was nearly impossible to teach. It might also be worth bearing in mind, with regard to filmed versions of the story, that the world's first 'Alice in Wonderland' (silent) film was made in 1903. A partially restored copy is available on You Tube, for those interested. – Amyus 7 years ago
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      • As a beautiful tale for children; the timeless classic is often overlooked as a treat for adults too. The Mad Hatter is such a character who can produce huge amounts of contents alone. – TheBlackCurse 7 years ago
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      At What Point Does Parody Become Art

      Look at parody fiction, and discuss at what point it stops being "Parody" and becomes "Art", can these coexist? Is parody automatically art?

      Suggestion: Hillywood Productions; YouTube

      • That's a really interesting topic! Parody can parasitic in some ways; it often doesn't have a life of its own, doesn't age well, etc. Maybe to become "Art" it has to be able to stand on its own, divorced from the very thing it's parodying? – JamesBKelley 7 years ago
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      Fillers in Anime - Good for development or Waste of Time?

      The one common debate among anime fans is the quality and importance of filler. Most of the time filler is used in anime not to surpass its ongoing manga that came first so it is used to pad the story out so the manga is further ahead of development than the anime. But when it comes to stories that doesn't have an original source, filler is often used to slow the pace down to let audiences get familiar with the characters and even build up its own lore. But these days audiences want a faster paced story at the cost of character development and world building. So should filler be excluded from all stories if it has no purpose? Or when done right, should it be allowed to stay?

      • The only time I've had/heard complaints is when the filler is a stretch for time, in which they can't provide character development without the manga's insight. Filler made for that reason, inherently can't have purpose. So it kind of answers it's own question: anything without actual content/progression can be categorized as unwanted. But at the same time, I'm not someone willing to sacrifice character development or world building for fast pacing. They're both undesirable. The handling of character development is most important and should always be present in order to remain engaging. – Slaidey 7 years ago
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      • Fillers can add depth to the characters and the setting if they are used right. A filler that does nothing to further develop characters would not please the audiences, so it would be important to make sure that it does have some point about characters etc. It can also be used to smooth out few points that were barely touched in the original works, such as characters that were "forgotten" or provide explanation to some plot elements. In short, the filler needs to "fill" the gaps in the original work. – idleric 7 years ago
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      • I feel that Fillers (although some are underdeveloped) can be used efficiently by making the series more in-depth. Not only can the audience see the daily events that impact the protagonist, yet also highlight moments in a Filler's life that affect the happenings of the whole plot. – AnnaliseAtua 6 years ago
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      Story vs. Plot

      Discuss the difference of story and plot, and how each contribute to the film experience an audience has. Many people think that story and plot are the same thing; however, the story consists of any events that impact the characters, while plot consists of what we see on the screen.

      • A good idea for a topic sugestion, Sarah. After all, how often to people generally misunderstand the difference between story, plot, summary and synopsis, even exposition for that matter? You have my vote. – Amyus 7 years ago
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      • I think it's a good topic, too, but I don't share your definitions of story and plot. You write: "the story consists of any events that impact the characters, while plot consists of what we see on the screen." For me, it doesn't matter if something happens on screen or off screen. What matters is whether or not there is causality. E.M. Forster famously wrote: "‘A plot is also a narrative of events, the emphasis falling on causality – “The king died and then the queen died” is a story.’ But ‘“the king died and then the queen died of grief” is a plot. The time-sequence is preserved, but the sense of causality overshadows it.’" Forster's definition isn't the only one out there, of course, but it's a standard one. As I understand it, "story" has simply to do with the telling of events in time. This happened, and then that happened, and so on. When we talk casually to a friend about what happened the previous day, for example, we often tell a story but often are not thinking at all about plot. We usually haven't plotted out a chain of events that leads to some resolution. We're usually just telling what happened -- that happened, then that, etc. -- over the course of the day. Maybe a specific example or two from film would go a long way toward convincing me! :) – JamesBKelley 7 years ago
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      Childhood Literary Role Models

      I had to do some research to refresh my memory of this literature before starting this topic. I think children's books are a very important part of the literature world. A writer has the ability to teach a child an important lesson while also entertaining them.

      One important author who transformed the way children were perceived in their respected genre was Beverly Cleary. She wrote long-standing series such as Henry Huggins and Ramona Quimby. Throughout her series, where each character was under the age of 10, Cleary wrote about relatively mature conversations such a parent losing their job.

      With this topic, I think it would be interesting to take a look at some fictional childhood role models and speak about their significance. Perhaps we can even broaden this to reach countries other than the United States.

      • An interesting part of this would be to look at how the children's book has evolved and changed over time. A lot of early children's books were ettiquette and moral guides, whereas now more are becoming about diverse representations of society and dealing with big issues, such as grief, identity and sexuality. A great topic. – SaraiMW 7 years ago
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      • I think this is a really cool topic! However, I hesitate at broadening it beyond North America (or just one country/area of your choice), as it already a fairly broad topic and could get out of hand. I think focussing on just one issue/theme and how it is treated in children's literature could be really interesting! – Heather Lambert 7 years ago
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      • Heather- Very good point. Whoever decides to write this, take note! – Emily 7 years ago
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      • Love this idea. When they were little, both my adult children (now 35 and 27) loved the Ramona books. Also, in my university-level creative writing class, just last week, two of my students referenced Charlotte's Web, and the importance those animal characters had--and still have--on their lives. The fictional characters of the books we read live with us, like family members. – worddog 6 years ago
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      Black Panther: Not the First Black Superhero in Film but is most Impactful

      With the hype surrounding Marvel's latest film Black Panther, there is a lot of focus from word of mouth and marketing that this is the first black superhero on the big screen. That is not true however as many have been shown in tv and films before such as Blade and Luke Cage. Yet Black Panther's role for POC representation in film is much more culturally significant than the other african-american superheroes that appeared on the big screen before the King of Wakanda. By comparing how the others were represented in comparison to Black Panther today.

      • An important part of this needs to be the discussion occurring around the film in relation to social and cultural issues that did not occur when other Marvel films were released. No one sat around discussing the importance of Thor being blonde (god I hope they didn't), but many people are discussing what Black Panther means and what it reflects about American society. I think this is an important topic to get up on The Artifice. – SaraiMW 7 years ago
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      • @SaraiMW That's what I mean for this idea, I was just giving a summary and you just got the exact purpose of this topic. – Ryan Walsh 7 years ago
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      • Something worth considering is that in 1998 (when Blade was released) superhero movies were far from being the pop culture touchstone that they are today. Prior to the launch of the MCU in 2008, the whole genre was a niche with limited appeal beyond the comic-nerd subculture and fans of action blockbusters. Though Blade (along with the first X-Men and Rami's Spider-man trilogy) is considered to be an ancestor of the contemporary dominance of the genre, what makes Blank Panther such a big deal is that it is the first POC lead in a (feature) superhero movie SINCE superhero movies have been the biggest thing in the world. This is a good enough topic, but I think it fixates too much upon the media narrative's unfortunate misuse of the world "first," and thus fails to see the forest for the trees. It consequently forces those of us who like to nitpick (myself included) to jump into "corrector-mode," which may distract from what a monumental moment for diversity/representation in mainstream media this really is. Just my two cents. – ProtoCanon 7 years ago
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      • @ProtoCanon So then what would be the best way to make sure that this topic doesn't devolve into nitpick territory about technicalities? – Ryan Walsh 7 years ago
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      • Hard to say, since this whole subject can be a bit of a minefield. I think the important point would be to stress precisely what makes the release of Black Panther a big deal, DESPITE it not being technically the first of its kind. This includes things like historical and cultural context (as I mentioned above), but can also pay attention to the film's commentary on colonialism, globalization, and diplomacy, as well as the uniqueness of its Afro-Futurist aesthetic being so uncommon in the landscape of big-budget Hollywood filmmaking. You're addition of "but most impactful" is the more crucial point, so it might be wise of the author to spend more time exploring that than the more salacious "not the first" talking-point. – ProtoCanon 7 years ago
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      • Great topic! Don't forget Spawn (1997), Steel (1997), Catwoman (2004), and Hancock (2008). Maybe not great films, but still relevant to the discussion. In the short entry "Comic Books/Superhero Films" in Race in American Film: Voices and Visions that Shaped a Nation (2017), I made the argument that Pootie Tang (2001) and Black Dynamite (2009) are also superhero films with a black character as the lead. If you want to glance at that entry, you might be able to find and read it by searching for: kelley "race in superhero films" – JamesBKelley 7 years ago
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      • This is a really interesting topic and one that really says a lot about our current political environment. I think another crucial part to discuss would be the social media reaction to the movie, as well as the fact it was released by such a major and high-budget brand as Marvel. And the fact that the poc characters depicted are pretty unique in that they are royalty- not criminals or people in poverty but powerful, charismatic people. – JoanneK 7 years ago
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      Discovering Harry Potter: Does Age Matter?

      This is a fairly personal topic I'd like to write myself, but will leave to more experienced Potterheads.

      I was ten when the first Harry Potter book came out. I grew up in a moderate, but still observant Christian family who considered it too much of a risk to expose me and my then-six-year-old brother to a series that contained any form of witchcraft. I didn't read the books then and later, got too busy with other books. Besides, I didn't want to be labeled childish for carrying around HP paperbacks in, say, high school.

      As an adult, I've finally gotten around to opening my Hogwarts letter and starting the series, and it's been a lot of fun. However, I can't escape this fact: I'm a thirty-something woman. I have a different HP experience than the average 11-year-old.

      And so I'm curious to see an analysis of this phenomenon. Does age matter when you're discovering HP for the first or two hundredth time? How do children and adults view the series differently? Are there less or more "mature" ways to interact with it? Or, as I suspect, has Harry Potter bridged age gaps in a way other book series can only dream about doing? If yes, how did J.K. and Harry do it?

      • Oh, this is a really good point. I grew up with HP and participated in fan culture while it was still going on, but recently met someone who never got involved until last year. We both love the series, but we have vastly different interpretations and relationships with the HP universe. Partly because of age, sure, but I think also because of our relationship to the fandom/culture surrounding it. – Emily Esten 7 years ago
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      • A nice idea for a topic, Stephanie. I have to confess to having a little bias in favour of the HP books as I was an extra on the last HP film, but having said that, I too discovered the books shortly afterwards. So, at the tender middle-age of 49 I started reading them. As an adult, what I discovered was a remarkably consistent form of storytelling that also matured and darkened in its subject matter as its young readers grew up. One thing I will credit Rowling with is encouraging a generation of children to do what successive UK governments had failed to do - namely to read for pleasure! I enjoyed discussing the stories with my nephew as he grew up and trying to solve the great puzzle, so in that respect alone it helped to connect the young and the not so young in a shared literary experience. It also opened up a few interesting discussions with other adults who saw me reading the books on the Tube; those who, perhaps under different circumstances, I might never have spoken to. – Amyus 7 years ago
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      • I grew up with the Harry Potter series so it's an important part of my childhood. I was actually too young when they first came out, so my mom would read them to me as bedtime stories instead. It turned into a bonding experience as my mom became almost equally immersed in the wizarding world as I was. I'm sure it was a different experience for her than it was for me. Since I was a child and the Harry Potter series involves a "coming of age" narrative, the human issues I was reading about were mostly on par with my own experiences growing up. The books and my life could co-exist side by side. For my mom, it perhaps provides a bit of nostalgia. It takes her back to when she was younger and makes her feel like a kid again. Feeling "like a kid" again while reading the books and actually being a kid while reading them is obviously a completely different perspective. Perhaps, for adults, it provides a mini-vacation from a world that seems to have lost a bit of its magic. It reminds you of an innate sense of curiosity and wonder we often lose as we get older. For kids reading them, there is perhaps less of a barrier between the wizarding world and our own. After all, Harry Potter incorporates our own (Muggle) world and the wizarding world within the same universe. The wizarding world seems like an undiscovered realm that we're too oblivious to realize is hidden right under our noses. The capacity for human ignorance can be astounding, so why can't there be a bit of magic we've failed to notice? Our entire existence is both a miracle and a mystery. Maybe J.K. Rowling is a witch herself! She certainly cast a spell on several generations worth of readers. As to how she did that so successfully, that's a more difficult question to answer. Audiences tend to like the ole' good versus evil storylines. Its voices aren't solely adolescent ones either, which separate it from YA that almost exclusively focus on kids' perspectives. I also greatly admire anything that's relegated to being mere "children's entertainment" which is instead handled with maturity and depth and acknowledges kids' capacities for awareness and intelligence that exist outside of adult comprehension. – aprosaicpintofpisces 7 years ago
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      • Speaking from personal experience, the way my twelve-year old brother and I experience the books completely differently. The Harry potter series is indisputably fascinating and entertaining to most readers, but age is usually required to see the broader themes of discrimination (blood purity) and class struggle (sacred 28) in the wizarding world, ideas not really important to younger readers. – JoanneK 7 years ago
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      • I didn't experience the Harry Potter book series until I was in high school, and only watched the movies as a kid growing up. When I finally did read the books I was pleasantly surprised by my ability to interpret and appreciate it, feeling as though I would have missed out on a lot of understanding had I absentmindedly consumed it as a child. I still grew up with Harry Potter, just in a different way. That being said, I think Harry Potter does transcend certain tropes that people can appreciate in all woks of life-- whether they are currently experiencing the struggles of growing up or relating to them in our past. It truly is a phenomenon. However I think a large part of it might have been the widely accepted exposure of such a developed fantasy world is mainstream media. Harry Potter was something we could share with others and through social interaction our connection to the franchise grew even deeper. Sharing is caring. – Slaidey 7 years ago
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      • Harry Potter has the ability to inspire and excite both adults and children reading it for the first time - however, in vastly different ways. Being someone who first read the books at age 8, I have an entirely different relationship with the story and the characters than my mum did when she read them mid-40s, and even my best friend who has just read them age 20. I think that a child's mind is so much more open to wonder and magic, so can really imagine that Hogwarts and the wizarding world could be real. I felt excited when learning about magic, and I felt scared when Harry faced Voldemort. I felt happy when Gryffindor won the House Cup, and I COULD NOT WAIT to find out what would happen in the next instalment. The events in the story and the emotions that they produce have more of an impact on a child, who view the story as a thrilling adventure that they may never have experienced before. Along with this, being a similar age to the characters, children will automatically have much more of a connection, and an ability to understand and relate to what the characters are going through themselves. An adult, however much they enjoy the story, accept it as being just a story. I think age does matter when it comes to Harry Potter; not that it cannot be enjoyed at any age, but I do feel glad that I had the experience I did with Harry Potter, because I don't think I would have the same love and appreciation for it if I hadn't read it until now. – nicnac 6 years ago
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      • @nicnac: I've noticed the same phenomenon you mention. It really makes me regret that I didn't read the series as a kid, or at least ask my parents for permission. It can feel a little awkward, being a brand new Potterhead in your thirties. But then, I do like how all the thoughts and feelings I have about it are new. As in, I haven't grown up with HP and known everything there is to know about it for as long as I can remember. So each discovery is like a new surprise. :) – Stephanie M. 6 years ago
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      Star Trek Discovery: Ash Tyler

      In Star Trek's newest installation Star Trek: Discovery, we are introduced to a character named Ash Tyler, potrayed by Shazad Latif. Ash was a prisoner of war in a Klingon ship, was tortured and ultimately raped by one of his Klingon captors. You see Ash dealing with symptoms of PTSD that progress through the show. Ash's mental state causes flashbacks, which ultimately lead to violence and even death of those In his way. How does the sympathy of Ash's place as a male rape victim clash with the violent nature he takes on when having episodes? Is he less sympathetic or moreso because of these violence inducing flashbacks caused by the torture he recieved?

      • Considering the current state of sexual assault/harassment that has been plaguing our society for much too long, it is easy to see it as a strictly woman-based struggle...Men who are sexually abused, and the way they cope is almost a nil discussion...kudos for the insight and the well thought out topic. – MikeySheff 7 years ago
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      Cool guys and glasses in anime

      In anime there are many stereotypes which deviate from Western views. For instance, the boy in school with glasses and straight A's may be worshipped in Japan but oppressed in Western nations. I would love it if someone could research the value of these stereotypes in different cultures!

      • Sugata and Tomoki from Heaven's Lost Property would be good to compare and contrast with a similar duo from American culture because of how respected Sugata is compared to Tomoki despite having similar intentions and for lack of better word interests. – alexpaulsen 7 years ago
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      • Rei from Free! and Iida from My Hero Academia. Just some suggestions. – OkaNaimo0819 5 years ago
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      Technical Competence Vs. Quality in Classic Cinema

      I recently re-watched Tod Brownings 1931 adaptation of Dracula, along with the Spanish language reshoot made the same year. Later, I watched an analysis of both films that was arguing the english language version was superior due to the technical proficiency of the camera operator. They compared the number of tracking shots, pushes, and dolly shots, then judged the quality of the film based off those numbers.

      Personally, I find this to be somewhat of a silly way of judging a film's quality, but I couldn't help that agree with the author of the video that the English version looks much better than the Spanish one. Should the technical execution of a film, especially classic film, play a role in our subjective judgement of it?

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        Of Monetary Value: The Artistry of the Undervalued

        In this day and age the arts are one of the most freeing career paths a person can choose, from drawing and painting to animation and sculpture the field is vast and full of potential. Discuss why people devlue the art of learning these subjects, often expect work to be done for free, and then celebrate the art as beloved. Do we value the work and undervalue the artist? Is this ideal changing? Discuss how this mindset and belief that art is not of valur affects the "little" guy while allowing large main stream corporations to become highly monetarily successful.

        • The devaluing of art is constantly present in creative communities and it's a vicious cycle. The mentality is that "the smaller you are (reputation-wise) the less you can charge" otherwise "you'd be bigger," and "you have to work for it." And this thought process stifles one's ability TO grow while in a constant lack of proper support. Rather than pay a small creator for the time and effort they put into their work, people flock to brand merchandise or cheap widely distributed prints. What it boils down to is a lack of understanding on the part of the consumer for the market: they try to equivocate the price of the products while completely unaware of the resources spent to make them. "Why pay $20 for this when I can get it for $5 somewhere else." The need to make money in any form, forces small creators to accept low wages or to be paid in "exposure" because it's that or nothing, which in turn justifies the devaluing of their and others' art in future. So the cycle continues. Since art is so accessible, and there are so many artists out there, it's hard to stop this from happening. I'd love if the article included ideas on how to combat this mentality and educate consumers on where their money is going when supporting small creators. – Slaidey 7 years ago
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        • I also should have added that I do think the attitude toward smaller creators is shifting in some regard. Mentioning Patreon and sites which help support creators is relevant to the topic and could be worth mentioning :) – Slaidey 7 years ago
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