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Writers as Teachers: a reflection of the pros and cons of education and the written word

A reflection about creative writers and their merit in teaching writing. What are the benefits of learning from a seasoned writer, what are some of the negative experiences. Is there exclusion present within the writing classroom, are writing teachers prone to picking favorites. Piece would be part reflection, would touch on the needs of education and those new to the craft of writing.

  • It would also be helpful to consider whether or not writing is an innate talent, and whether or not you can write well or eloquently is not so much a matter of practice as a matter of brain patterns? Or of the nurture your parents gave you in respect to books and the written word? This topic has a lot to explore, and I think all artists, performing or visual, can also chime in with opinions, since this idea of proficiency being an automatic qualification to teach is quickly becoming problematic in the art worlds. Teaching is in itself a skill that not everyone can handle well - what makes a good teacher is an important question that needs to be addressed now that education is becoming a huge factor in determining a person's lifelong fate. It's nice to see some discussion on it! – EulalieS 9 years ago
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  • Interesting topic! I read a piece similar to this issue a while ago on Flavorwire; it was called "Should I Get an MFA?" and consisted of several writers' opinions surrounding current education and the abilities of a writer. Might help anyone who wants to tackle this topic. – emilydeibler 9 years ago
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  • I was a writing teacher for 25 years. First, in literacy for some students who were not literate in their first language and later for academic writing. Having said that, with some trepidation that now my work will be scrutinized more closely, I loved the creative expression of each person developing his/her unique voice within the conventions. Manipulations of traditional methods and acquiring skill in blending in your own narrative or even at times defying conventions to make a point all serve to foster expressing yourself. Learning the basics can help someone get started with a framework and hopefully creativity takes over from there to collaboration. The ultimate piece following these steps can be a rich and rewarding experience if helpful in developing a writer's voice. I have seen the confidence people gain in written communication once a few basic steps are followed, so I am definitely on the side of learning from peers and maybe this article could explore not only learning from experienced writers but collaborating with even younger people. It helps to keep writing fresh, for me at least. – Munjeera 9 years ago
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  • The results of this discussion may be highly opinionated. – T. Palomino 2 years ago
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The Simpsons' Influence on American Politics

The Simpsons has never restrained from making political statements, but what happens when life imitates art? Research and analyze the presence of political commentary in The Simpsons which have made their way back into political commentary.

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    Comic Con and their Female Characters

    A discussion of whether the female characters represented at Comic Con are overly sexualized. While male characters provide opportunities for fans to embody the strengths of their favorite heroes and villains at Comic Con; are the female characters being equally, accurately represented for their strengths? How much is being represented of a female character's worth when the focus is on her body and a lack of clothes. Fans can defend such costumes, claiming they are depicting the character as accurately as possible. But at what point can fans compromise the accuracy of their favorite character without contributing to the objectification of sexualized female characters in this Comic Con culture.

    • As a man, I'm not sure if it's entirely right to put in my two cents. But I'd like to try just the same. While it is entirely understandable and agreed that dressing in skimpy clothing does allow others to focus more on your body than anything, it is still entirely up to the individual to decide what they do or do not wear, and how they wish to present themselves publicly. Female characters are indeed still often drawn in a revealing fashion: which is where the issue really starts. And yet all of these female Con-attendees wouldn't dress as these characters unless they enjoyed the characters themselves, but then also enjoyed the outfits. They certainly wouldn't take the time to craft and build them to perfect specifications if they didn't like the look of them. Beyond this, though, in recent years I have come to understand that our culture is becoming far more defensive against the sexualization of women then it perhaps ought to, strictly because if it is taken too far, this defense begins to encroach on the right that each woman has to present themselves as they like. To say that sexualization is inappropriate in specific places or to certain extremes is completely acceptable and reasonable, but to say that sexualization is inherently wrong is both unfair and unwise, especially because it can be seen as a dehumanization of those women who do have strong faculties of mind and manner, but are put down because they like to show off more than some think that they should. The real trouble has always been the extensive use of sexualization by the media in order to sell products, and the perpetual depiction of attractive women as people with either a distinctive lack of smarts, or a pension to use their sexuality as their chief asset to get what they want. Beyond these stereotypes, there is nothing inherently wrong with showing yourself off if you think you look good in a particular outfit: and I say this for both women and men. If you wear a particular outfit with pride and never out of obligation to anyone, then as long as you are within the limits of dress-code where-ever you may be, I think one's fashion choices can be something to be admired. Because it isn't just the person's body that we see, it is their personality and their strength of character on display as well. An outfit, and how one wears it, can tell you a lot about someone. – Jonathan Leiter 9 years ago
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    • As an additional note: the idea that a female character who chooses to dress in skimpy outfits can't be an admirable character or a good role model, or that a conservatively dressed female character can't ever dress in more revealing attire because it might diminish her other values; can be considered a stereotype in and of itself, because it just isn't true. Granted, fictional characters are still designed by other human beings (often by men), so they don't make their fashion choices by their own accord. But that's not to say that real people like such characters can't or don't exist. – Jonathan Leiter 9 years ago
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    • Sexualization itself is not inherently a bad thing. It can be incredibly empowering and transcending for people and fictional characters. However, in the given context of Comic Con (where the content curation and creation is heavily dominated by men) it is an unavoidable fact that there is a lack of balance and unequal representation for female characters. This leads to a limited source of inspiration and adaptation for female fans to embody and represent. It is not a statement or question of whether a sexualized character can be admirable. But what does it say when the sexualization of a female character is more pronounced than her super powers or other strengths? That does not seem to be an issue for sexualized male characters and their male peers. – yshim 9 years ago
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    • I love the topic. I think, there is a bit of a Halloween Complex when it comes to cosplaying for some folks. Do I want to be Wonder Woman or a super sexy Wonder Woman? The writer could also try looking into the signs that Comic Con posts (i.e. cosplay is not consent). As a cosplayer, I'm more about the armor and covering up, but still, there are those people that think no matter what a woman wears, the fact that she's there, engaged and enjoying similar subjects, is what makes her attractive. – Jaye Freeland 9 years ago
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    • Thanks for the clarification, ~yshim. I think I understand your question much more now. It would help to have specific examples of course: context would be everything here, and whether or not one is already aware of a particular characters' abilities, powers, or past deeds. I can think of a few characters, both male and female, who just by looking at them, you can't really judge their innate abilities or true personalities at all, because it isn't clear from the get go. If you didn't know who Luffy from "One Piece" was, or L from "Death Note" was, you would have no context for their abilities or their character, they're not strong or powerful in any outward facing way, and one might judge them improperly. The same would be equally true of someone dressed as Vanellope Von Schweetz. The personality of Sara Silverman's voice-over is what makes that character work so well, but just some random person wearing that outfit with the hoodie, the skirt, and the stockings, would give no indication of that character's true nature. Perhaps powers and strengths come more clearly through outfits which exhibit a sense of tactical nature, or being "combat ready:" which I will agree are found much more often on men than women, and could be a key source of your topic's issue here. For instance: Kim Possible, Black Widow, and Leela (from Futurama), all wear outfits which allude to what they do or what they can do. Kim and Natasha both wear gloves and utility belts. Natasha and Leela both wear heavy dark boots. Kim and Natasha both have red hair, which can express visually a more dynamic personality, same with Leela's purple hair. Kim wears khaki cargo pants. Leela wears her hair tied up, whereas the others seem comfortable with their hair down. And each of these characters are usually depicted in artwork striking a fighting pose, or brandishing some sort of weapon. So in almost all instances, their characters are fairly clear, even from just looking at pictures or cosplayers portraying them. You can tell they are capable of more than just looking pretty. Characters like Princess Peach, Tinker Bell, Bulma (from Dragon Ball), and Elsa (from Frozen), though, perhaps not so much. – Jonathan Leiter 9 years ago
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    The Oscars and Diversity: Why Should We Care?

    The recent outcry from the public about the lack of diversity in the Oscars nominations has created a huge scandal. But is the Oscars really something that matters? Do these awards actually correlate with the general recognition received in popular cinema – critics and audiences alike? Is this issue something that we should focus on or should our attention be better spent elsewhere? This will discuss the history of the Academy Awards and the diversity of its nominees and winners, as well as recent trends.

    • Is it really the Oscars fault for not having any diversity for there nominations, or is it just the unfortunate truth that people of different races don't get as many opportunities for leading roles as someone who is white? There certainly is a reason for people being upset for the lack of diversity, but it seems it is being directed at the wrong people. 2006 was a year full of black nominees at the Oscars, so it is not like oscars are deliberately tying to shun out black actors. Also being upset over the lack of Oscar diversity is ok, but boycotting the Oscars over it seems to be way overboard. People are now encouraging Chris Rock to not host the Oscars because of this issue, and seems like people are missing the point that being asked to host the Oscars is a high honor in Hollywood, so lets not be ungrateful for that. Thats just my thoughts – Aaron Hatch 9 years ago
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    • I have written a pending article on this topic. Please feel free to comment on it. – Munjeera 9 years ago
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    • This is just a symptom of a bigger systematic problem with our society. – T. Palomino 2 years ago
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    The Documentaries of Ken Burns

    Ken Burns' documentaries are known to be informative, containing many professionals on the subject discussed with any topics up for discussion. Which of his documentaries best reflect these qualities and their intentions of informing audiences?

    • No examples? More elaboration needed to support claims. – T. Palomino 2 years ago
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    Feminism and Gilmore Girls: A Look after Sixteen Years

    Analyze the hit TV Show Gilmore Girls from a feminist perspective, looking at the way feminism has changed since the show ended in 2007 and how the show's own brand of feminism is or is not outdated. Examine how the show's feminism works and doesn't work, and where it fails or does not fail.

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      The Power of What Slam Poetry Can Do for Small Cities

      In the last decade, the rise of writing poetry in order to raise cultural issues has taken off in a Border town called Laredo, Texas. The city neighbors Mexico and is delved in rich Mexican and American culture. It is balanced by both struggle, hardship, and endearment. This topic obviously does not have to focus on how slam poetry has specifically transformed this city, but it can explore how the Slam Poetry organization has transformed cities to be more expressive, literate, creative, and engaging with its own and surrounding communities. This topic could take many targeted perspectives, really; as long as it displays how empowering spoken word and the freedom of free speech guides society.

      • I really love this specific take on slam poetry. – MichelleAjodah 9 years ago
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      James Cameron's Avatar is not a critique on violence

      On the surface it appears that Avatar (the one with the blue people, not the Last Airbender) is a critique on imperialist violence, one long overdue in our culture. But the movie falls short not just once but several times, changing from a thoughtful social commentary to just another feel-good, white-savior blockbuster. I'm not here to critique the writing, though god knows it needs it.

      I'm here to talk about how Jake, the wounded soldier, still endorses violence as the only option to take down the Colonel. "I was hoping you'd say that?" And then the film's narrative dances around having Jake kill the Bad Guy, because oh my god can't have your hero kill someone on screen. Though apparently Jake's killed lots of people before.

      On the surface, the final battle is won (with Eywa's help) to preserve the balance of the land. This is undermined by the blatant glorying in death the film takes – the battle is framed as heart-stopping, glorious, something to revel in when you are winning and to dread when you are not.

      In the end, the day is won with more violence, endorsed by a deity. There is no even stopping to think on the harm done after the battle – the casualties are swept under the film's rug, because they died for a good cause right? Oh, and some of the 'good' humans get to stay. Even though there'll be no funding for their equipment to be maintained and it's likely they'll NEVER get back to Earth. Oh well, they can live on a planet with floating rocks and air that's poisonous to them, right?

      • I have NO idea what the hype for Avatar was. (Not Airbender as he's awesome.) My personal opinion is that not much what put into the plot and script. I think the director/producer whatever you call those people had this new "medium" they wanted to work with. They had an idea of what they wanted the movie to look like and they wanted it to showcase their new shiny tech tools, but they didn't actually have a story or plot. So they just sorta slapped things onto some paper and filled in the blanks later. I also feel like it went something like this: "Hey, guys do you remember that movie Ferngully? No? Good hopefully no one else will either, because I intend on using the exact same plot." In fact, maybe after this I'll write an article on how Avatar is basically Ferngully 3. I say 3, because I think there actually was a Ferngully 2... – Tatijana 9 years ago
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      • I mean, I think it could still be a critique on imperialist violence/conquest, without actually saying that violence is bad in all situations... Clearly the materialistic, war for the sake of money kind of violence is disgusting, but perhaps war to defend your people and your homeland isn't? Avatar wasn't the most nuanced movie ever, but I think it still has a more nuanced approach to violence than you give it credit for. – thekellyfornian 9 years ago
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      • Despite what it looks like, Tatijana, Director James Cameron had early drafts of this script floating around for decades. So he probably wrote the original idea around when things like "Ferngully," "Pocahontas," and "Dances With Wolves" were released back in the mid-90s. But he had to wait for technology to catch up to his immense vision for how the film would look. So while the film is still clearly derivative of all three of those films, and others, it was not something slapped together. It took decades before the motion capture and CGI technology was good enough for what James wanted. It took years to perfect the set-up for everything so that the 3D would function properly. It took years to render every single thing in the film because of how dense and rich the visuals were, especially the plants. And despite how rough and awkward it is, it took decades before the script was where James Cameron wanted it. So it actually took more effort to make than it appears. And I think the reason why we still haven't seen anything on Avatar 2 yet is because Cameron wants to impress everyone again with another big leap in visuals and technology. And I don't blame him. – Jonathan Leiter 9 years ago
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      • @thekellyfornian, I think it was definitely /meant/ as a critique on imperialism, it just doesn't follow through on the deepest narrative levels. My counter example is Mad Max: Fury Road, which is certainly a very violent movie, but the framing of the narrative treats that violence differently. Avatar treats violence as something good, something to be excited about and glory in. Fury Road treats it as harmful, even/especially to the heroes of the story inflicting it. – Winterling 9 years ago
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      Hobbits, Elves, and Dwarves in Lord of the Rings: Depictions of Race in Popular Fantasy

      Consider the hallmark characteristics of each of the races described in Tolkien's The Lord of the Rings and explore the epistemic basis for racial characterization in modern fantasy novels and film. To what degree of accuracy does Tolkien's distinction between good and bad races (i.e. elves and orcs, men and haradrim, dwarves and goblins) describe racial conflicts in the western world? How does Tolkien's attempt to moralize race? What are the implications of attaching an inherent evil to a race?

      • I think this topic is absolutely fascinating and I love the way you put it "What are the implications of attaching an inherent evil to a race?" Because it's so true, Tolkein does not try to make a grey area when it comes to orcs. There are no good orcs nor orcs who show any capacity to do something altruistic. Why are they only allowed to be portrayed in one way while other races like humans (Borimir), elves (Gladriel) and wizards (Saruman) all transition from good to bad and vice versa? Why are the depictions of these characters white while orcs are dark skinned, is it a racial undertone? – Slaidey 9 years ago
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      • This should definitely explore the use of colors as a means of representing racial tension. "Gandalf the White" or the darkness and black colors that is often associated with "evil" and the implications of this. – Jemarc Axinto 9 years ago
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      • I agree, a very interesting topic. Similarly you can find such tension in C. S. Lewis' The Horse and His Boy, in which the Calormenes bear very strong resemblance to Arabs and, one could argue, Muslims. You could argue that these depictions stem from religious tensions in addition to racial ones. – Matthias13 9 years ago
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      • I love this topic. I think another thing that might be important is the idea of nature vs. nurture. Are the races in Tolkien's book(s) born evil, or are they made that way? Similarly, where does racial tension begin in the world today? Is it learned at home/school/work, etc. or are humans naturally curious about or uncomfortable around who/what they deem is different. – Jaye Freeland 9 years ago
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      • This is fascinating, especially in light of the fact that people of color auditioning for the roles of extras (I think I read something about an Indian woman trying out to be a hobbit) were rejected. And it's a bit ridiculous considering that you have this high fantasy magical land but it's elves or hobbits of color that push it into unrealistic. – Tiffany 9 years ago
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      Avatar The Last Airbender/Legend of Korra's female characters

      Both Avatar series have had a slew of promanent female characters serving a multitude of different roles, something rarely seen in the action genre of animation. In many other shows female characters are secondary characters or simply love interests for the main hero; but in both Avatar series women are protagonists, antagonists, side characters, mentors and everything in between. For this article the author should go over the Female characters of Avatar (Toph, Katara, Korra, Azula, Mai, Jenora etc.) And see what makes them not only good female characters but good characters in general. They can look at the characters individually or look at them as an overarching group.

      • Writing about each powerful female character would take forever (which is a good thing!) For the reader's sake, I would cut it down to maybe a list of protagonists that serve your purpose for the point you're trying to get across. One thing I loved about Avatar is that it never seemed to be about gender. It wasn't your typical show where men drove the plot. The females had as much of a role as the males in terms of deciding the fate of their world. Guys watching the show could identify with female characters, and vice versa. Toph, for example, would just crush somebody with a rock if they said anything about her petiteness or apparent frailty. That sounds quite masculine; however, the show did an amazing job of reminding the audience that she is, in fact, a girl, and she kicks butt. You could focus on the lack of gender discrimination being a staple or model for other cartoons to come. Not just cartoons, but TV series, video games, you name it. – chaz 9 years ago
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      • I agree with Chaz's comment. The writer of this topic would be best off by choosing a few female characters in the series and maybe doing an in-depth analysis of their roles in the show, and how they overcome traditional female stereotypes. It might also help to identify a key trait that they all share that make them stand out as both female characters and characters in general. – Christina Legler 9 years ago
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      • Idk why the show ever stopped – aasteriou 9 years ago
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      • I think this would be a fantastic article to explore. The Avatar series is fantastic! Definitely brings back childhood memories with the old school Nickelodeon. – kgbell44 9 years ago
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      • I recently discovered Legend of Korra through the Artifice and watched the first season. I would love to see an article on this topic. – Munjeera 9 years ago
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      Prosody; the Real Struggle for Poets

      Prosody has become almost a dying art in poetry, both on and off the age. With a rise in spoken-word, modern writing styles has kind of thrown the traditional rule-book out the window. But is proper meter and rhyme scheme a thing of Shakespearean past? Perhaps, by reviving the techniques behind the art form, we can reach a new level of creativity when it comes to poetry.

      • Also, the writer could definitely look into education courses, workshops, etc. to see how they teach the rules before the artist breaks them. – Jaye Freeland 9 years ago
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      • Recently I have started writing poetry as part of my doctorate of Education program where I am using poetic inquiry in an Autoetnograhical Arts Based Research framework. I am finding that, for the most part, the poems have a mind of their own...and while some are free form others take on rhythm and rhyme...with the result that the poem will generally seek unexpected paths... – bdecker 8 years ago
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      Revamped/redone stories

      Analyze why certain things are redone over and over again. For example, why is Romeo and Juliet so popular that it is re-released in different formats? These include: movies, books, parodies, revamped novels/movies/games, etc. Why are fairy tales re-written every couple of years? Why are certain movies redone and re-released every few years? It can't just be popularity, is there a trend in the stories?

      • it would be interesting look at the idea of timelessness in these works. Why are they timeless and why do we still relate to them? Do they display some kind of 'universal' values or ideas about the human being? – Rachel Elfassy Bitoun 9 years ago
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      • One of the bigger reasons why things like Romeo & Juliet, A Christmas Carol, and even the story of Jesus are so often retold, is likely because they are out of copyright. They have no lock outs, no licenses, and there are no exclusive holdings to their content. They can be retold by anyone anytime and in any way, forever. I'm not entirely sure on the status of Peter Pan, but I think that's out of copyright as well. Or at least the Children's Hospital that was given the rights to it have almost no selection process and openly allow people to adapt it however they will it seems. Sherlock Holmes still has some legal gray areas and red tape, but only so far as to whether or not aspects of the character and his adventures are only found in the last few books, and whether or not those last few books are still under copyright to the family and firm who hold them. But, in about 30 years, those rights will dissolve as well, and anybody at any time, will be able to adapt Sherlock Holmes. – Jonathan Leiter 9 years ago
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      • I think this could be a really exciting topic to write about. I think we as a culture have a fascination with stories that we really identify with. I think you could even go so far as generalizing all the recent action-hero/super-hero movies as remakes of each other. While they are on the surface all different stories, they all basically have the same underpinnings. I hero from abnormal circumstances or someone who maybe is a bad person at first, development of heroic abilities, super villain comes along, must fight villain for world safety or to save certain people. And this goes not just for action movies but for the other topics you mentioned, such as fairytales and books. I think its important to note that for some reason, there is something about these stories that still identify with our current cultural values where we as a society values these narratives being told over and over. – SamHersh 9 years ago
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      Post-9/11 literature and entertainment

      When analyzing literature from the early half of the 20th century, there are clear changes in writers before and after the World Wars. The biggest shift came after the Great War, as this was the first war of this scale, with such a large body count, and with new technologies and conventions.

      Now that we are coming up on 15 years after 9/11, I suspect we can see a shift in pop culture following the attack on the Twin Towers, and analyze what the shift was, how it affected each medium, and how long the shit remained.

      There were works created specifically in response to the attack, including Bruce Springsteen's The Rising as well as Frank Miller's controversial follow-up to the Dark Knight Returns: The Dark Knight Strikes Again (at least in part as stated in Miller's forward to the Dark Knight Saga hardcover).Other works that were written before the attacks were deeply patriotic were brought back into the pop culture, notably Proud to be an American.

      Examine pop culture before the attacks (late 90's-mid 2001), immediately after the attacks (late 2001-2002), a couple years after *2003-2005), 5-10 years after (2006-2011), and contemporary works.

      • Something to look at for this might be ABC's new series Quantico, which centers around solving the mystery of a terrorist attack in New York City, and even features a character whose family was impacted by 9/11. It might also be interesting to look at how terrorism as a plot point has grown in entertainment (SVU, Criminal Minds, etc.) Interesting topic for sure. – MichelleAjodah 9 years ago
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      • Since Batman was mentioned, I think looking at Nolan's trilogy, especially in comparison to older Batman films, would be important, especially since The Dark Knight is essentially a grim crime drama that deals with the law, corruption (bought officers, Dent's transformation), and the Joker's terrorism, which is meant to cause instability. – Emily Deibler 9 years ago
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      • There is a surprising lack of critical thinking in movies and literature regarding aspects of 9/11. Perhaps too soon? – Munjeera 9 years ago
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      Will this "golden age of television" last as the very way we watch TV is changing so rapidly?

      Breaking Bad, Mad Men, Game of Thrones, Sherlock, Hannibal. Critics and everyday viewers alike say that we are living in a golden age of television. Shows that have depth and actually evolve slowly. It's a throwback almost to a time gone by, and folks are loving it. However, the way we watch these amazing shows is changing, at a ridiculous pace. Netflix, the former DVD mail service is now a titan and posterchild of the new way we "television." We watch shows when we want to. No more appointment TV, Must-see TV, or anything like that. There have been some folks, in articles in the Atlantic, and Entertainment Weekly among several others, that have been warning that these days are numbered. That our habits will eventually force TV to drastically change to our new, random habits. The staples and trappings of TV culture may be gone forever. Will watercooler talk exist when everyone is watching TV at their own pace? No more phenomena like the MASH finale, where millions all watched at the same time. There's another group that says this is all silly. That these habits won't go anywhere. The medium can be different; the habits can stay the same. Can they? WIll they? Sounds like a debate!

      • Human Nature and culture still dictates that where there's a really good show, there's a growing fandom. And where there's a fandom, there's a need to be a part of the pack, to follow the course of others, and to catch the latest episode at the same time as, or before, everyone else. Depending on the size of each fandom, the numbers of people all watching something around the same time will vary, but a portion or percentage of said phenomenon that you describe will still linger. Once television channels themselves shut down and there's no longer a premiere launch date on a set schedule, a lot of what makes television "television" will go away. And yet, episodes or whole seasons will get released around the world at the same time, whatever that time may be: and large groups of people will still clamor to watch the premiere when it gets released, just as they always have. So... some aspects will go away, but others will only change into something different but similar. – Jonathan Leiter 9 years ago
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      • Along with the above comment, I would have to say that based on release times and hype around certain projects, I don't believe that the phenomena of millions watching the same thing at the same time will fade as quickly. There will just be a bit of gap where others can catch up, resulting in even bigger number of viewers than if it was a time sensitive program. I have heard of so many television programs failing because they were put into the wrong time slot, forcing them to lose viewers and eventually getting shut down when they otherwise would have flourished. It's obvious that with our modern culture we have a newfound respect for "geek" love, or rather a passion for the imaginary. Paired with an ever-advancing technology and this passion, we know more about the world and the stories the make up that world, than ever before. I don't think that this will be the end of anything, but rather just the breaking away of binding restrictions that should have dissolved away years ago. – woolsterp 9 years ago
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      • If anything, the "golden age of television' will transcend and adapt to the advancements of our digital devices. As our devices become more portable, we require platforms that are flexible and allow for user personalized content. Netflix is a great example of this. Future changes within TV distribution and culture will revolve primarily around that kind of user control. People would prefer not to sit through numerous commercials or adhere to the set schedule of airing times. Netflix in particular is changing the behavior of how we consume TV. As entire seasons are released within one day, binge watching has become less taboo. We know many of our friends are rapidly following up on multiple seasons within a weekend's time and to a certain degree expect it. Perhaps this is the new watercooler talk. Rather than reflect on a single episode, entire seasons are explored and suggested. With such variety at our fingertips, the content we watch will become diversified and hopefully lead to a more dignified landscape of TV. – yshim 9 years ago
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      Stories as the Main Focus of the Video Game Industry?

      It seems that thought-provoking and emotionally-stirring stories are finally starting to matter in the vicissitudinous video game industry. Games such as The Last of Us and Bioshock Infinite have been lauded for taking new directions in their approach to narration and storytelling. Even more notable examples include Telltale's Walking Dead, the Stanley Parable, Gone Home and (most famously) Journey, all of which have received critical acclaim from critics and players alike for their strong focus on story and narration. As technology advances and budgets are expanded to include professional storytellers from art, literature, television and cinema, it seems that some in the video game industry is willing to undertake more ambitious and creative projects in regards to how games can tell a heartfelt story. With all this mind, will the video game industry eventually be primarily focused on storytelling and narration?

      • This has been going on since the beginning of the Final Fantasy series, which have evolved into one of the largest and greatest video game series of all time. The story lines and cinematics in these games have become more complex and longer in duration than many films. It would be interesting to look at the adaption of Hollywood filmic techniques to the video game film, especially with regards to animation. – 50caliburlexicon 9 years ago
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      • I feel like whoever picks this up can definitely explore RPGs in general. I know for me, as a gamer, I definitely have a stronger preference for games that have a story. In fact, if you look at Film Theory and Game theory there are a couple of videos that explore video games as the future of film. – Jemarc Axinto 9 years ago
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      • As much as it pains me to say, Story mode in video games has slowly become more and more obsolete. While I and many other gamers appreciate and enjoy the classic story mode or single player campaign, we are in the minority. Modern gaming markets itself towards those in favor of more online experiences. Modern gamers prefer to purchase the yearly triple A titles containing little or minimal effort regarding their stories, or a a game with no story at all. Unless more triple A games focus on creating decent single player modes with an emphasis on story, stories in games will slowly dissipate. – Soarin13 9 years ago
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      • While many gamers who have been playing said games with deep and compelling stories I don't believe that all video games will ever need to have a story to it. Remember that just as there many genres of music and television and films, the same goes for video games. Not every genre of games need a story within it nor a full background detailing the characters or players within the games themselves. You don't need to have stories for puzzle, racing, sports, etc genres of video games. Do some video game makers add stories into those categories? Yes, and there have been quite a handful of them that have become quite popular to the masses. Take for example Minecraft. For so many years it has just been a sandbox game of survival or free creativity. Yet now we have a Minecraft Storymode and it has hit off well with many people including some well known YouTubers who specialize in playing the original Minecraft game. Are games with stories behind them compelling? Yes. Are stories needed in every single game created or to be created? No, absolutely not. But I'm sure that there are some genres that can mix well with a well written story to them. – CorbynCostello 9 years ago
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      • The major mediums of entertainment are starting to overlap more and more. This is the nature of visual entertainment. And I don't think that's a bad thing at all. Hollywood films are looking to gain the immersion of gaming and video games are looking to gain the cinematic storytelling artistry of film. They are learning from each other and that's fantastic. Filmmaking has been around for over a hundred years so that industry has a large wealth of experience to draw from. – jamstew 9 years ago
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      • It would be interesting to discuss how a badly executed story/ending can affect the game's reception (E.g. Mass Effect 3). Also, another interesting point to discuss is the player's interaction with the story and his or her influence on the plot (via an in game choice system). How has this interaction evolved? How big are those choices and how significantly can they affect the story and game play? Do they add real value, or are they just marketing gimmicks? Another point would be the addition of morality systems and controversial choices. It would also be interesting to discuss the above in light of the emerging virtual reality technologies such as the Oculus Rift. How would this technology affect the player's perception and level of emotional immersion to the story and characters? – kkshoury 9 years ago
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      • Soarin13 has a point. But I think the reason many triple A, blockbuster games are avoiding complex and engaging stories is because they're focusing on multifaceted online play. Whether that is a good trade-off, I don't know (I think it isn't), but it would be interesting to explore whether or not gripping and sophisticated stories can be fused with online multiplayer. Mass Effect tried and, in my opinion, did a great job of it in ME3. GoW4 tried and failed miserably. – Bo44 9 years ago
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      • I agree that story telling and narration are one of the strongest aspects of any good video game. But let's not forget that a good story isn't the only thing that makes for a great game. They must also have great gameplay. For example, although I really enjoy Telltale's stories (although they are beginning to become devalued by their abundance), they have some of the worst gameplay mechanics I have ever experienced. Plus, their engines are broken. On the other hand, I think something like Spec Ops: The Line is a great game because the gameplay is just as tight as any other shooter and the story is absolutely phenomenal. – torourke 9 years ago
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      Ethnic Identity in Contemporary Literature Characters

      Do you feel it is important to write to the racial/ethnic identity of a character in contemporary literature, even if the subject of the work isn't directly related to that identity? If so, how much of that racial/ethnic experience is appropriate or necessary to include? How do these levels change if the writer is a different race/ethnicity from the character, and where is the line of insensitivity? For example, hypothetically, a Latinx writer wants to write an Indonesian character in their Young Adult sci-fi novel – how relevant is the character's identity as an Indonesian to the writing? Or, another real-life example, in David Levithan's "Every Day", the main character A wakes up in someone else's body every morning, an identity-less character bodysnatching other characters with numerous different racial/ethnic identities – how important, necessary, and/or appropriate would it have been to include the different racial/ethnic experiences A could potentially go through as these identities, especially considering the race/ethnicity of the author?

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        Kindle vs Print; Spanning the Digital Divide

        How has the rising popularity in Kindle and ebooks hindered the print medium? Will physical hardcover and paperback books someday go into extinction? While Kindles appeal to the younger, hipper audience, paperbacks still seem to retain a sort of traditional class. Why? Even though they both have their arguable pros and cons, what will become of printed works in the near and long-term future?

        • The funny thing is, the content of this article would likely have been different less than a year ago. Kindle sales seemed to skyrocket for a while, but as I understand it, paperbacks are now on the rise again. From my own standpoint, I do better electronically so I wonder if the target age group has an effect on that. – mattdoylemedia 9 years ago
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        • This is such an interesting topic as it becomes increasingly relevant. A lot of people these days have e-readers and a lot of the time ebooks are cheaper. But there is diffidently a core community that love their books more than ebooks. I personally use both. – Hpfan28 9 years ago
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        • On the other end, the sudden rise in the e-reader brought attention to reading in general, so in a sense it helped the book world as a whole, including paperbacks. – LaRose 9 years ago
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        • I personally prefer printed books over an electronic source, but that's just me. My mom used to work for a book manufacturing company and she would often talk about how their business took a hit after the release of Kindles and Nooks. I have a Nook myself, but never use it. I feel like the people younger than me, who grew up with a lot of technology at their finger tips, enjoy eBooks more just because they are used to things like that. – diehlsam 9 years ago
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        • From your particular stance, I feel that ebooks will eventually dominate the publishing sector. Not necessarily because it is the way of the future, but that it is one solution that avoids the destruction of many trees. It is appearing in other parts of life: recycling to regulate waste, solar energy to eliminate detrimental emissions, so on, so forth. I guess: eventually people will just have to use an ear device or eyeglasses of some sort to tune into satellite transmissions as a form of reading material. – L:Freire 6 years ago
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        Can Nintendo maintain it's place as one of the three main console makers?

        Nintendo's place in the history of the video games industry is undeniable. However, this gaming generation they have stumbled. The Wii U has failed to successfully succeed it's predecessor the Wii. The quality of it's games have never wavered. This remains Nintendo's saving grace. They have always maintain that they are a game company and hardware is secondary. Nintendo has received much criticism for their business strategies, many suggesting they abandoned their hardware altogether.

        Many have defended Nintendo's strategy, as being paramount to maintaining the quality of their games. Is the coupling of their games with hardware essential? Would Nintendo be better served by becoming a software maker only? Some have argued that the handheld gaming market has been taken over by mobile games. At first Nintendo felt no need to go mobile. However, they have changed course and have already begun releasing mobile games. Nintendo will not be porting their most popular games, but will utilize their vast roster of characters. Is it too late? How will this change affect their dominance in the handheld market?

        Recently Nintendo has released software development kits for the NX, their next console. Rumors have been circulating that it's a hybrid of a home console and handheld. Would this solve the issue? Another rumor out on the internet is that Nintendo has finally embraced focusing on power. Can this change in strategy finally get the elusive third parties on board? Overall, Nintendo has failed to recapture the success of the Wii. Their games have continued to sell and receive critical acclaim. However, this alone cannot help them return to the top of the gaming industry they help save in the 80's. Will their next console pick up where the Wii left off? Is the gaming industry overreacting to the underwhelming reaction to the Wii U?

        • Even if Nintendo is struggling after the failure of the Wii-U they still will always be in the top 3 consoles. The console war between Nintendo, Sony and Microsoft I believe will always hold the top sections unless Steam or another company can get a large enough audience to begin putting their foot into the arena. Nintendo has had its ups and downs but I believe with their next line up of titles (Zelda Wii-U especially) will help drive sales. If the rumors and a few other topics I have seen are true about the NX and its power and place in the next generation of consoles I expect great things from Nintendo and the new foothold they will have and what they will be able to work with if they have a powerhouse of a system. – GiovanniZeko 9 years ago
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        • Great topic! I think it will always be in the big 3. I think what is most notable about them is that they pioneer new ways to play. Systems tend to follow suit. Nintendo has a consistent recipe that they don't let go of, which may make it feel like a stagnant console, with party games and well known repeated characters and titles. However, GameBoy and Wii changed the game and systems followed in that direction. I believe Pokemon Go will be a huge victory for them based on the buzz on the internet about it. It's basically a re-imagination of Pokemon Snap, so I believe Nintendo learns from it's mistakes and then does infinitely better. To only wait 3-4 years to announce the next console, it sounds as though something good is coming to replace a weaker investment. As whole Nintendo may be safe. – Aurianna Mansell 9 years ago
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        • Although it is still making its way in the market, I would say that Nintendo is failing at capturing audiences like it used to. It seems like most games are for parties and kids, which is fun and all but it falls short when it comes to older gamers that are looking for addicting story-lines and-game play. I know many people who sold their Wii because they got board with it. That saying Nintendo can't hold its place if it can't sustain its legendary image. – LaRose 9 years ago
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        The Black Heroes that Transcended Marvel And DC Comics

        For the last decade, black heroes from Marvel and DC Universe has transcended to higher levels, broke down the walls of stereotypes and inspired future characters to follow in their footsteps. There are several black heroes who did just that and much more. There is a comprehensive page on Wikipedia listing black heroes that could be used as reference.

        • Black Panther would be great to talk about, considering he was one of the first African-American superheroes. You can start by talking about Black Panther and then continue to go down the spectrum of heroes after that and maybe how they model that certain character. – scoleman 9 years ago
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        • Love Black Panther and the story of vibranium. This would be a great topic. Munjeera – Munjeera 9 years ago
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        Entertaining articles vs articles with depth

        Everyday when I log onto Facebook, I see people sharing articles like "10 ways to get the man of your dreams," "Why you aren't happy," "The happiest couples do this to survive…"

        These irk me. Articles like this are polluting your brain. People read these articles thinking, oh THAT'S why I'm not happy and THAT'S why our relationship is so bad. Whereas actual news articles or long, in depth articles do not get as much attention because they're not listed out in a way that people can read quickly and get advice about their lives…a comparison between the two.

        • The most important think to keep in mind when writing an article is 'Who is my audience?' The reason articles like Buzzfeed put stuff on Facebook it to get likes and to have them be shared. More in-depth articles, like content seen on The Artifice, are advertised on Facebook and Twitter, but like you said, they not shared as much as they are with entertaining articles. This is probably because entertaining articles are faster to read, while more in-depth articles take 10-20 minutes to ready, depending on the subject. – Aaron Hatch 9 years ago
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        • How interesting! There's a couple of different directions I could see this topic going in. The author might want to focus on where certain types of articles are advertised, and why they're effective. It also could be discussed how, as you explained, entertaining articles cause people to have this mindset you describe, having an almost impulsive need to become happier people. What might turn someone on or off to entertaining articles, or to in-depth articles? Could in-depth articles also be just as toxic? – James Smith 9 years ago
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        • Can you reflect more on why the articles are irksome? Might there be some benefits to these lighter articles even if they are not deep or definitive? – jaa9n 9 years ago
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        • While it is easy to fall into the pit that is BuzzFeed, I do agree with how sad it is that the average media user cannot stick with a single piece of written content for more than a few sentences at a time. This is obviously a very frustrating ideal for you (among a lot of other people), so it might be hard to keep this from being a rant/stream of consciousness. I would love for this article to come to life, but be clear and descriptive about it! Why is BuzzFeed bad? What is it doing to society? Why are traditional long form articles like The-Artifice better/important! :) :) – madistyle94 9 years ago
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        • I think would also help to consider the popularity of lifestyle blogs--those where the author tells of their experiences and give tips on a happier life. Their content is mainly entertainment, but also has a certain amount of depth as the author truly wants to help readers. – Fox 9 years ago
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