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Racist implications in Jane Eyre

Should the implied racism in texts such as Jane Eyre be addressed by readers and schools (who study it), like in Joseph Conrad's work, or ignored as a product of its time?

  • I think if you do address this topic you should do so with the literary answer to the question that came in the form of 'Wild Sargasso Sea' by Jean Rhys. This is posed as a sequel to Jane Eyre and recounts the story of how Mrs Rochester ended up in the attic. It highlights the racism inherent in the text, while also not undermining its literary power. My answer is that of course it should not be ignored, no racist text should be as to ignore our past is to repeat it. – SaraiMW 6 years ago
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  • I think it is a valuable practice to apply new lens to classical texts. Even if the implied racism wasn't intentional, new insights and knowledge can be gleaned from a text. For instance, racism may have been so embedded within the culture that they just didn't see it (not unlike today in all honest) or we may be able to run parallels or draw connections between the theme of racism in Jane Eyre and contemporary works that have a more explicit portral of racism. – taraeast88 6 years ago
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Old School = New School?

In both the world of television and movie old classics (whether it be movie to movie adaptations, movie to TV, or literature to movie) have been given a new breath of life. Some of these reboots have been successful such as Riverdale, Lethal Weapon, Gossip Girl, Vampire Diaries, 90210 and Pretty Little Liars, Star Trek, Chris Nolan's Batman Trilogy. While others have not been so successful such as Baywatch, Knight Rider, Charlie's Angels, Power Rangers, Robocop, Fantastic Four, TMNT. Why is that some of these Television and Movie reboots fair better than others and what could've been done to turn the not so successful into a success.

  • I don't have much of a definitive answer, but I have some observations based on the examples you gave. The Baywatch reboot was (judging solely by the trailers) a comedy. If it failed, it failed as a comedy, or maybe because people expected it to be like the original Baywatch and it wasn't...because it was a comedy. The Power Rangers movie improved on the single worst part of the old Power Rangers TV show - the painfully terrible acting/dialogue. But it failed to recreate the action/effects that made the old show so cool, especially for young children, which was the only reason the show lasted for 20+ years of redesigns. It misunderstood what the people wanted. – noahspud 6 years ago
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  • It'd be a good idea to stablish first the success parameters used to classify these productions. Is it profits, critics' reception, cultural impact? – T. Palomino 2 years ago
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How have TV Westerns changed since the 1950s and 1960s?

Hell on Wheels (2016) with Colm Meaney and Deadwood (2006) with Timothy Olyphant represent a scattering of western shows over the past decade or so. In the year 1959, for example, there was Rawhide (with Clint Eastwood), The Californians (with Richard Coogan), The Rifleman (with Chuck Connors) and Bonanza (with Lorne Greene) and several more. What changes have taken place to reflect greater sensitivity to issues that were not always addressed in earlier Westerns? Is it possible to say that more recent TV Westerns have improved upon earlier ones? If so, in what ways?

  • Already addressed (with political undertones and and analysis): 1) https://the-artifice.com/the-virginian-political-journeys 2) https://the-artifice.com/symbolism-in-the-western-genre – L:Freire 6 years ago
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  • "Justified" with Timothy Olyphant (2010-2015) and "Westworld" (2016-present) are also golden examples of a modern take on the Western genre. – ValleyChristion 6 years ago
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Wrecking Ball / Hammond - Design Genius or Just Plain Absurd?

Blizzard has just unveiled it's latest addition to their line-up of heroes in Overwatch: a hyper-intelligent hamster in a mechanized hamster ball. Yes, you read that correctly.

We have had robots, animals, people, and people in mech-suits in Overwatch before: but this takes it to the next level. Hammond's design and in-game iabilities are unlike any other heroes and he brings something entirely new to the table. Hammond rolls up into a ball, and rolls around the stage at high speeds – and uses a grappling hook to attach onto the environment to become a sentient "Wrecking Ball." The way this character uses the environment and the in-game physics engine is fun and new in so many ways – but has it gone too far?

The problem with characters/abilities who interact with environments and physics in multiplayer games is that it almost always leads to glitches and exploits. Look at Symmetra and Mei for example who create stage hazards which have been known to cause all kinds of glitches and exploits (the ice wall and teleporter glitches).

Is this character's unique toolkit an asset that helps Hammond stand apart from the rest – or is it just going to be a glitchy balancing nightmare as we all try to avoid a giant swinging ball on the pillars of KOTH maps like Numbani and Lijiang Towers?

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    Time Travel in Film: Does it Interfere with Pathos?

    It is no surprise that time travel has been used in so many films. The use of time travel in film, as well as in television and books, has allowed for interesting scenarios for characters. It is also a means for the protagonist to gain a second chance or prevent a horrific event from happening.For example, X-Men: Days of Future Past uses time travel in this way. The writers used time travel not only for the benefit of the characters, but also for the writers themselves. They were able to change everything from the previous films just by this one plot device. While the film was a hit, and many fans welcomed the changes caused by the film, others argued that it could lower the stakes in other films in the franchise. If something horrible happens in a film, and time travel is force existing in the film's universe, then the protagonist can go back in time as a means to prevent the event from happening. But does this create more complications?

    • I think this question is actually super interesting. Can stakes possibly exist in a world with time travel? I'd say a good reference against this theory is the show/game; Stein's Gate. This is a story with a lot of time travel, and a lot of "undoing" or "redoing" horrible events to make things better. However, this show keeps the stakes by always having a balance. In one reality, a character may have their dead father back - but as a result their friend dies in this new timeline. The characters have to choose between the two realities, and ultimately go back to the "original reality." Reliving trauma and ideas of equivalent exchange are excellent ways to balance stories about time travel. Having a drawback or repercussion of time travel is a great way to have the characters question whether altering time and reality is for the best. ... however, the X-Men movies haven't really touched on this much. It ends up being more of a plot device to keep the franchise going rather to explore characters and time travel in a meaningful way. As an x-men fan, I appreciated the way they "fixed" the mistakes of the past movies, but also it does detract from the overall meaning and stakes of the movies. If they want to keep exploring/using time travel as a plot device, I would really want them to learn from stories like Steins; Gate that explore it meaningfully. – Dimitri 6 years ago
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    • Time travel does seem to take away existing stakes in the ways you mentioned. However, remember that it comes with it's own stakes as well! "X Men" did not touch on this much, but if you look at "Back to the Future," time travel created all of the stakes Marty had to face for the duration of the first movie. Because he went back in time, he messed up the sequence of events that would erase his siblings and himself from existence, and those screw ups could only be fixed if he recreated the timeline himself and went back to his own timeline by way of a freak storm with one shot of getting it right - which is a lot at stake. Yes, time travel in "X Men" really did seem to eliminate the stakes in a lot of regards, but there is more to time travel than just righting a wrong. – Sara L. 6 years ago
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    • Great topic! I certainly didn't feel the pathos I think I was supposed to feel toward the end of Avengers: Infinity War. (SPOILER ALERT, probably wholly unnecessary at this point----->) The one-by-one dissolution of our beloved heroes didn't move me much at all. After all, we saw the time stone used just a bit earlier in the film to rewind time and essentially undo an act of extreme sacrifice. – JamesBKelley 6 years ago
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    • In Days of Future Past, time travel was portrayed as a complicated process, which helps with the stakes. Time passes synchronously in the present and past, so if the robots kill Time Travel Girl before Wolverine can change things, the mission fails. Also, only Wolverine can survive the trip; next time, if Wolverine is unavailable, everyone else is out of luck. The stakes were treated in similar ways in Back to the Future. Even if Marty McFly changes history, he requires 2.21 gigawatts of electricity and 88 mph speeds to get back to his present to enjoy the changes. Now in, say, Doctor Who, time travel is portrayed as pretty easy, so problems can be fixed without much pathos. Indeed, whenever something can't be fixed by time travel, many fans cry "plot convenience." – noahspud 6 years ago
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    • Not much more than any other plot element would. The power of time travel to move and shape (or reshape) events is probably no different than the death of a pivotal character, the effect of a natural disaster on story outcome, or a protagonist triumphant foil as an uncompromising twist to the ending, seems to me. Time travel is just mayhem and haywire to the extreme. – L:Freire 6 years ago
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    Compulsory language lessons for new generations.

    As an avid language-learner myself, I often question why my peers are so disinterested in the art of learning a foreign language. From beginning my secondary school it was complusory to learn either French or Spanish for the first two years. After that we were given an option to continue the course or drop it … many of who dropped.

    Despite being British, I believe that the majority of native English speakers are quite lazy and closed to the idea of learning another language seeing as English is the most popular language to learn as a second language. Therefore I open this topic: should it be compulsory for young children (mainly in English-speaking countries) to be continuously taught a different language until their education is complete or should there still be choice in whether they continue or stop?

    Both options offer positives and negatives, but which has more that can sustainably affect the development of the future generations' prospects and opportunities?

    • Excellent topic. I also think it would be worthy to look at how other countries approach learning languages. For instance, almost everyone in Scandinavian countries have English as a second language. I also think it's fascinating that mostly English speaking countries avoid learning a second language or it's done poorly (perhaps a reminent of colonialism? Since English became a global language and English-speaking individuals aren't as limited to communicating around the world?). As a Canadian, I can say that although French is mandatory in elementary, they do a terrible job of teaching it. Most kids get sick of learning it, since after so many years you can barley hold a conversation. – Pamela Maria 6 years ago
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    • I think it is also important to discuss here the issue in taking second languages seriously from a curriculum view - that too often there is one year of this, then one year of that, etc. so that no depth or opportunity to develop is really offered. I would also offer that as part of this is why not mainstream foreign films more fully. Or better yet on TV. I know some shows in America are making more of an effort to use Spanish as part of the show without subtitling it, pretty much to say "hey you should know this." I liked that in Firefly Whedon did this with Mandarin. – SaraiMW 6 years ago
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    • This is interesting. In Canada those in English school must learn french starting in grade 4, while those in French school must learn English. I went to a full french school but was already fluent in English since I lived in southern Ontario. One thing I noticed is that although my anglophones friends had been learning french for most of their lives, their french skills sucked, they couldn't keep up in a conversation to save their lives. Yet if you flip it and go to Quebec, they all have at least conversational English skills or they are completely fluent. It always seems to me that although both language are official languages, English is more important and valued so despite the fact that anglophones students should be fluent in English they aren't. It seems to me that English systems don't put nearly as much effort into learning a second language since it isn't a necessity compared to a french speaker needing to learn English. It would be interesting to see how other countries who have two official languages go about teaching the language and see why there is such an imbalance, most likely because of the value placed in one language over the other. – tmtonji 6 years ago
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    The clueless plot behind such a classic movie

    The 90'c classic 'Clueless' is one of my favourite re-watchable movies. However, the more I watch it, the more questions I have regarding the plot. What was the point – was it to follow Tai's journey to a new school, was it to follow Cher's love life, was it to watch Mr Hall and Ms Geist's romance blossom? The multiple storylines aren't overly complicated and all seem resolved in the end, but it just leaves me wondering. I doubt I'm putting too much thought into a movie that can blame this mess on being out-dated, as we saw Iggy Azalea's imitation of the film in her 'Fancy' film clip in 2014 and the world was shocked by the film's Brittany Murphy's 2009 death. Was this simply the style of a fun 90's film, or for that matter the comedy genre – to fill it with multiple storylines in order to keep it fun, light and entertaining? And if so, why is this plot-messy classic the one we still remember today?

    • Also note that this is based on the Jane Austen novel 'Emma'. – SaraiMW 6 years ago
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    • Love Clueless! Alicia Silverstone’s performance is flawless. – Munjeera 6 years ago
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    Long-Term Narrative Design in RPG Real-Play Podcasts

    Look at how GMs in Real-Play RPG podcasts go about presenting their long-term narratives. Do they present a sandbox world and let the players improvise? Do they railroad to hit more traditional story beats for the listeners? What's most effective?

    • It think also you need to discuss the background work of the GM from a narrative standpoint. For example, looking at what those GMs have identified themselves as preparation and development - do they use modules or write their own? do they create NPCs or build these off predeveloped characters? Also looking at the framework of their game could be interesting - how did they select the current narrative? was it in conjunction with players? had they run this before? There are many different avenues to explore. – SaraiMW 6 years ago
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    Live TV Musicals and Why They Are Failing

    FOX has released several live versions of musicals, most recently tackling Jesus Christ Superstar. They have previously opted to do Grease, Little Shop of Horrors, Hairspray, and others. Fans of these shows have offered mix reviews and criticism, including being dissatisfied with editing the tone and content of the shows. Why do these live, for-TV musicals continue to be made? Why are they not being met with the success and acclaim of their theatre counterparts?

    • Good topic. Maybe watching TV is different than being in a theater. Also, this topic could be approached contrasting recent TV musicals with ones from a decade ago or farther back to see what insight can be gathered. – Joseph Cernik 6 years ago
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    Video Game Delusion: Are They As Addictive As Alcohol or Drugs?

    Since the inception of video games, a pervasive mythos has been established that video games are not only addictive but are also destructive to ones psyche, health and life. However, we need to be able to shift through gaming fact over gaming fiction. Through an analysis of the literature on gaming addictiveness to exploring new insights into the benefits of gaming, this article will attempt to provide some answers on how problematic gaming addiction is in modern society.

    • Hmm...I'm a little unsure about this topic, as most of what I've come across is largely that addiction does not differ based on the addiction, but addictive behaviour. I don't necessarily know if you can address this question sufficiently without falling into a lot of unsubstantiated rhetoric. However, it is an interesting topic and one that I will happily read and hopefully be proved wrong on, but it will need to be VERY well researched and supported with scientific studies not anecdotes - especially considering the readership of this site. – SaraiMW 6 years ago
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    • A good topic to discuss, however, I wonder if it's the pop culture that dwells from it – ConorTomalty 6 years ago
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    • Literally no. An addiction is a biological reaction to a chemical substance. The act of not being able to put down the controller is called, "gaming compulsion." In other words, they're not even remotely comparable. – JaredTaylor94 6 years ago
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    • Hmm.... maybe compare to binge watching and applying the Uses and gratification theory which tries to help people understand why and people seek out specific needs. Such as social media and other types of media. Also include what things are necessary to classify it as an addiction. – TaTeaonaM 6 years ago
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    • I think this is a very interesting topic. One of the above comments is also incorrect - an addiction can be the physical or psychological need to do something. I think gaming can definitely fall under this category. How it relates to the need to escape from real life - similar to how drug users utilise drugs to escape. Although it is not as problematic as drug use to society, there might be some ramifications in the personal life of someone addicted to gaming - for example I broke up with someone because their life revolved around gaming. It impacted on his work, health and our relationship. Very interesting topic and one which is worth exploring. – Carinci95 6 years ago
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    • also addicted to games – genuinechem 5 years ago
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    Drugs and the Creative Process

    'In Xanadu did Kubla Khan. A stately pleasure-dome decree…'. It's said that Samuel Taylor Coleridge composed his classic poem whilst under the influence of Laudanum (an alcoholic tincture of Opium). Similarly such great names as Bram Stoker, Charles Dickens, George Eliot, Dante Gabriel Rossetti, Percy Bysshe Shelley and Lord Byron had ongoing 'relationships' with the same. What was once considered acceptable behaviour amongst the creative is now legislated against, often for good reason, but many of us today start our daily routine with our drug of choice, i.e. coffee. Narcotics have had a profound influence on the creative mind across the centuries and will, no doubt, continue to do so in the future. Consider why the creative mind sometimes requires or even craves external stimulus and why we are frequently willing to ignore drug usage among the creative when enjoying the fruits of their labour.

    • You bring up an interesting topic. I myself enjoy caffeine, I use it as a tool. Likewise, other substances such as, LSD, DMT or psilocybin mushroom are sometimes used as creative tools. Bill Gates and Steve Jobs for example used LSD as a creative tool. Drug use today is looked down upon. I think that some substances can be used to help with art but within the right context and environment. – LucaTatulli 6 years ago
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    • Being more specific would be useful - are you asking about narcotics/opiates only, or including psychedelics such as LSD and psilocybin, or stimulants such as methamphetamines, not to mention other classes of substances? What exactly do you mean by 'drug usage'?? – Sarah Pearce 6 years ago
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    • Like Sarah Pearce, I was left wondering what the focus of the essay might be: all drugs? narcotics? stimulants? I would also encourage anyone who takes up this topic to consider the roles of drugs (esp. stimulants and hallucinogens) in the writings of the Beats. – JamesBKelley 6 years ago
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    • I have so many questions. Are you considering alcohol as a 'drug'? If so, I don't think we 'ignore' alcohol usage amongst creatives. I would also question using the word 'ignore' - why must we ignore drug usage? The question speaks of evident bias against 'drugs' (however you are defining this term) - I suggest that the more interesting questions revolve around the role of various substances in the evolution of human culture and creativity... – Sarah Pearce 6 years ago
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    • So first thought I have is that you are working off an assumption that creative types DO crave the stimuli of drugs. If you wanted to work off of that assumption you would need to get peer reviewed research and even then its a bit of a shaky premise. However I feel like your article actually has a different and more reasonable topic hidden in the layers. A lot of the people you mentioned fell into the Romantic period and the Victorian period of literature. So maybe instead of talking about drug usage in all creative types, you could instead discuss the influence of narcotics on Romantic and Victorian literature. – huntingkat18 6 years ago
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    What counts as 'representation' in fiction?

    Recently, the producers of 'Solo' announced that the character of Lando, played by Donald Glover, is pansexual. However, this is never explicit in the film and certainly, the word 'pansexual' is never said. The LGBTIQ community has responded to this with much criticism, arguing that this doesn't count as proper representation because not everyone who watches this film will pick up on Lando's queerness and as such, not everyone will be able to relate to him in this way. This is very similar to the controversy surrounding JK Rowling announcing that Dumbledore is gay, even though it is never clear in the Harry Potter books and even though the producers of Fantastic Beasts and Where to Find Them have said that they are going to erase this part of Dumbledore's character. This then raises the question of what is 'representation' and what is good or harmful 'representation'?

    • I like this topic; it reminds me of the recent stir Charlie Day and Steven DeKnight created when they confirmed that they wanted to play Newt Geiszler and Hermann Gottlieb as a queer couple in Pacific Rim: Uprising (which, of course, did not happen) and the way Korra and Asami's relationship was handled in Avatar: The Legend of Korra. It's a strange phenomenon that's racked up in the last few years, in which queer coding ceases to be subversive (as it was in the early days of film) and is starting to seem like a half-baked courtship of as many demographics as possible (both the queer community and the religious right). On the other side of the spectrum, there are characters like Bojack Horseman's Todd, who came out as explicitly asexual and connected with the ace community in his area, where the basic tenants of asexuality were essentially explained point blank for the benefit of an uninitiated audience. Obviously, we can't expect all forms of media with a queer character to infodump about queerness (nor would I want it to; I think it worked well in Bojack Horseman, but it's a clunky and awkward thing to have to write into a scene), but the trend of silently queer characters only to be "confirmed" in interviews with actors and content creators does feel like empty pandering. – TheCropsey 6 years ago
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    • I think this is a really interesting topic! It seems as though these producers want to profit off of the LGBTQ+ community by stating that a character is queer without the backlash of explicitly stating it in the movie/series itself. – ivanavidakovic 6 years ago
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    How "Wakanda" Became a Slur

    Those who watched Obama's Nelson Mandela Lecture (17/07/18) on YouTube may have noticed the added dimension of an adjacent comment section scrolling in real-time alongside the event — the medium being the message, and all that rot. One thing that I could not help noticing among the barrage of nonsense assaulting my peripheral vision was the frequency of comments saying something to the effect of "Wakanada forever," "Is this Wakanda?," or even just the single word, "WAKANDA." Evidently, the mere presence of an African setting is enough to be immediately equated with Black Panther's residual impact on the popular imagination's impression of the entire continent.

    Though it may be difficult to discern whether this is the result of true malice or simple ignorance, there is certainly something to be said about the co-opting of the fictional nation to become a vehicle for such regressive discourse. Given that Black Panther has been unilaterally received as a moment of progress for African American filmmaking and Black culture in general, attention must also be given the unfortunate consequences of its omnipresence, particularly as it has been received by white (and especially conservative) audiences throughout the West.

    This article should examine the subtle process by which the film's iconography has acquired these less-than-favourable connotations, and what that may mean for its continued existence in this highly fractured media landscape. Does this fallout in any way negate the film's thematic emphases on the legacy of colonialism and globalization vs. isolationism? In a real-world political climate wherein an American president refers to Africa as being comprised of "shit-hole countries," does the mass exposure received by a fictional Afro-Futurist utopia serve as a genuine antidote to these misconceptions? Where is the line between empowerment and sophistry? What impact might this cross-pollination between popular culture and current politics have on the advancement of the latter, as Obama's lecture was undeniably meant to represent?

    • An interesting topic. I loved Black Panther, but when a friend who I'd recommended it to watched it, she said it "wasn't that great". I had to explain what the film meant for the whole culture and industry; using people of colour in the cast, traditional names for those people's characters, a soundtrack written and produced by black artists that put songs from a different genre on the top charts. Perhaps it is just ignorance, or perhaps the people commenting "Wakanda forever" simply don't understand why this culture association can be seen as offensive. It's a tough question, but I'm sure you're not the only one to notice these comments so maybe there's some research out there you could try to find to help make your point? – Gemma Ferguson 6 years ago
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    What's news?

    Much has been written about the death of news both local and global prompted by the shockingly sudden shutdown of local news websites. The popularity of print media is also in question nowadays contributing to this debate. Is the news still relevant? With Social Media playing a great impact in how news is now perceived and with influencers dictating public opinion is there still any value in having the news reported to the public through a lens. Think of betoota advocate who many follow on instagram, or channel 10s the project, we are still getting relevant news but in a much more entertaining way and apparent to societies wants & needs. How do you want to keep up with the news? You decide.

    • Use of the word "news" sometimes gives the impression of short and superficial. In other words leave the well-developed, policy implications, complexity to professional journals and lengthy articles. Maybe that is part of the problem. It's not unusually on a TV news show for a segment to be labeled something such as "in depth" and it never is. I suspect too much of an audience receiving "news" is getting the short and under-developed, it would be better to start with an assumption that lots of little stories, even if they fit some understanding of what is "news" are not helpful--several focused pieces might give an audience better insight into issues. – Joseph Cernik 6 years ago
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    • I think a topic like this should also look into how major 'news' corporations are adapting from print media to the digital realm. Many have apps (such at the Economists 'Espresso') while others have gone to podcast formats (like Serial) or multi-media masterpieces (Snowfall by the New York Times). Beyond social media's influence, I'd also suggest looking at how our society has begun to lose its attention span and simply doesn't have the patience to read lengthy news articles and prefers quick tweets. – Pamela Maria 6 years ago
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    The Power of Fanfiction: a rise in transmedia storytelling

    As our world is becoming more socially digitized and interactive, it is undeniable that fandoms have become important aspect in keeping franchises alive, but how important has fan influence become? Transmedia is a growing technic narrators’ in franchises have begun to use in which a single story is told across multiple platforms and adaptations. Although transmedia’s rise through social media and influence have been covered in a few topics and articles on the artifice before, how has fan fiction influenced transmedia storytelling?

    Examples may include looking into fanon versus canon and instances where a highly popular canon has become fanon (such as Matt’s appearance in the anime Death Note). Another important aspect to look into is the “Boba Fett Phenomenon” where a side character becomes so wildly popular within the fandom that a franchise is forced to give them a backstory and more character development.

    Although I struggled to find a source for this, I remember my Digital Media professor once discussed that there was a scandal in the Dr. Who fandom where a popular fanfiction actually guessed the fate of the current season. The fan who had written the story was sworn to secrecy or told to change their story (can’t recall exactly…) as to preserve the integrity of the show. Regardless, I think this is another example where fan fiction was integrated as an unauthorized expansion within a universe (and therefore has become a piece of transmedia storytelling).

    A great theorist for transmedia and fan fiction is Dr. Henry Jenkins.

    • I myself use to think that fan fiction was boring and unnecessary, but recently this year I reread a book series I fell in love with in high school, 'Vampire Academy' and found a fan fiction writer/ blogger via Tumblr (can't remember their user) but I just fell in love with how they continued the story after it was finished by the author and it just amazed me how they decided to write so much and keep the story alive for themselves and for other readers I also think that these writers ideas can be taken away from themselves and used in other peoples ideas and stories and can also be taken and twisted to suit the other story but people are so imaginative and society is changing so much, so fan fiction can be taken any place these days, there is also a fan version of the Vampire Academy movie I have not brought myself to watch yet – ambermakx 6 years ago
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    The Significance of The “This is” Movement in Rap

    It started in America with Childish Gambino’s “This is America” hit. It was a controversial music video saturated with modern issues for black Americans.

    However now there are two other “This is” videos coming from Nigeria and Iraq. Let’s explore the significance of these three videos. The major theme that can be gathered from Gambino’s video is the way media attention diverts is from the truth. How does this theme carry over into these other videos?

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      How far away is gaming from becoming mainstream?

      The last several years have seen a major explosion of popularity for competitive gaming, with games like League of Legends, Fortnite, Counter Strike:GO to name a few. Millions are poured into this industry as it is a new market and it seems to be a good enough investment that the Houston Rockets (NBA Team) have a LoL team in North America. As competitive gaming continues to grow and tap into new potential, will competitive gaming be mainstream or will it remain in its own sphere.

      • One thing that might be added to this is the growth of board gaming as well. It's nowhere near the phenomenon of video gaming, but tabletop gaming is having a surge of popularity. – RublevIcon 6 years ago
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      • I really think the main focus here is Fortnite. League, PUBG, Dota, and others are popular, but Fortnite is a phenomenon. I can't remember any game being this huge, and, if gaming does become mainstream, I think Fortnite will have a major hand in it. A focus on breaking down Fortnite's success might be a really interesting angle on this. – elijahoates 6 years ago
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      • The fact that Drake played Fortnite with Ninja just the other month proves how far games have come as a contributor to the wider world of pop culture. I'd argue they've become mainstream already, when huge "normal" celebrities like Drake can publicly play games and not only AVOID backlash, but for it to be celebrated and garner the highest views a Twitch stream has ever had! – Dimitri Adoniou 6 years ago
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      • i think the idea of what is "mainstream" is changing with the internet and how we develop communities for media. Also, Gaming is a multi billion dollar industry, with massive communities. – Sean Gadus 6 years ago
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      The Impact of the Streaming Age

      I know for myself, I watch maybe two or three shows on cable. The majority of content I watch is either on Netflix or YouTube. With everyone gathering their own streaming services now (Disney working on its own, CBS All Access, YouTube Red etc), it is not hard to see that this is where the future is heading. My film professor once told me that soon, cable will be phased out and replaced with each individual television network having its own subscription service, which would essentially be more expensive than cable. How can that be combated when subscription based streaming is super popular? It is an interesting debate to have.

      • I would also widen this to the discussion of pirating and pirate streaming sites to comment on the international cost to American studios also. It is an interesting discussion to have especially when drawing in more unusual streaming services such as Amazon and Twitch. – SaraiMW 6 years ago
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      The appeal of an anti-hero and should they be idolized?

      Is it because they're more human than the traditional hero (see: Captain America, Superman, any character who is Inherently Good and Morally Right). There are studies that have shown that people like to watch/read about characters who are on good moral high ground, that they feel elevated by this. So then, why are characters like Deadpool, Loki, Severus Snape, Robin Hood–even Jack Sparrow–so popular? Are they easier to relate to? Should they be idolized, as may be seen with the more traditional heroes?

      • in many ways the anti-hero is often idolized for their ability to make their own rules. opposing the traditional hero, who is bound by moral imperatives set by society which may often weaken them or cause them mental/emotional anguish, the anti-hero is often shown as disregarding the social/moral law in favor of their own rules. Friedrich Nietzsche and Plato write about this phenomena quite a bit, their work may provide a nice starting point for anyone who chooses this topic. – ees 6 years ago
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      • There's too many 'superheros' these days, who wouldn't want to be a villain or anti hero, they can sometimes be more relatable. Even though we all love a good hero as they can depict the good in the world, even hero's have their problems and anti heros or villains more or less are truthful about those demons which in my opinion is more entertaining I have recently started to watch Gotham and the young Joker character played by Cameron Monaghan is so inspiring to be, as a hopeful writer and lover of film and television, he is a villain and evil but he has such profound emotions and the actor makes you feel like his feelings are real even though he is portraying a character – ambermakx 6 years ago
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      When Does Introducing Time Travel Retain Consequences in Fiction?

      Time Travel is a common plot device in fiction. But when it is introduced often the consequences it allows for or the plot twists become redundant or reversed. Are there examples of fiction that does time travel well, such that the impacts aren't made redundant or that it effectively creates isn't there to offer neat ways to resolve unsolvable plot contrivances. In this regard, is there such a thing as 'good' time travel?

      • The visual novel and anime called Steins;Gate is always my go-to reference for time travel being done well. It creates it's own rules around time travel and shows the power even small changes in a timeline can realistically make to change the wider world around them. Every use of time travel has deep and meaningful consequences that shakes the story to it's core. However, the show only succeeds because time travel is the major plotpoint of the show. I'd say this is the only way time travel can be done well in fiction - if the story isn't explicitly about time travel, chucking it in to resolve plot contrivances is always bad. – Dimitri Adoniou 6 years ago
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      • I think this applies mainly to movies or TV shows, but literature not much. Limit and define the concept of "fiction" here. – T. Palomino 2 years ago
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