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Killing main characters

One of the most dramatic but equally difficult acts is to kill off a main character. From a viewer's experience this is traumatic, dramatic and endlessly memorable – I will always remember when Buffy killed Angel at the end of Season 2. However, it is a very difficult task for a writer to engage in, we spend so much time building our character and imbuing them with a level of personality that becomes real to us. Yet it can be such a powerful tool to engage the reader. On the other hand, it can also be detrimental to a reader's engagement, some may check out in frustration, others will become less engaged emotionally with the characters – for example, the developing death-exhaustion of those following 'Game of Thrones.' So what are the pros and cons of killing a main character? Should it be done at the start or end or midway in the book? When is the right time to kill a main character? What are the pros and cons of the "return" (as in Angel coming back in the next season), or leaving it as permanent? So many questions: Discuss.

  • Something to also consider is the general idea of these "fake-out deaths" in media. I mean, Eren's "death" at the start of Attack on Titan is a powerful scene that gives the world real stakes (for the time) but it kind of feels pointless when it turns out he survived. I mean, the same can be said with Angel. When Angel came back after Buffy sacrificed so much to send him to hell in Season 2 of Buffy, it felt kind of un-earned that he just suddenly showed up again. Fake deaths, even at their best in Attack on Titan, can give us mixed feelings as we wonder if the story could be better if they stuck with a character's death. Then in Buffy, it can feel unearned and manipulative as the show gets the viewer to care about a character's death/plight before kind of just correcting it with minimal explanation. It's an interesting topic, for sure! – Dimitri Adoniou 6 years ago
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  • For some cinematic examples of killing main characters, consider looking at Hitchcock's "Psycho," which is probably the most famous main character death of all time. "The Place Beyond the Pines" is another very effective one. It would be interesting to look at how audience reaction to these deaths effects the consumption of the rest of the narrative. – BradySimenson 6 years ago
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If adults read the YA genre, then is it really YA?

As more young adults surpass their teens and move into their early adult lives, the books that they are reading are not moving with them. YA books have become universally loved by age ranges of all kinds, striking a chord in the heartstrings of people of all ages. That's what makes it so great. However, in a genre that is specifically titled "Young Adult", it poses the question: What defines the young adult genre? Is it the age of the protagonist or the backdrop of the story or is it simply just a marketing tactic that doesn't have much substance to it at all?

  • Teen fiction is such a wide, diverse genre at this point that I'm not sure where we would draw the line. Is Harry Potter out? Should adults not read The Outsiders? What about more contemporary books like The Hate U Give? I think the question is not about the demographic age but the content of the novels themselves. At 21, I am beyond Twilight and most YA chicklit, but I am not beyond novels with compelling and diverse voices like The Hate U Give or novels that deal with mental illness like All the Bright Places. I think the more interesting question (and article) is why we keep reading teen fiction, not when we should stop. What is present in current YA fiction that attracts older readers and keeps them in that genre? What could adult fiction learn from this? – jillianlaw 6 years ago
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  • It would be interesting to make this into a meditation about what qualifies as a teen fiction and if we can use such a label. What qualifies a Y/A book, is it just the presence of a teen protagonist, is it the setting, is it the surrounding actions? Define teen reads and provide us with examples. Oh and naturally throw in some examples that you feel toe the line or stretch the boundaries of the genre! Keep up the thinking! – huntingkat18 6 years ago
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  • I think it would be interesting to see an argument whether the features within a book classify it as a YA product or if the genre is just aimed towards a YA audience. Maybe you could highlight similar features in a few books as well as researching their target audiences? – AnnaliseAtua 6 years ago
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  • I think this would make for a fantastic article as there are so many different angles one could come as it from. Genre as a marketing tool, the need for genres in the first place, speculations as to why adults choose to read YA over adult fiction and why this particular genre has gained such popularity in recent years (say, since Harry Potter/Twilight phenomenon) – taraeast88 6 years ago
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  • I reckon this would be a really interesting topic to explore the emotional and intellectual parallels between 'Young Adults' and 'Adults' more generally—whatever those definitions might meant or where the one becomes the other is blurry—by showing that the success of certain YA novels share commonalities with successful, often moving, 'adult novels'. The only worry I'd have about writing an article that attempts to define what the YA genre is is that it could turn into a semantic and terminological argument of classification rather than one that explores literature and the readers of that literature. Funnily, even if the article took such a tact and attempts to define the YA genre by its location, characters, setting, etc., it could be argued that the resultant attributes that define YA literature could be used just as appropriately to characterise most 'Adult Literature' (i.e., normal adult books, not pornographic literature—that's a whole other article). Like: Norwegian Wood, The Death House, Extremely Loud and Incredibly Close for instance. Which is, of course, amazing and highlights that, perhaps, what defines great YA novels defines great literature more generally. [A little late to the party here, but has this topic been written on yet?] – JM 6 years ago
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Channel Zero: Candle Cove

Channel Zero, a new anthology series based off of popular stories on Creepy Pasta (a horror "microfiction" platform), has two seasons available on Shudder, a media platform similar to Netflix that caters to horror fans. Analyze various themes within the first season of Channel Zero, "Candle Cove," or compare and contrast Candle Cove with the following season, "No-End House." For example, while Candle Cove draws the viewer in with a murder-mystery approach that is later muddled by supernatural forces, No-End House seems to dive right in with the other-worldly approach.

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    How digital Art has changed the Art Marketplace

    Has digital art and its open sourcing made it harder for artists to sell their work? if everyone can make a print of your work after downloading it how can you truly make a profit off of the work.

    • This is quite relevant as more artists are coming out to discuss not only those who are copying and taking their work, but others who buy their work and remove their signatures. It seems that this topic could discuss the wider attitudes to digital art and how it appears to be undervalued in today's marketplace. – SaraiMW 6 years ago
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    • Digital art is the outcome of two forces, human creativity and computer technology. Digital media contributed phenomenally in giving a new dimension to the institutions of art. The definition of art has changed immensely, gone are those days where an artist used to design his masterpieces on paper and took months to finally produce an artwork. Advanced digital art software has not only eased the drawing process but enhanced the creativity of an artist too. – Katie Jones 6 years ago
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    The role of Trauma healing and Spirituality in the book the Shack

    In the book the Shack by William P Young, Mack has major trauma after his youngest daughter is murdered during a camping trip. The author uses Spirituality as the main force to help Mack overcome his guilt and to help him work through his grief and trauma. Explore how spirituality is used in the book/film.

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      Video Games Reflecting the Horrors of War

      In the early 1990s, Yasumi Matsuno directed a game titled Tactics Ogre; a dark, high-fantasy strategy RPG whose deep and complex plot was inspired by the events of the Yugoslavian Wars at the time. The game forces the player to make significant choices during the course of his campaign, some leading to horrific war crimes and political manipulation. However, can video games truly reflect the scarring and atrocities of war like literature and cinema can?

      • Well, one has to look at war as a condition rather than the background for this analysis to be spot on. I recommend looking at Specs Ops: The Line if the writer wants an Apocalypse Now in the Gulf. That being said I think we should avoid discussing political manoeuvring, since all of war is indeed deceit to paraphrase Sun Tzu. – RedFlame2000 6 years ago
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      Voices from the beyond

      A classic supernatural/mystery trope is the voice from the beyond – meaning the voice (in some form) from beyond this world, either they are dead, or from the past/future, or from another world. The point of this is either central to the narrative or a secondary feature to provide information. The entire concept is a fascinating example of humanity's yearning for more than what is present in our own world. To reach beyond the veil and access another plane of existence is a wonderfully tempting concept. Depending on the genre this can either be a positive or negative experience. Meaning that sometimes these voices are there to help, while other times they are the harbingers of great dangers. Either way it is an exciting narrative convention.

      There are two questions I would pose to those who would undertake this topic: 1) Where has our love of this concept come from? Can it be tracked to the original god myths of the Greeks? Is it merely an aspect of explaining the unknown? Is it part of our yearning to reach out to the dead?; and 2) what are the best (and maybe worst) examples of where this has been done in film? Or perhaps someone might look at this through comics or literature – it is a concept across genres.

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        The pen is mightier than the sword

        'The pen is mightier than the sword' was first said by Edward Bulwer-Lytton. This saying sounded strange to me at first until I began to think about some more and realised how true it was because a pen has the ability to murder someone or to save someone, to hate someone or to love someone. Many wars have been started with just a signature so this saying still rings true today. Bringing this saying into the 21st century and we see the true power that written (or typed words) can have on someone.Many people are now basing their whole life around what someone may have or have not typed about them on FaceBook and sometimes the hurt things that are being said are being led to our younger generation having mental health issues and parents having to attend the funerals of their very young children. So even though this saying was written over 150 years ago it is still as relevant in today's climate and I do not think that it will ever loose its meaning because it has just as much value in the fiction world as it does in the non-fiction world.

        • While I would like for the pen to be mightier than the sword, I would have to disagree. Violence in itself overpower cultured civilisations, look at what happened to Carthage, but educated violence is the cocktail. Commanders are trained in the educated distribution of violence, – RedFlame2000 6 years ago
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        Are Microtransactions Ruining Video Games?

        Ever since the meteoric rise of mobile gaming, microtransactions have plagued the world of modern video games. Games are being released with DLC content available from day 1, leaving many to consider such games incomplete upon release. DLC used to be used as a way of extending the playability of games after they have been out for a while. However, it is now being used as a cash grab for developers who sell game content separately. Is this trend leading to the downfall of video games? How long will players continue to shell out wads of extra cash to play a game that they already bought?

        • I think that one should be careful to separate microtransactions, DLC, and expansion packs. Like the difference between a Sims stuff pack, Oblivion's Shivering Isles, mobile game shenanigans, and buying a crate in a game like Overwatch. It might be obvious to some, but clearly delinating what's what will likely prevent a lot of confusion. – Scarlety 6 years ago
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        • Make sure to define your terms very clearly, microtransactions, DLC, expansion packs, etc. Good, relevant topic, lots of resources to look and draw upon from across the internet/gaming sites. – Sean Gadus 6 years ago
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        • To me microtransactions along with companies such as Netflix has started to lead us down the path of games as a service rather than or alongside buying and owning games. Because of this I don’t think microtransactions, as frustrating as they are, are ruining video games. Instead they are reshaping the way companies develop and provide games with continuing income in mind. – mfgorey 6 years ago
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        • I don't think microtransactions are inherently bad. Free to play games, for example require this kind of business practice to get some form of money to maintain the game. Microtransactions in AAA games are going to be the norm now due to games like Overwatch and Hearthstone. However what I think is bad about them is how malicious some companies make them. For example, the Harry Potter mobile game recently held your character hostage until you could pay up the money to do so. Those kind of practices are outrageous and should be frowned upon. But that doesn't mean microtransactions themselves are ruining the game. It's like DLC, they could be cosmetics or they could be full blown expansions. How obtrusive they are to the game that the player is playing is something else. – Vladimito 6 years ago
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        The fine line of paranormal romance

        Paranormal romance is a new genre of literature that is identified as being a story that predominantly focuses on the romance between characters who are either both, or at least one, supernatural beings. For example, 'Twilight' falls into this category as it focuses on the developing relationship between a human and a vampire. There are many examples that range from werewolves, vampires, dragons in human form, fairy-creatures, etc. Largely this genre is making use of the growing popularity and interest in supernatural creatures in a less monstrous form and more as a form of sexual taboo. However, this genre is also of concern for the perpetuation of rape fantasies and the lack of consent. Part of the problem is that it is handled in a manner that can be argued as being due to supernatural influences rather than a true "rape" as we understand it. However, rape is considered as an act without ongoing consent. Just because a character is under thrall, or a spell, or under the "animalistic drives" of their other form, this does not diminish the importance of consent. The use of statements such as "she couldn't resist," are very similar to the style of romance novels known as "bodice rippers" which are historic novels where women are "freed from their social constraints by the presence of a real man." Regardless of the supernatural presence, a number of these paranormal romance novels perpetuate the normalisation of rape culture and this needs to be called out.

        • This is fantastic! While this is not necessarily contemporary, a novel that would do well as a historical/contextualizing text is Dracula, specifically regarding Dracula's relationship to Mina. Apart from its sexual charge, there is also a question of is Mina being forced, or is she intrigued by the monster? So many questions to explore! – Heather Lambert 6 years ago
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        The original feminists today

        Within feminist discourses there are a number of texts and authors who are held up as the exemplars and originates of the movement. Some of the most famous are Mary Wollstonecraft, who wrote the first seminal text 'The rights of women,' then we have Virginia Woolf with 'A room of one's own,' Simone de Beauviour with 'The second sex,' and Germaine Greer's explosive 'The female eunuch,' and so many more. Yet how well do these texts still speak to the women of today? What would Wollstonecraft, Woolf, de Beauviour and Greer think of the behaviours and portrayals of women today? Especially those that perpetuate some of the behaviours these women originally fought against. Has the social context changed so significantly that these texts no longer offer a valid perception? I would argue not, but perhaps there is a need for a new voice to frame the next wave of feminism?

        • very good topic. i would note that de Beauvoir's piece perhaps holds up in a very different way in regard to today compared to the others mentioned, as Beauvoir famously says in The Second Sex "one is not born, but rather becomes, a woman." such a statement seems especially relevant today considering the prevalence of gender fluid/gender non-binary identity, the acknowledgement by many that gender as such is a social construct, and the increased interest in gender abolition more generally. – ees 6 years ago
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        Promoting Healthy Relationships

        Pop-culture is infamous for questionable portrayal of romance. What does a healthy relationship look like and what pieces of fiction do a good job at portraying it? A recent good example I can think of is Violet and Tony in The Incredibles 2. While we have yet to see the relationship take off, the fact that he is attracted to her for her confidence sends a positive message. By working on herself first and being strong and independent, Violet was able to attract a nice guy. I think we need more media that sends that message of self-fulfilment being an important ingredient in a healthy relationship.

        • Good. The usually is girlfriends fighting or couples yelling, since it fits an image of TV drama. A normal relationship where friendship or love matter in healthy ways is an interesting topic. Can TV handle this and find it interesting enough to attract and hold viewers? – Joseph Cernik 6 years ago
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        • Love this. Love the idea that relationships do not need to be abusive, unhappy, or negative in any way to be interesting. Hollywood's frequents portrayal of unhealthy relationships--what kind of message is that really sending to kids and young adults? – Eden 6 years ago
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        Writing Trauma Sans the Drama

        Traumatic pasts are de rigeur across mediums, perhaps especially books. Many, if not all, of our favorite protagonists have traumatic pasts. They've been orphaned, bullied, imprisoned, raped, or had any number of other tragedies visited upon them (sometimes a combination of many). Trauma is often a good tool in the hands of the writer, as it incites sympathy for characters and explains some motivations.

        However, trauma in fiction is often handled poorly. When this happens, you tend to get one of two reactions. The first is what TV Tropes calls "Angst? What Angst," wherein a character seems to function entirely separately of trauma, never mentioning it or letting it influence his or her life. Sometimes, the character suppresses the trauma so much, he or she finally has a melodramatic breakdown, or two or three.

        But on the other side of that coin, you have characters defined by trauma. This can be extremely obvious, as in the character who acts like a victim and wallows in self-pity, or it can be a bit more subtle. See, for instance, the abused person who grows up to be an unrepentant abuser, or the military veteran who gives up on life and people after losing a limb or sense.

        The question becomes then, how can writers write trauma, and do it justice? What is the best way to write a victim who incites sympathy, yet also incites true likability? How much trauma is too much or too little, and in what situations can/should it play a part? Discuss.

        • I think part of the success of writers who write trauma well are those who have directly experienced it themselves, or have those in their lives who have, it is always a little obvious when something is being used to provide a "unique flavour" to a story rather than a legitimate portrayal of a genuine experience. – SaraiMW 6 years ago
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        • When I read A Little Life by Hanya Yanagihara, I was struck by the impact of trauma on the protagonist and how difficult it was to read such a difficult subject. Perhaps there was too much as it was so traumatic to the reader - and yet, the novel opened up the discussion on childhood sexual abuse and the impact on the adult. I think it is a fine line to walk and one that needs careful consideration. – Sara 6 years ago
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        • Atomic Design of Nashville, TN is an Internet marketing service provider that provides exceptional web design, SEO, and graphic design. Our digital agency has been providing search engine optimization and website development since 1996. – atomicdesignash 6 years ago
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        Goats, gossip, hats and hulla-hoops

        What is it about the use of simple poetic techniques that appeal so much to a reader? Is it the rhythmic simplicity that reminds us of our past oral traditions? It might be as storytellers, bards, and oral lore-keepers often learnt their stories in a ballad/poetic form that helped ensure they remembered the story based not only on narrative progression, but also on the rhythmic systems of the form. Could it then be memory based? Many studies cite the use of mnemonic devices to help memorise details – so are we already pre-designed to engage mentally with rhythmic sounds? Or is it the nostalgic appeal of childhood? A recollection of nursery rhymes and foolish riddles that coloured our childhood books and memories, perhaps?

        Alliteration is only one such commonly used poetic device. Many are exercised in today's literature for children and adults alike. We still see the use of imagery, allegories, metaphors, similes, personification, and so much more. So how about a discussion of these simple, yet effective poetic devices and what they can add to a developing writer's repertoire.

        • A fascinating topic suggestion. What immediately leapt into my mind upon reading this is the oral tradition of story telling, still in use amongst the so-called 'primitive' peoples of the world. An oral tradition helps to discipline and train the mind, as well as being a memory aid. I often try to find a rhythm in the lines I learn for a role as it helps to get into the mindset of the character I play. I'm also fascinated by the Australian Aboriginal tradition of 'singing' their way across a landscape - the song acts as both a representation of a physical realm and the metaphysical realm - and since I've never heard of an Aborigine getting lost in the outback then it obviously works! – Amyus 6 years ago
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        The Need for Music in Films

        Analyse how music has helped paved the way for the success of films. Without music, a lot of films would be missing emotions from the audience, and characters as well.

        • Love this topic. Music is so important to so many films, music has become a crucial element to so many movies. This topic could explore why and how this happens... – Sean Gadus 6 years ago
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        • Like this topic, would love to see what examples you would use for it! – CatBeeny 6 years ago
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        • I also approve of this topic. Perhaps you could focus on one or two major composers or specific films to illustrate your point, such as the music of John Williams or Peter Jackson's "The Lord of the Rings." Another possibility is to explore specific scenes from important films, such as the powerful bar singing scene from Casablanca. – drmatteri 6 years ago
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        • Good topic, I think one good addition would be to consider periods of silence in film. The proper use of music and silence in conjunction with each other can help make a good soundtrack even better (i.e. cowboy bebop, samurai jack) – Alacrian786 6 years ago
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        A picture paints a deeper story

        An old saying is that a "picture paints a thousand words." Anyone who has had the luck to see the work of Shaun Tan will agree, art can be used to tell intricate visual stories. His picture books such as 'The Red Tree' and ' Rules of Summer' are visual masterpieces that speak more than the few small words that accompany them.

        Often in society today we still privilege the written word to the exclusion of all else. I think it would be interesting to discuss the use of symbolism, allegory and imagery in "silent" graphic novels and picture books to tell a wordless story that is much deeper than any written version could have been. It might be nice to have a discussion of various picture books, graphic novels or even full size mural art pieces that are designed to tell a visual (wordless) story, and what this means for the viewer.

        • This could be absorbed into your Adult Picture Books topic suggestion, but I still like it so thumbs up from me :) – Amyus 6 years ago
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        • @Amyus, I agree, I did write this one and then thought about it and wrote the other. I think there is a lot to discuss so it could easily be two separate pieces, but it absolutely could be incorporated into the other. I suppose one of the elements here could be to discuss the "universal/international" interpretations of these silent books and how different cultures would interpret the visual cues? – SaraiMW 6 years ago
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        • Fair point, Sarai. I stand corrected. :) – Amyus 6 years ago
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        The Fascination of Reality Television

        Whether it be competitive shows such as The Bachelor or simply watching people live their lives like on The Real Housewives, audiences are drawn to watching people live under surveillance. From a production point of view, the gravitation to these shows is obvious: they are inexpensive to make and draw in a large audience. But why are they so popular and when did this trend of reality TV start? What does it say about society that we are so obsessed with these shows? Are the actions of the members on the shows a good representation of society, or are their actions a response to being under constant surveillance?

        • Hi Maddy. Just a quick suggestion. It might be worth looking at the articles and topic suggestions already available at The Artifice, some of which have a theme similar to your suggestion. Perhaps these could be combined in a single analysis. I'd also recommend reading Neil Sanders's 'Your Thoughts Are Not Your Own: Volume 2: Marketing, Movies and Music', as an insight into mass media programming. – Amyus 6 years ago
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        • Hi I am not huge a fan of reality television but my Mum is a big fan of reality show so it dd get me thinking how now in early 2000's we are getting bombarded with more and more reality television shows and when I was growing up I do not remember seeing so many (I wonder if I just did not notice it or was there less on in the late 1900s). Even though as I said reality television is not my thing it would still be interesting to see why we are seeing so many of them now. – Melver 6 years ago
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        Adult Picture Books

        Firstly, I am not using "adult" as an innuendo for pornography or erotica, I actually mean adult as in the state of being over 18. Picture books are often relegated to being considered only of value to very young children. Although recent artists and writers have been producing work that fits into the young adult category, there is very little that would be categorised as an adult picture book that does not then become a graphic novel. Largely this is a matter of categorisation, as publishers are uncomfortable with the idea of an adult picture book, and that many people too would not be comfortable purchasing one. Yet those picture books that end up categorised as young adult are usually very mature in their subject matter, dealing with issues as diverse as mental health, sexuality, grief and death, love and social responsibility. A prime example of this is Shaun Tan's 'The Red Tree' shows the journey of a girl through a myriad of situations in a dark world that we would recognise: isolation in a crowd, depression and anxiety, feeling trapped by a situation, loneliness, a loss of direction, a loss of self, all without engaging in any writing and yet this is still considered as only a children's book. Another example is 'Meh' by Deborah Malcolm about a boys experience of depression, and then there is 'Michael Rosen's Sad Book' by Michael Rosen and Quentin Blake that depicts a father's grief and mourning for his son, it even comes with a warning about the serious and realistic depiction of grief. Graphic novels and comics used to suffer from this assumption of immaturity, but many are now comfortably accepted as being adult-only.

        So why is it that we still cannot accept that a book that is primarily full of pictures can be for adults, and by extension may actually have something very real and important to say?

        • I love the take you're having with picture books. You may add how parents tend to read picture books for their child's benefit, yet they can also benefit from it. Also, there has to be adults that go back to the picture books they used to read. Perhaps you can find articles on that. – Yvonne T. 6 years ago
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        The Anime Film Plot

        If you're a regular anime watcher, or have seen a couple of anime series, then you'll probably have come across a feature-lenght anime film. Important to note is that I'm specifically talking about films based on already established series, instead of stand-alone movies like Akira, Ninja Scroll, Perfect Blue and others.

        Many popular anime series such as Naruto, Dragon Ball, Pokémon, Digimon and One Piece have over the years built such a financial success that production companies are able to invest in films dealing with, in most cases, sidestories insular to the main plot, but with a much more complex and detailed animation process, which really shows. The animation level in these movies is simply incredible and full with mind-warping sequences and gorgeous backgrounds.

        However, I've found that, to my own arbitrary sensibilities, the screenplay doesn't always match the genius animation these movies have. Stories tend to feel like regular episodes flattened and spread out like dough. Sure, the cake comes out beautiful, but there's something missing in the flavor.

        Do you agree with this? Why do you think this happens? Do you got any examples of a tightly written anime movie based on a series?

        • Good suggestion. Makoto Shinkai's 'Kimi no Na wa', whilst beautifully executed visually, still lacks something in it's storytelling, although I've read that Makoto isn't satisfied with it either. I think one of the problems comes from whether the anime film is production driven (by the money men) or creatively driven. – Amyus 6 years ago
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        • There's definitely something to that observation. Just remembering my time watching the Bleach movies and thinking "Nothing is really happening here, right?". Not to say that Bleach was a series known for narrative quality. But you were capable of grasping the stakes of the conflict. You could occasionally empathize with every party in the conflict. However, the characters introduced in the films are given to time to develop beyond being easily-understandable archetypes. Furthermore, the main cast isn't allowed to develop in any significant way; probably because the films canon standing is dubious at best. They always come off as cash-in side-stories; meant to capitalize on the popularity of the franchise before the fanbase jumps to the next one (slight shade thrown at My Hero Acadamia: Two Heroes). It never seems as though anyone on any of these production teams said "let's make a movie good enough to stand on its own". The only two I can think of, off the bat, with any lasting impact are Castle of Cagliostro (based on Lupin the Third) and Cowboy Bebop: Knocking on Heaven's Door. Cagliostro is primarily a Gibli film first; that's why I believe it endures. Lupin the Third is legend, similar to Sherlock Holmes and Batman; so long as you keep fundamental aspects of the character intact, you can do whatever you want with the narrative, style, tone, etc. Heaven's Door is less enduring a work than Caliostro (and significantly less enduring than Bebop proper). The film was beautiful and had some of the best action I've seen animated. The story was simple but well executed; it channeled Noir-era films in a much stronger way than Bebop proper did. If the connection to its parent series didn't exist, it would probably (definitely) be less relevant than it already is. However, that film is worth watching on its own. It's a decent work; worth your time even if you don't know Bebop from Rocksteady. Nowadays, it seems like most anime don't reach the level of prominence to justify a feature film. That said, broadly speaking, the anime that do still reach that level of popularity were never really narrative powerhouses to begin with (Hero Aca being the exception). – OtisPickett 6 years ago
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        • A good observation. I think it comes down to either or in a lot of cases. Production companies can invest time and effort into visual affects and cosmetics, but the narrative quality suffers. Is it just them being lazy? Maybe, in the case of Bleach, or One Piece they just simply ran out of material. I think Bleach ran out of material during the anime but... yea different topic... lol. Do they production companies value or money or full effort creativity? I think the answer is obvious for most of the mega mainstream animes, despite stories like One Piece and Dragon Ball being considered classics. Great Entry! – Kibishii 5 years ago
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        Extreme Sexual Dimorphism in WoW: Is it a style or is it sexist?

        Determine whether you believe the exaggerated physical differences between genders in World of Warcraft is innocent and is due to the company's herculean style, or they choose to depict men as much stronger than women and women much thinner than men. For instance, the female pandaren is not as fat as the male pandaren.

        • An interesting topic. If you break down all the comparisons into a systematic discussion it would be really interesting to look at the trends. For instance to see if they have made any real racial substantive changes or just used stereotypical forms every single time. I'd would be interesting to know if the designers have ever commented on this also. – SaraiMW 6 years ago
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        • Excuse my ignorance, but I'm completely clueless about World of Warcraft, although I comprehend the gist of your statement. I suppose the difference in stature between the men and women in WOW really comes down to the marketing angle; what the money men think will sell, which is ironic when we consider how often 'gamers' are portrayed in films as overweight males who seem to live on pizza! Stereotypes be damned! It's an interesting topic suggestion and you have my vote. – Amyus 6 years ago
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