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Life lessons from the character of Bruce Wayne

Batman has been one of the most popular characters in the DC Universe and so are the people who voiced, played and created the character as well. The character has some really die-hard fans who try to take up the characters voice, merchandise and personality. The character has been played by many notable individuals including Adam West, Val Kilmer, George Clooney, Michael Keaton, Christian Bale, Ben Affleck, and many other talented individuals as well.

Here we would deep dive inside things that makes Batman, Batman and how his life and personality traits can help us make our life better

  • Maybe less about how Batman makes our life better, more about how different actors such as West, Kilmer, Clooney, Keaton, Bale, and Affleck have presented him. – Joseph Cernik 6 years ago
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  • I think looking at all of the general ways a character like Batman can serve as a role model would be a bit overwhelming because he is designed, like most superheroes, to serve as a role model in a wide-range of ways for targeted young readers and viewers, but I think it would be incredibly interesting to look into a few specific traits. Batman in particular has consistently been presented as a symbol of self-discipline as he improves himself physically and mentally after experiencing the trauma of loss. This isn't an overly original set of traits, but Batman's embodiment of them is unique in that his dedication to bettering himself and Gotham city is frequently questioned since it clearly takes a toll on his well-being when he allows it to consume himself. A closer analysis of one or two of these traits is something I would be very excited to read! – Aaron 5 years ago
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  • Another very important personality trait is his overwhelming dedication to do the right thing in the face of powerful social opposition, a quality that ensured that Superman gave Batman a piece of Kryptonite to use against him if he ever went rogue. – Dr. Vishnu Unnithan 4 years ago
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How Widows are Seen and Portrayed in America through Movies

This is an outgrowth of a few comments I noticed on my article about The Marvelous Mrs. Maisel–the issue of widows was raised. It might be interesting to see how widows have been presented in movies, say, a movie from each decade from the 1950s to the present (or beginning before the 1950s). Movies can reflect the values and norms of a period in time so what changes are seen and how do they reflect changing values? A 1947 movie, The Ghost and Mrs. Muir, starred Gene Tierney (as a widow) and Tex Harrison (as the ghost). Or, the 2018 movie, Widows, starring Viola Davis and Michelle Rodriguez. What impact did and do these movies have on how the public looks upon widows?

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    Mysticism and Carl Jung, an analytical approach to the Esoteric's of C.G Jung

    Carl Jung, a disciple of Sigmund Freud, is revered by psychologists as having founded modern depth psychology. Albeit Jung's astounding writing regarding psychology, his work was mostly inspired by Esotericism and the religion and teachings of the ancient Gnostics. This article will elucidate the symbolism of Carl Jung's 'Synchronicity and the Paranormal' wherein Jung's writing regarding the 'psyche' and 'daemons' is taken into an analytical approach, analyzing the hidden meaning of Jung's work on psychology and the paranormal.

    • This sounds more like a philosophy question than an arts analysis question, but could work if applied to a specific piece or set of pieces. – Stephanie M. 7 years ago
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    • An interesting take on this topic could be in relation to the different perceptions of reality present in a particular style of literature or film as many of them have tackled this topic. – SaraiMW 7 years ago
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    • Take a look at this NPR article that discusses some of these ideas and consider adding the specific films to your topic? Pertinent information starting around ~40 mins. Do the memories we have need to be real for us to take them seriously? How does memory shape our worldview? http://www.wnyc.org/story/on-the-media-2017-10-06/ – derBruderspielt 7 years ago
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    Has the Venom movie set a good precedent?

    Capitalizing on the origin story of a very famous villain was an interesting direction to take by Sony. The Venom movie has critically 'survived' its release, but where will the story eventually go? So much of Venom's origin is built around his interactions with Spiderman, causing some people to criticise the appear of 'web-like' powers from the character despite no canonical appearance of Spiderman. Should other films focus solely on villains? Or can a villain's story only be told when alongside their famous superhero.

    • It's a great question: where does Sony plan to go with this? it may be a good idea to examine the thought processes leading up to the Venom movie, and possibly touch on the other films Sony has announced for their shared universe: does a standalone Kraven film without Spiderman make more sense than a Venom one, and can these films survive without Spiderman? On that note, I'm not sure that referencing the Sam Raimi films would be a good idea, as they are two completely separate continuities. – LaPlant0 6 years ago
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    • Maybe this is a cynical take on it, but its not clear that they had much of a plan for the franchise after this initial film. I wonder if instead it was meant to be a final effort to pool together Spider-Man fans after the decline of the Amazing Spider-Man movies. The film itself felt directionless in many ways, like they didn't know what to do with what they already had let alone continue it on further. Still, I would be interested to see if they could pull together a fully-formed continuation and have it stand out among the other comic-based movies out. – MSQuigg 6 years ago
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    • Analyse the movie in the light of recent negative hero releases like ‘Joker’, ‘Brightburn’ and even ‘Glass’. – Dr. Vishnu Unnithan 4 years ago
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    Should the X-Men Universe follow the template of the MCU

    The success of the MCU has been one of the hallmarks of cinema for the past decade. Arguably what has contributed to this is a significant amount of planning, and team of people dedicated to the topic, as well as a large amount of source material. Given that the X-Men universe has the third reason locked in, what's to stop 20th Century capitalizing on the blueprint laid down by the founders of the MCU and giving them something to compete against? Arguably all it could take is a team passionate about making this a reality.

    • It might be important to isolate some of the more well loved characters and explain why they are so compelling that they deserve their own film, considering that the team dynamic of X-Men is likely more important than merely separate characters: it's only by working together that the X-Men are able to overcome insurmountable odds. It may also be a good idea to discuss the Deadpool and upcoming X-Force film series. Another thing to consider is exactly what in the X-Men film universe is currently considered canonical, considering the inherent conflict between X-Men Origins: Wolverine's depiction of Deadpool and the more faithful representation of the Deadpool films. Not only that, but Days of Future Past and the ending of Deadpool 2 apparently completely rewrote the timeline. – LaPlant0 6 years ago
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    What Happens to Punisher, Daredevil, Luke Cage, Etc?

    With the recent announcements that The Punisher has been cancelled and Jessica Jones will air its 3rd and final season soon, what will happen to the characters featured in all of Netflix's Marvel shows? There is an agreement that Marvel cannot use the characters until 2 years after the cancellation of the shows. When those two years are up, will we see these characters reappeared for Marvel's films or the Disney Streaming Service, or will these characters be completely rebooted?

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    • As reported, the rebooting of X-Men is not on the MCU's agenda for a long while. I would think that if the rebooting is an option they are considering we would have to wait longer than 2 years. On a side note, I am happy that they are at least releasing Jessica Jones season 3. It is a personal favorite for -better- female representation and I'd hate to see it end just like that. – hazalse 5 years ago
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    Ghost in the Shell & Akira: Manga vs. Anime

    Ghost in the Shell (1995) and Akira (1988) are each widely acknowledged for their impact on the cinematic world as well as for propelling anime into the global world of popular culture. However, each of these films emerge from or are, perhaps loosely, based on accompanying manga series. While each manga series was published and had its "original run" prior to the creation and release of each film, the plots of the anime versions of both Akira and Ghost in the Shell in some ways present vastly different storylines and themes. Analyze the ways in which each anime film overlaps with or diverges from its respective manga predecessor and the significance of these similarities and differences.

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      The Rise of OSR Tabletop Gaming

      OSR is the popular shorthand for "Old School Revival" or "Old School Renaissance", a popular movement among new tabletop RPGs to draw inspiration from the design choices and play style of the earliest D&D editions from the 70s, rather than the modern products being released today.

      The OSR movement is comprised of everything from articles detailing ways to get into "Old School Gaming" to wholly-new games, developed in the style of old D&D.

      This topic is quite niche to the tabletop RPG community, but I think anyone interested in game theory and game design could find the research interesting; especially when it concerns why such a widespread return to form has occurred amongst the community. There is often emphasis in OSR put on player agency over the now-prevalent linear adventure plots, so this may be a chance to get to the heart of why these games drew peoples' attention in the first place, and how the new innovations within modern products may be detracting from the initial strengths. Lastly, the role of the internet in gamers organizing their interests and creative ideas in this way cannot be understated and could form another basis for investigating how the movement grew.

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        Analysis of Spider-Man’s origin story

        In the comments section of my recently published article on Batman’s origin story, the topic of Spider-Man’s origin came up. I’d be fascinated to see an analysis of it. This includes the spider that bit Peter Parker and the death of his Uncle Ben, inspiring him to be a hero.
        What changes in the origin story when Spider-Man is rebooted or we get an alternate universe version? What stays the same, and what meaning can be found in that?
        What tropes does Spider-Man’s origin story include? Does it subvert any tropes? What impact do these tropes have?
        How original, deep, or personally impactful is Spider-Man’s origin compared to others?

        • Oh, one more thing. A commenter pointed out Spider-Man’s origin seems similar to Dr. Octopus’ backstory. That would be an interesting point of comparison and contrast. – noahspud 6 years ago
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        • I think there is a significant overlap in content that would be discussed, considering that both involve a murdered love one at some point. Regardless, it would still be interesting to contrast and compare. – Gliese436B 6 years ago
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        • Unnecessary personal information provided that does not help to clearly understand the topic proposal. – T. Palomino 2 years ago
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        Exploring the Morals behind Vigilante Archetypes

        The vigilante archetype in superhero movies push the boundaries of societal rules and morality. Last year, audiences were treated to the release of Marvel’s Venom, Deadpool 2, and DC’s Arrow season 7, and these all have strong vigilante archetypes. These characters regularly circumvent the rules to enforce their own type of laws in the name of justice. But does rectifying violence with more violence solve anything? Does bypassing the local law enforcement when they fail to protect the city make a hero? When an antihero blurs the line between good and evil, serving their own form of justice, where do audiences stop and say “this isn’t heroic anymore.”? Characters to analyze could include (from both Marvel and DC respectively): Venom, Batman, Green Arrow, The Punisher, Deadpool, Wolverine, etc. The article could explore: what makes an antihero, what makes a vigilante, and where heroics breech the boundary of evildoing.

        • This is a good topic. However, I would clarify differences between what is violent, what can be seen as martial arts, etc. – Yvonne T. 6 years ago
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        • Very good idea Yvonne T.! Writers could analyze the MPAA rating system (and other motion picture systems) and create a violence rating scale to differentiate what is and isn’t acceptable. Good determining factors could include: whether the violent act only maims or actually kills, whether it was a kick or punch verses a firearm or other weapon, and how much collateral damage was involved in the process. I agree, there is a definite difference between martial arts and other types of violence. However, martial arts did originate to damage opponents in combat, and that type of violence is still violence, although how it’s depicted on screen does matter. There are many scenes in Deadpool 1 and 2, as well as Venom, that could be analyzed concerning depictions of martial arts related violence, and these different levels could be evaluated as well. – M. L. Flood 6 years ago
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        • Does the audience stop and say, "this isn't heroic anymore?" Usually, it seems these characters evolve (some a little, others more). So do audiences change their feelings as a story develops? – Joseph Cernik 6 years ago
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        The Glamorization of Controversial Issues in TV and Film

        It’s important to address sensitive and controversial topics in television and film. Oftentimes, however, these shows and movies can come off as glamorizing and using these issues for pure entertainment purposes.

        For instance, Thirteen Reasons Why faced backlash for its portrayal of depression and suicide. Another example would be the depiction of Joe Goldberg, a killer and stalker, in Netflix’s YOU and how it caused some viewers to lust for him. Likwise, the brief movie trailer for Extremely Wicked, Shockingly Evil, and Vile where Zac Efron plays Ted Bundy had many people upset about how the trailer seemed to romanticize the killer.

        Do these shows and movies use controversial topics and issues as a mechanism for entertainment? And if yes, to what extent? Perhaps, it invites discussion and attention to these issues that people would not have become a part of had they not seen these shows and movies in the first place.

        Analyze how shows and films approach controversial and sensitive topics, how viewers respond to it, and what this ultimately reveals about our society.

        • As I read this, I was thinking of "Lovelace" starring Amanda Seyfried, who played Linda Lovelace from the move Deep Throat. Essentially, "Lovelace" was two movies in one, showing different ways of looking at the main character. It might be possible to think of the movies you address being presented in the same way--perhaps an image that some might have versus something closer to the horror these individuals were. – Joseph Cernik 6 years ago
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        • I think about this topic often because stories of dealing with trauma, mental illness, etc. are some of the most engaging narratives, but the handling of these controversial issues are almost directly in conflict with the purpose of film and television - to entertain. Very few, if any, shows and films balance these purposes in a way that satisfies most viewers, but I do believe these issues need to be presented in these mediums since they are affecting a large portion of the societies they are released to. I would love to see this topic addressed in more detail to see if there is a potential structure or set of guidelines that should be followed to help present controversial topics in a healthier way. Lastly, Sharp Objects is another excellent example that graphically portrays issues such as trauma, self-harm, and depression with visceral detail that has been simultaneously praised as a raw exploration of difficult subjects and critiqued as entertainment designed to draw attention based on the grotesque, shock-value alone. It's a difficult line to tow, but it's an important one. Great topic! – Aaron 5 years ago
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        • I feel that Hollywood has capitalized on the exploitation of sensational events. I cannot believe the disgusting movie made about the two ten year old psychopaths that intentionally kidnapped and murdered a toddler. This film is being nominated for an award when in reality it is a gross display of manipulation trying to get the audience to feel sorry for two sociopathic narcissists. No consideration or remuneration was given to the mother of the victim and she repeatedly asked that the film not be made . The director wanted to profit and did not care about the mother, perhaps he is a narcissist too.He knew he was placing a mother in a living hell having to relive the murder of her baby. I think Hollywood has always lacked a moral compass and is disgusting, frankly.l I prefer films from Europe and Latin America. – youngmollflanders 5 years ago
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        The Rise and Fall of the Assassin’s Creed Empire

        Once hailed for its attention to detail, fascinating back story, and historical accuracy, the Assassin’s Creed’s legacy has slowly begun to diminish. As a fictional universe, it can be expected that not all historical features will be completely accurate, but has the furthering of plot and milking of the franchise begun to corrupt the series as a whole?

        Analyse the historical periods that the franchise has covered as well as which games most effectively combined the assassin trope within its historical context. This article would also try to avoid “playability” as an argument (e.g. Black Flag: is it fun to play? Sure. Are assassin’s and pirates accurate? No.) From this regard, an article like this could also look into what the true identity of Assassin’s Creed is and whether game-play and the templar plot-line is more crucial than its historical back drop. It would also need to consider whether Assassin’s Creed Origins was an attempt of getting rid of the series’ baggage and whether its new format can help bring the series back to its former glory.

        • As a die hard fan, the idea that the series is diminishing is not something I like to hear. However, I'll admit that Origins was, for me, a low point. Speculating on what the new title "Assassin's Creed: Odyssey" needs to do to reignite the series would also be interesting. – ValleyChristion 6 years ago
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        • I think Assassin's Creed is more a victim of "the one year between release" formula was used until recently. Taking a year off before the release of Origins was a good thing, which helped develop interest in the franchise and the addition of more RPG elements changed up some gameplay. – Sean Gadus 6 years ago
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        • Usually, articles with "the rise and fall of" in the title are predictable and unattractive. – T. Palomino 2 years ago
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        A New Type of Hero? The Prisoner Archetype in the Elder Scrolls

        Throughout literature and games studies there have been many kinds of heroes (such as the Romantic hero and its offset the Byronic hero) and different hero archetypes (the unwilling hero, the anti-hero, etc.) However, amongst these categories for characterization, has Bethesda in its Elder Scrolls Series created a new heroic archetype? With the start of every game, the player starts off as a prisoner of unknown cause. By the completion of the main quest line, they are renowned as a hero for the ages: (The Agent, The Nerevarine, The Hero of Kavatch, The Dragonborn, etc.). Analyze the significance of "the prisoner" archetype as the starter for all major heroes in the Elder Scrolls Universe.

        A great place to start in terms of research would be the Elder Scrolls podcast: Written In Uncertainty which deals with the metaphysical aspects of the Elder Scrolls. Episode 10 talks about this while listing in-game and real-world sources that would be of great value to consider. Other areas of research good include looking at the moral ambiguity players can embody and whether these correspond with existing archetypes.

        • Would recommend that Pamela Marie considers some of the most successful intro mods that have been introduced into the Skyrim game. Also, consider the different archetypes available in the Elder Scrolls universe. Why can't we be a ruler? A deposed ruler? A father who lost his son (LOL Fallout)? A brother? A War Veteran? Obviously the construction of giving us a backstory is that we ourselves cannot reimagine one, which ruins multiple playthroughs, but I totally agree that it would be nice got Bestheda to reimagine its start. It's with discussions like these that I wish more games adopted the Dragon Age Origins approach of six different origin stories. Man, Bioware were dedicated back then.😢 – andrewherlinger42 6 years ago
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        The appeal of darkness

        So often we are drawn to the darker side of life, a quick purview of most films coming out in the last 5 years tends to support this. Yet why is this?

        Why are we so drawn to the dark, to the evil, to the bad?

        Is it a desire to engage safely with taboos? Does this appeal to our baser natures that desire an interaction with danger and amoral ideas? Or simply do we want to watch safely from our seats the downfall of others?

        There are obvious genre appeal in watching horror or thriller films, an aspect of the viewing is the narrative structure and the expectation of the horror themes. But what about drama or action or even romance films that are also engaging with these darker tones? Why is there a trend towards the macabre, the sinister and the frightening?
        Consider 'Coco' a Pixar animation in the land of the dead, or 'Three Billboards' about the lack of progression in the investigation of the murder of a young girl, or even 'I, Tonya' with its brutal depiction of domestic violence, even the romance 'The Shape of Water' features a rather horrific villain.

        • Films that portray a darker side allow the audience to experience something dark and scary without actually having to physically live it or be harmed. Also, life itself can be very dark, imperfect, violent, and so on. Thus, sometimes the dark side of things can address certain issues present in modern society and be relatable to some viewers. Another way to look at this is that having darker tones in a film can instigate conflict and thus make stories more interesting. – jay 6 years ago
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        • The Movie, Priest (2011) or the way Gotham in any Batman movie is presented are dark cities. So the impression created adds to what viewers feel. – Joseph Cernik 6 years ago
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        • I think that it is largely a desire to engage with these rather frightening ideas while still remaining perfectly safe. These bad things are out there, and by engaging with them through fiction, we can learn about them and how they come about, as well as considering how we might deal with them if they impacted us, but don't have to worry about any real world consequences. In a similar vein, we get attached to villains we see in stories who reflect our darker impulses, but again, because they're not real, we can engage with and explore these darker thoughts we have without anyone getting hurt. – Debs 5 years ago
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        Emerald City, and Darkness Falling

        Emerald City is a TV series that ran for one season before being cancelled. Its premise was a darker, grittier vision of the Wizard of Oz mythos – something like Gregory Maguire's Wicked, but turned up even further. The original Wizard of Oz books and movies had much less heavy themes and a much less grim worldview, so why were these changes made? Are they merely trying to piggyback on the popularity of Game of Thrones, or is this more related to the shift in cultural expectations over the past twenty years? Or perhaps there is a deeper reason? The essay could speculate on what such changes add to the Oz mythos or tell us about it, and could also branch off into similar evolutions seen in other series, perhaps even in other genres like video games.

        • I wonder if they were inspired by using the thematic tones of 'Return to Oz' which was so much darker and surreal? – SaraiMW 6 years ago
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        The need for Modern Young Adult Novels

        Explain and analyse why it is necessary to have modern young adult novels. In other words, authors should now include modern technology (e.g., social media) into their character's lives and how it may affect their decision-making.

        • I'm not sure where the dividing line is between "modern young adult novels" and whatever comes next? Is "Lord of the Flies" or "1984" too adult so not suitable for, say, high school? Decision-making relates to what? Do you mean personal choices? – Joseph Cernik 6 years ago
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        • I am not speaking about high school or any other school category specifically. I am referring to how modern technology plays a huge role in young adults' lives now, and should be included more in novels (e.g., social media platforms, video chatting, etc.) One new young adult novel that helps integrate that is "All We Ever Wanted" by Emily Giffin – Yvonne T. 6 years ago
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        • I suppose for this topic, the writer could address how technology shapes young adult narratives and how it might complicate or show these types of narratives in a different light. The coming to age theme is pretty common in young adult novels so it might be interesting to discuss how technology and social media influences this. – jay 6 years ago
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        • You could look at books such as Hank Green's "An Absoulutely Remarkable Thing" – CatBeeny 6 years ago
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        Why Are Old School Video Games Better

        Analyse how videos games released around the 1900s-2010s were better suited for youth than today's modern ones.

        • Are they? There might be something here the problem is the way it is written. I think you mean the 1990s not 1900s. Also, 2010 does not seem all that long ago. – Joseph Cernik 6 years ago
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        • I'm not sure if old school video games are better than modern video games. Can you clarify what you mean by "better suited" and did you have any specific examples of video games in mind for this topic? Maybe you can also explore how old school video games influenced modern video games or how the video game industry has grown throughout the years. – jay 6 years ago
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        • Need to make sure you have clear criteria for both old school and new. This is a topic that may be heavily different for people who grew up in the 80s and 90s vs. growing up as a younger person in current generation, so be wary of nostalgia/rose tinted googles clouding perceptions. Try to be as objective, use as objective categories as you can like gameplay, mechanics, controls, player agency/responsibility to eliminate as much bias as possible. – Sean Gadus 6 years ago
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        • I meant 1990's** – Yvonne T. 6 years ago
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        • What I mean is that there are video games in today's world that are definitely more violent than before. Video games along the lines of Mario Bros., Pacman, etc. are not as violent-related as the ones we know now (e.g., Call of Duty, Grand Theft Auto). Arcade games could also be added if the writer who writes this topic finds it suitable. – Yvonne T. 6 years ago
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        • I left some revisions about the context of the game and the time. Although it has been marked as revised, the topic still remains the same. When you find a moment, please edit your topic so that the dates are correct and it has more substance. – Pamela Maria 6 years ago
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        • There is still a lot to be refined on this topic in order to be discussed. The topic makes no mention of violence, however, your comment below does. I think there are two potential articles here - one regarding the increase in the depiction of violence in games throughout the years; consideration of rendering capability, maturity of the art from itself, external influences from literature and film, and expectations of the audience. The other side to this again takes into consideration technological developments but more of a focus on the design of game mechanics. We now have more processing power and capability to integrate more and more complex systems, however, often the simplicity of earlier game mechanics meant a greater degree of accessibility for the audience, thus seeming more succussful – CAntonyBaker 5 years ago
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        • Subjective assessment. – T. Palomino 1 year ago
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        The Effects of Misleading Marketing on Widow's Bottom Line

        Steve McQueen's Widows is an excellent film but the film that was advertised in trailers is not the film that audiences received. How did this deception, and the deceptive marketing strategies of other now-beloved films (think Shyamalan's The Village), affect Widow's box office gains (or lack thereof) and critical reception?

        • I'm not sure if I understand this. I saw the movie (it was OK). The ads I saw addressed some wives (widows and a girlfriend) steal lots of money. The movie was a bit disjointed. – Joseph Cernik 6 years ago
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        • I would also include other examples of films where the marketing was off and how they affected the films' success. – BMartin43 6 years ago
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        Post Colonialism and "The Romanoffs"

        "The Romanoffs," an anthology series found on PrimeVideo follows the lives of self-proclaimed descendants of the Russian Romanov dynasty. Episode One, "The Violet Hour," depicts an elderly woman, Anastasia, living in Paris in need of a new caregiver, Hajar. A topic of interest is the treatment of Hajar, a nursing student and Muslim. Various interactions between Anastasia, Anastasia's family, and Hajar reopen the topic of Western Imperialism/Post Colonialism and the Middle East. One particular scene involves Hajar confessing to Anastasia's nephew that their one-nightstand (where Greg pursues a hesitant Hajar) produced a pregnancy, where Hajar's family demands a restitution of sorts at the symbolic invasion of their daughter. (I immediately thought of the symbolic rape of the Nile with the occupation and construction of the Suez Canal by Britain.) Greg responds with "I should be mad, but I'm not…" This also introduces the age-old notion of women bearing the responsibility of unplanned pregnancies.

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          Games That Were Scrapped or Drastically Changed During Development

          Last week it was announced that the development of Metroid Prime 4 for Nintendo Switch would be completely scrapped due to quality concerns and restarted with Metroid Prime Trilogy developer Retro Studios. The game joins a long line of games have that went through multiple versions and studio changes. This includes monumental failures like Duke Nukem Forever (moving game studios and engines multiple times), or the acclaimed Fall Out 3 (move to Bethesday Studios and completely overhauled). This article could examine the successes and failures of these drastic moves and the merits of changing studios/starting over from scratch.

          • Another interesting thing to consider in this is player access to these lost files and whether they decide if they were worthy of being further developed. For example with Bethesda, the Elder Scrolls is notorious for cutting fully developed questlines, options, etc. Players later overhaul these as mods and in some instances, people harass the developer for cutting this content. – Pamela Maria 6 years ago
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