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Why Is Anime So Popular in the West?

What do Western audiences (Canada and Europe as well as America) find so appealing in anime? Analyze and compare the more popular/recent series and see what conclusions you make with them.
An additional challenge would be to compare the anime are more popular in the West with the anime that are more popular in Japan. Or, if that is too difficult, then compare the genres that are more popular/well-known in the East and West.
e.g. Is My Hero Academia as big in Japan as it is in America? What about Death Note?
You can also research less mainstream anime that is big in either Japan or the West.

  • I generally agree with the comments made by M.L.Flood, but please be a little less ameri-centric. The 'West' consists of more countries than just America and Canada. – Amyus 5 years ago
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  • I like the topic so much and I think that approaching why certain anime are more popular in the West and why others are more popular in Japan would be interesting as well. There may be cultural and social reasons for it. Other than that, great topic! – MC07 5 years ago
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Is Postmodern Literature Dead, or Simply Out of Fashion?

Many considered the encyclopaedic novels of the late '90s and early 2000's such as Mark Z. Danielewski's House of Leaves and most prominently, David Foster Wallace's Infinite Jest to be, variously, postmodernist, or post-postmodernist – 'New Sincerity," being a label applied to the latter. In the case of DFW, the abandonment of irony in place of sincerity was defined as the source of the departure from the genre or movement, while Danielewski's act of essentially drawing out postmodern literature and all its tropes and threads to their logical conclusions was, essentially, concluding it there and then.
I read House of Leaves in my first year of university, and some years later, it is now the subject of my doctoral thesis. As I studied my way through the university, and particularly in grad school, I found very few scholars wanting to discuss postmodern literature or philosophy. In classes I took on Modernism, postmodernism was included in a one-lecture session where it was deemed to have been subsumed into "New Modernist Studies," as essentially, a subgenre of modernism rather than (depending on who was writing it) an elaboration on or even ar reaction to Modernism.
While there were stragglers throughout the '80s, '90s and naughties, many consider the heyday of postmodern literature to have taken place during the late sixties and throughout the seventies. Even Raymond Federman who wrote extensively on the self-reflexivity that defined these novels concluded during the '90s that this era of self-reflexive experimentation was essentially, over. It is worth noting that while these essays were collected, many were written at the time before the term "postmodernism," had even been applied to this kind of literature (a term that was first applied to architecture before carrying over into the other arts; many of the seminal writers like Vonnegut and DeLillo were often called black humorists in their present tense). While Federman perhaps made that call prematurely in 1992, given the popularity of the first two novels I mentioned for this topic, the fact remains that whether or not the movement is "dead," it has fallen terribly out of favour. A professor confessed to me once, that it was very trendy at a time before I'd been born, or perhaps even when I was very young and as a grad student in their 20's in the '10s I had missed out Is postmodernism dead because it's out of fashion? Or will it return, much like the mullet?

  • A good topic, but it may be better to try to frame the topic in third-person because too much personal experience when discussing the topic may feel more like opinion than media analysis. – Emily Deibler 5 years ago
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  • Oh certainly Emily; but I'm not the one who's going to write it. Here's a couple of contextual articles for whoever does; I shouldn't have perhaps leaned on an anecdotal example when essentially, my professor was just echoing what a lot of people have now been saying for decades. Here's a couple of recent takes: https://sydneyreviewofbooks.com/theoretical-cool/ https://www.prospectmagazine.co.uk/magazine/postmodernism-is-dead-va-exhibition-age-of-authenticism https://www.the-tls.co.uk/articles/public/postmodernism-dead-comes-next/ https://philosophynow.org/issues/58/The_Death_of_Postmodernism_And_Beyond (personally not a fan of this one; feel like it misses the point but it's valid to consider) https://areomagazine.com/2018/01/08/postmodernism-isnt-playing-around-anymore/ https://areomagazine.com/2018/02/07/no-postmodernism-is-not-dead-and-other-misconceptions/ – benjamindmuir 5 years ago
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  • Ooooo boy, this is one tasty topic (personally). I mean this might come down to how post modernism is defined (good luck to whomever takes that on!) and, also, how you measure the deadness-to-passéness of post modernism; if it's by reader popularity then probably deadish, if it's by author output then it's arguably very alive (Zadie Smith, Jim Gauer, George Saunders, Haruki Murakami, Marlon James...). My main thought is: Is an either/or framing of this piece the best approach to reflect a topic that might benefit from a more exploratory flavour?. There are SO many options with this piece. I approve. – JM 5 years ago
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  • Ah! Thank you for the article lists. I think that'll be very helpful for whoever writes this. :) It's a good topic. – Emily Deibler 5 years ago
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  • I think the postmodern novel will eventually be "in fashion" again. It's strange to think of something as timeless as literature being subjected to trends but there is an ebb and flow. It would be interesting to consider the impact of how we've become accustomed to absorbing information in soundbites--tweets, Instagram and Snapchat stories in relation to lengthier post-modern texts from David Foster Wallace and Haruki Marukami. – Loie89 5 years ago
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The value of prequel development

Prequels are often seen as cash-ins that don't add much to the original text. For example, even Solo's fans tend to admit that the movie wasn't particularly necessary: it does not add much to the themes, ideas, or lore of Star Wars. But other prequels have offered deeper insight (or counterpoints) to the original text. For instance, Rise of the Planet of the Apes was used to deepen the apocalyptic themes of the main text.

So: what makes a valuable prequel? If a prequel isn't adding anything to the original, then should it be "re-skinned"?

  • I think there are a lot of really good and really important prequels especially in the superhero genre. X-Men is a really good example. Also I think its important to add spinoffs of tv shows that are meant to be prequels because I think you can see a strong difference in a film that is a prequel and a series that is a prequel. – tingittens 5 years ago
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  • "Re-skinning" a prequel is a waste of time and money, especially if we keep getting stuck in a rut (with some sequels I can mention). I think a good prequel gives enough information without being stuffed while staying faithful to the original. Peter Jackson's The Hobbit series would be a good example of how that did NOT happen (at least in the second film). – OkaNaimo0819 5 years ago
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  • A prequel can be useful in the case of Captain Marvel where it introduce a new character to a series. Or it can give a character a back story which is what they are doing with Black Widow, but It is useless to tell the back story when she is dead. I think there can be a good prequel but it must be written well – Amelia Arrows 5 years ago
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  • As with sequels, adding substantive depth in a way that develops the plot and is stylistically pleasing is vital. It’s pretty much like writing a new story, but with a pre-made narrative to work with and to accommodate. – J.D. Jankowski 5 years ago
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Power Dynamics in Fantasy Games

I think it's worth examining the power dynamics in fantasy games and what makes each particular game feel satisfying. Games like "Monster Hunter" and "Skyrim" both offer the player a degree of power over the world, but the difference lies in degree. "Monster Hunter" empowers the player as an exceptional hunter, but only allows them to practice that power in particular ways. "Skyrim" allows players to kill people with only their words. Yet both these games prove to be immensely satisfying. My question is what common factors lie between them? How do each of these games (and others) feel satisfying despite the difference in how they allow their players to act in their worlds?

  • This is an interesting topic definitely, though a bit too broadly conceived right now -- the games are quite opposite genres, for example. A tighter article could, for example, compare the thematic import of player agency in an open-world game where players have lots of freedom (Skyrim) and players have comparatively little freedom (Monster World, as I understand it). In other words, but fixing the genre (open world) and fictional context (fantasy), a comparison can be made more clearly. Lovely idea. – Derek 5 years ago
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  • Aren't the Dragon Shouts in Skyrim just another way to package new abilities and weaponry for the playable character in the game? For me, they're much like having a new sword or new gear. As Derek suggests, the big difference among games may be based less on packaging and more on the degrees of openness (or: open worldness?) and player agency. In some games you can only follow specific storylines, only kill specific people and monsters, etc. In other games, such as Skyrim, you can approach most any destination from most any direction and can kill most anyone or anything (with or without using a Dragon Shout), with the exception of a few key figures that are essential to the main storyline. – JamesBKelley 4 years ago
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How the Past and Present Are Closer Than We Think

Analyze how gender issues in the writings of the past and present are similar to how things are now. For example, look at The Handmaid's Tale by Margaret Atwood, and explore something like The Golden Girls, or a play like A Raisin In The Sun. What do they say about womanhood? How have things changed? How is there still relevance from the past? What does this say about women's role in society today?

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Motion Capture and the "Uncanny Valley"

Since its technological and artistic breakthrough in the character of Gollum from Lord of the Rings, filmmakers have experimented with the possibilities and limits of the technology, with varying success. From single characters (like King Kong) to whole races and worlds (like Avatar and several Robert Zemekis films), motion capture elicits anything from wonder in the face of its breathtaking realism, to criticisms that overuse of the technology dumps the audience smack dab in the center of "Uncanny Valley." Why does motion capture draw from critics and audiences such polarizing responses? What films use the technology wisely, and which overuse it to the extent of alienating its audience? Look at both the original instances, like Gollum, and more recent instances, such as Alita in Alita: Battle Angel, and analyse how the different instances work and how they avoid or encapsulate "Uncanny Valley" in their films and characters.

  • I wonder if this is an issue with veracity, a sense of truth in what we're seeing. One of the most unerring examples I remember was 2001's Final Fantasy: The Spirits Within, a film with such weirdly photo-realistic animation it made little sense that real actors were not simply used. It's different with physical creatures or aliens, or say Caesar in the Planet of the Apes trilogy, as they can benefit from strong motion capture, but humans? I suspect it feels like a blurred line. – A J. Black 5 years ago
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  • Interesting topic. It would be topical to tie it into the upcoming "Cats" adaptation. I suggest you check out Patrick Willems' recent YouTube video essay on the topic: https://www.youtube.com/watch?v=b1nQoWnFBSw&t=1264s – Matt Hampton 5 years ago
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  • I think it's important to define a "wise" use of technology. How much is too much? Is it possible to draw a line applicable to all films or do we have to take it on a case by case basis? We rush to embrace technology for all of its spectacle and newness, but do how often do filmmakers ask themselves, "Is this really necessary?" I'm of the opinion (for what it's worth) that technology should be used as sparingly as possible. As an audience member, too much technology overwhelms me and creates an emotional distance from the narrative. – fspinelli 5 years ago
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How can RTS games serve to be educative?

Analyze the evolution of popular RTS games such as the Age of Empire series alongside others like Medieval and how they serve as education through entertainment by using historical battles and events as the crux of their gameplay material. Also analyze how well-sourced the relevant histories being represented in these genres of RTS games are.

  • A nice idea for a topic, there could be further exploration and balance involved by looking at intentionally educational games (good or bad), games that have the potential to be educative but aren't yet and those that are breaking new ground and providing engaging experiences that are both fun and educational. – CAntonyBaker 5 years ago
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  • That works well too. I guess RTS games may make the article limited in its discussion. Speaking of intentional education games one could also tackle the Learn Japanese visual novel games which are well known to get you familiar with japanese but not necessaroly all out educational tools. – ajaymanuel 5 years ago
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How Andre Aciman's "Find Me" - "Call Me By Your Name" sequel compares to its prequel

Call Me By Your Name – the book version, ends with Elio and Oliver's separation, but their longings for each other last for what seems like an eternity. Find Me – the sequel, picks up the storyline a few years later, and, spoiler alert, slowly leads the two star-crossed lovers back together in the end. However, the perspective has changed as the Find Me is in the POV of Elio's father, now divorced, and his journey of finding new love with a woman much younger than himself. If Call Me, under Elio's POV, was so successful critically and commercially, why did the author switch to his father's, whose outlook on life may not be on who was responsible for some of the most soul-touching, sentimental and inspiring dialogues in the prequel

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    The increasing popularity of Royal Fantasy Fiction

    Analyse the texts that surround the current royal fantasy trend within young adult books. Worth noting Sarah J. Maas's contribution and how texts such as Red Queen and others compare. Are there any archetypes concerning the female hero within?

    • Could also mention Amy Tintera's series. – Andi 5 years ago
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    • I have a game app on my phone that's basically reading different books, and a lot of them are royal fantasy fiction. I never thought about it before now, but that's a really cool observation! – csquie00 5 years ago
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    • ^ I believe you are talking about the app called Choices! They make visual novels, following various trends, such as royal fantasy. Specifically, one of the series is called The Royal Romance, which details a girl adventuring to the fictional kingdom of Cordonia with its prince. – EJSmall 5 years ago
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    Boku no Hero Academia: The evolution of Superheroes

    Boku no Hero Academia (BnHK) is an anime series that has been rising in popularity over the years in Japan as well as with the Western audience. Among the recent slew of movies and entertainment based around superheroes, Boku no Hero Academia is no different. This follows a current trend in the evolution and redesigning of superheroes' past and present. There are various similarities and identifiable inspirations that the author of BnHK has taken to flesh his characters, and yet there is a unique charm to one of the series' protagonists: All Might that carries forward to other characters in the series and makes it truly unique. All Might is very much the Superman of the series, and yet there is something about his character that makes him far more evolved and endearing than the big boy scout. How does this correlate to the current perspective and revision of the modern superhero?

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      What does conspicuous leisure look like nowadays?

      At the end of the 19th century, a sociologist named Thorstein Veblen argued that privileged people flaunt their wealth in three ways: conspicuous consumption (showing that they can afford to buy products); conspicuous leisure (showing that they can afford to waste time); and conspicuous waste (showing that they can afford to throw things away). Recently, conspicuous consumption and conspicuous waste have lost a lot of their worth as status symbols because goods have become more affordable and both practices are associated with environmental destruction, but conspicuous leisure (which can entail anything from sitting around and doing nothing to lavish vacations to memorizing pointless social rules and regulations) doesn't seem to carry the same stigma. Classically, conspicuous leisure was embodied in an aristocrat who sits around in a large mansion and looks down on people who perform manual labor, but what are some modern equivalents, either in real life or in our media?

      • In my opinion, something that complicates the issue of what conspicuous leisure looks like nowadays is the idea of self-care. Individuals engage in activities that, in previous generations, would have been considered "leisure": video games, social media, even long bubble baths. Many of those who spend time practicing self-care would claim that such activities are not wasting time because it is helping them to relax and recharge in order to be rested enough to resume productivity. As someone who is a bit skeptical of many things labeled as "self-care," I have noticed that even people who claim their "self-care" is not wasting time still complain about not being energized enough for work or socialization, so is their leisure time really all that productive? I don't think so. I still would claim that the activities I mentioned, as well as other activities such as movie-watching and lazing around the house, are common types of conspicuous leisure nowadays. – rachelwitzig 5 years ago
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      • That's actually an interesting point; I hadn't thought about the connection between conspicuous leisure and self-care, but you might be right. People claim that self-care preserves their mental health, but the "self-care" they prefer tends to consist mostly of their favorite hobbies (some of which, like watching TV or playing video games, are neutral or even net negatives for mental health), and rarely something with any clear connection to improving mental health (i.e., CBT, religious services, joining a volunteer organization, etc.). – Debs 5 years ago
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      • I think in the modern world where we view everybody's lives through the lense of social media it's a persistent idea in many minds. The idea that everybody is living their best life and basking in the sun, strolling through cities and generally enjoying their time in a leisurely fashion is often a misconception for a lot of the social examples. In a world rife with social media influencers it would be interesting to weigh up both sides of the digital frame and see it from the "consumer" perspective as well as those posting online and the work that goes into it. – CAntonyBaker 5 years ago
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      Femininity and Empowerment Across Manga Demographics

      Shounen manga and shoujo manga have both been perceived as opposite ends of the spectrum, with shounen being seen as 'for boys' and shoujo being seen as 'for girls'. Analyse how both demographics explore femininity and female empowerment, and how the stereotypes of both demographics can affect the way women are written or interpreted by the audience.

      How are women often portrayed in shounen manga? How does this compare with shoujo? Where are the similarities, and to what extent are these similarities cultural? Is it fair to expect a shounen manga to emphasize female characters when the target audience is supposedly largely male? And are our stereotyped perceptions on these demographics even true anymore? Manga like Naruto, FMA, Sailor Moon and Akatsuki no Yona touch on these questions and may be good considerations

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        Evil plants

        Numerous stories have featured plants in the role of villains. These plants range from minor nuisances (like the mandrakes in Harry Potter) to central antagonists (as in the musical Little Shop of Horrors). Why are people so fascinated by the idea of plants as villains? What are some examples of real-life dangerous plants? Are there any particular real-life plants that seem to get used as models for evil plants more often, and if so, why?

        • Maybe people get tired of pruning and they start blaming plants for their health problems? Or maybe get traumatized by them? The Venus fly-trap and poison ivy are used a lot (from what I've seen). Interesting topic. – OkaNaimo0819 5 years ago
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        • I think to explore this as a use of flora in science-fiction and fantasy would be thought provoking considering the ongoing discussions surrounding climate change. Some of these stories have evolved from the "plants taking earth back" perspective and could be viewed as the motive. Others, in the case of The Last Of Us and the Cordyceps, are more of an inspirational note where ideas from nature have informed designs and creative solutions – CAntonyBaker 5 years ago
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        The Representation of Art in "The Sculptor"

        Scott McCloud's graphic novel "The Sculptor" gained recognition for its art and plot. "It was the best graphic novel I've read in years" were Neil Gaiman's words to describe how much it is a good read. The events pivot around the protagonist David Smith who was granted the power to turn anything he imagines into reality through sculpture. That was, however, only made possible when Death manifested itself in the form of his uncle Harry to tell him that he will, in return, have just 200 days to live. As the comic book was published in 2015, it could be assumed that it questions the position of art in modern society. Considering the capitalist lifestyle in the American society, McCloud seeks to criticize how art cannot always be treated as a business and that we should not forget its primary purpose.

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          Revenge in Anime

          Vinland Saga began it's first animated season this summer. The series focuses on Thorfinn Thorsson, as he embarks on a quest of revenge. His father, Thors is killed by Askeladd. Thorfinn joins Askeladd's band of Vikings, waiting for the day that he's strong enough to kill Askeladd in a duel. Revenge is a common theme in anime. Analyse how revenge is depicted, what are the effects on the main character and secondary ones.

          Consider comparing and contrasting how the theme is presented in anime. You could focus on popular series like Vinland Saga, Attack on Titan, Kill La Kill, Demon Slayer: Kimetsu no Yaiba and Goblin Slayer. Some of these series are more violent than others. How does this effect the depiction of revenge? What happened that warrants revenge? Are the characters justified? Do they attempt revenge in different ways? Do they succeed? Are they all sympathetic figures? Finally, how does the pursuit of vengeance change them.

          • When it comes to the topic of revenge in anime, it often leads to characters going through radical changes in their demeanor and motivation (take Sasuke from Naruto or Eren Jaeger in Attack on Titan). When analyzing this topic, it's important to compare and contrast the differences these characters have when they perform an action that was based on their vengeful behavior. – CAngeloCruz 5 years ago
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          • A classic revenge story with hands down the most cultural impact is Alexandre Dumas' The Count of Monte Cristo. There's an an anime adaption of it called Gankutsuou and it does a wonderful job of reinterpreting Edmund Dantes' story of retribution amidst a futuristic setting where it's planet Earth vs. an encroaching alien empire. It definitely contributes a different perspective to how revenge is portrayed in anime and I think it shouldn't be ignored in an analysis of said topic. – darthzia 5 years ago
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          • Naruto... – OkaNaimo0819 4 years ago
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          The Risks of Korea's Talent - Survival Shows

          Korean's broadcast channel Mnet has been found out that they fabricated the final results of their survival shows Produce 101. On these survival shows, the audience has to pay their own pocket money to vote for their contestants, so when the worth contestants don't get to win, it has become a legal issue. The contestants who join the shows can get the ultimate chance to become famous when they debut, but with the scandal going around, they are also in the pitfall of having the "Cheating" tag hanging all over them for the rest of their career. What are some of the risks of Produce 101 and Korea's Talent-Survial Shows in general? Is the temptation of becoming famous worth having your entire career suspected and hated by the nation?

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            Bloodlines: Horror and the Family

            The family unit has been at he heart of both salvation and destruction in recent horror films. Analyze some recent horror movies revolving around questions of family (familial curses in Hereditary, family-making in It) and discuss how the family unit can be a source of both fear and strength in these films

            • This is a really intriguing topic and can lead to various areas of discussion both from the psychological and physical dimensions of horror that can surround questions involving ones family. I think it would be awesome to also consider how family can also be a means to exploring the haunting of one's individual psyche and identity and their subsequent growth. – ajaymanuel 5 years ago
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            The Significance of the Power of Flight in Comics

            Since humanity's earliest days the ability to fly has long been one of the most innate yearnings of our species. This is reflected heavily in our fictional works, perhaps most noticeably in superhero comic books and films. However, not all heroes can fly (Besides the story's internal reasoning for their powers) what does this indicate about heroes who do have this ability and why? What does it say about those that don't? Comparison of multiple works may yield the most interesting results.

            • I think this is an interesting topic to look at in film/television/comics. There are so many times where Flight is a critical moment of growth or triumph for characters. – Sean Gadus 5 years ago
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            • It would be interesting to look back at historical myth and legend as well to see where these ideas stem from, imagery in popular culture and how this reflects upon our own image of aspiration and success. Icarus' father crafting the fateful wings, angels ascending to heaven, transhumanist imagery in the likes of Deus Ex Human Revolution etc. – CAntonyBaker 5 years ago
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            Real People, Film Portrayals, and Responsibility

            Most actors spend their careers playing fictional characters. However, many actors are chosen to star in biopics, Biblical epics, or similar films at least once. When an actor makes the switch from playing a character to portraying a real person, the gravitas factor goes through the roof, and while most actors will try to play real people respectfully and responsibly, there are some who arguably do it "better" than others. Just for one example, look at the many actors who have played Jesus Christ over the years.

            In your opinion, what does it take to play a certain real role responsibly and respectfully? How much of a production team's choice is based on "casting type" and how much is based on say, personality or lived experience? What are some of the best biopic portrayals you've seen, of whom and by whom, and why? Discuss.

            • An example of Jesus Christ would be Robert Powell from Jesus of Nazareth. He is so committed in his role that 99% of the time he does not blink. Of course, his line delivery is convincing. In fact, whenever I think of a live-action Jesus now, I think of Powell's performance. To play a real role responsibly and respectfully, you would need to study that character's life and habits and replicate them to the best of your abilities. Experience in, say, boxing would help if you are playing Muhammad Ali, and having an authentic accent would help if you are playing someone of another race. A good example of how Hollywood casting ruined a character (and actually disgruntled her real-life counterpart) is Ingrid Bergman as Gladys Aylward in The Inn of the Sixth Happiness. The look was wrong (Gladys had dark hair and was short), the accent was wrong (she had a Cockney accent), and her story was portrayed inaccurately (most of the details were correct, but Hollywood added a love story). Maybe include a rant of sorts of how Hollywood likes to add (or used to add) unnecessary love stories, even if there was no hard evidence for it in real life. – OkaNaimo0819 5 years ago
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            • This is an amazing topic! I wonder if the responsibilities change depending on the fact that the character of portrayal is still alive or not. As great as both movies were, Bohemian Rhapsody and Rocketman, I have to admit that I was more invested in Rami Malek's performance as Mercury as opposed to Egerton's because I knew that Elton John is still around. – kpfong83 5 years ago
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            • I think it takes a lot of research, first and foremost as well as passion to get to understand the person you're portraying to such a level where you almost morph into them. Recently I really loved Steve Coogan and John C. Reilly in Stan & Ollie, particularly Coogan, who went beyond the well-known image of Stan. He could have played him as a caricature. Instead he made him human and relatable to the point where, even though we don't know that much about Stanley Laurel as a person beyond his performances, we believe him to have been as sensitive and complex as he was portrayed by Steve Coogan. On the other hand we have Renee Zellweger, who although did her research very well, didn't go beyond the caricature level. I know I'm in minority when I say this, given all the accolades, but I wasn't as invested in her Judy as I wished I could have been. I wanted to sympathise with her, instead I found myself noticing the pout and the way she talked thinking "okay, she studied her quite a lot". – danivilu 5 years ago
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            Recreating the Beauty of Saving Mr. Banks

            Saving Mr. Banks (2013) was something of a groundbreaking film for Disney. The company had done films based on true stories before, but Saving Mr. Banks was the first to juxtapose the story of a Disney classic's making with the story of the original work's author. Saving Mr. Banks met with critical acclaim and is also one of my favorites in the canon. In fact, I'd very much like to see more films like this.

            Do other films in the canon, live-action or animation, lend itself to this type of storytelling? Would actors or viewers be interested in say, learning about the personal lives and struggles behind the makings of Disney's Golden, Bronze, or Renaissance films? Are there untold stories to be mined from animators (e.g,, Walt's Nine Old Men, female animators, etc.) and other production staff/voice actors? Discuss.