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The Rise of Video Game Adaptations in Cinema

This year film has seen an increase in the release of movies that draw inspiration from video games. World of Warcraft, Assassins Creed, Angry Birds, and Hardcore Henry (though not based on a video game it's cinematic style is to tell a narrative in the way video games do) are four such examples of this interest in adapting video games to the big screen. Why such a rise in this style? Does this style have a place in cinema?

  • This is a really interesting topic. There was also a Prince of Persia: The Sands of Time film with Jake Gyllenhaal that was released in 2010. Additionally, an Uncharted film has been in development since 2009, with a variety of stops and starts. Also, most intriguingly to me, was Gore Verbinski's Bioshock film, which never got out of the planning stage. I also think that it would be interesting to examine how gamers view these adaptions and how film fans view video game adaptions. Great, very relevant topic in today's pop culture landscape. – SeanGadus 8 years ago
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  • If we want to consider older adaptations, too, we could talk about Tomb Raider, Street Fighter, Mortal Kombat, and Resident Evil. We might also want to think about machinima (using video games to create one's own animated films). Video games and adventure films certainly have a lot in common. I'm not sure how far back we can find cut scenes in video games, but their presence shows a strong and lasting connection between the two genres. – JamesBKelley 8 years ago
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  • Another thing to consider is how much more creative control the creators of the video games sometimes have with their film adaptations. In the past video game adaptations were made with little to no creative input from the creators, but more recent adaptations such as Warcraft, Ratchet & Clank, and the upcoming Assassin's Creed movie are being co-developed with the people who made the games. Going off of this, it might be interesting to look into how game developers view the movie industry and why they would see the potential into adapting their properties into films. – Seth Childers 8 years ago
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  • I've been thinking a lot about this. It's sad to me that many of these movies are poorly adapted. In some ways, it seems that producers are still figuring out how to do this in the same way that films have been adapted from lengthy novels; the main challenge is capturing the story and the spirit of the game. It seems like a different challenge to choose what to include or cut from a game rather than a novel--which is generally more straightforward and follows a clearer story arc. These game adaptations don't necessarily retell the same story in a new format, but rather they use familiar characters to tell parts of the metanarrative not covered in the games or they mash together the important moments into one hodgepodge film. The Resident Evil movies were relatively good compared to other game adaptations. They also seemed to draw a broader fan-base because the films take time to tell the origins story, which is important for new people to establish a connection to the franchise without experiencing the games first. World of Warcraft tried to explore origins in its first installment, but I think it lacked focus and failed to establish a solid emotional connection with any one character. The movie was lackluster unfortunately, and I hope that they can learn from their mistakes and make a much-improved second installment. – Breezy 8 years ago
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  • Can't forget about the actors and actresses that portray our favorite characters in these movies. Some take the time to do their research and properly portray the character they are playing. Most go off of the adapted script and actually have no clue as to how to bring the character to the big screen. Hopeful that AC is good. – antsteve 8 years ago
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  • I think a large part of why adaptations generally don't do well is because their narratives are formatted for game play rather than character development. The game series format doesn't allow for an overarching story line that can fit nicely into one film, and since most main characters in video games are stripped down to allow the player to assume their role, we often don't start with a true character to get emotionally attached to. Though some of the iconic games like The Legend of Zelda have a strong story line, Link is a blank slate, and therefore would need a contrived personality just for film. We want something completely different from a game than we want from a movie. – wtardieu 8 years ago
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  • A lot of it has to do with two main things. The first is that, for awhile now, Hollywood has been remaking films left and right because they are losing creativity. As I got older, I noticed more and more movies from the 70's and 80's being remade. Now in 2016, there is at least one movie a month that is a 1980's remake, and usually not a good one. The second reason is because of the tremendous growth in the video game industry over the past two decades. The video game industry has surpassed Hollywood, and Hollywood execs are now jumping on the bandwagon. Keep in mind that Generation X and Millenials are now grown up, with families of their own. And like all generations, we have nostalgia for movies and shows when we were kids. The video game and movie industries know this, which is why you have so many sequels to video games and remakes of classic movies. – MikeySheff 8 years ago
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The Golden Age of Video Games

According to my brother, we are on the brink of a "golden age of video games." Analyze the progression of video games from Asteroids to Nintendo 64 to PS1,2,3,4, to all the Xboxes, and then into the future of virtual reality games that you can actively participate in by wearing a type of goggle. Do you feel the next few years will be as promising as he does?

  • It would interesting to understand why the game industry has risen so much and look at the influence of 3D cinema, where the experience needs to be 'complete' for the audience, like a game. TVs are now in 3D too. Have a look at stats on the rise of the demand for video games too. – Rachel Elfassy Bitoun 9 years ago
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  • "There's nowhere to go from the bottom but up," also feels like it's appropriate at this point in time. – Austin 9 years ago
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  • It will be interesting to see where gaming will go. Connecting consoles to the internet changed the way we play. We don't have to sit in the same room or even know each other anymore. Of course, the graphics have gotten much better too, though that might not make the games better, but I'd like to see some speculation or insight into what gaming developers are working on. – S.A. Takacs 9 years ago
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  • What would the roster of golden age video games look like? Who would you put on your top 5? – george 9 years ago
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  • Maybe link it loosely to the how comic book's define their respective ages. Surely, there have been other "golden" ages in Video Games. We should try and demarcate them. Separating by console generation would probably be the best place to at least start. Also need to separate between console, handheld/mobile, PC. – JAKK 9 years ago
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  • A "golden" age of gaming, for some, has already passed. I know there are those who consider the first Nintendo games to be part of the "golden" age, because they were the first - the ground-breakers. I think it is important to first define what you mean by a "golden" age to begin with, and then go from there. What makes a particular age of gaming "golden"? – Caliburnus 9 years ago
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  • This might be the golden age but all I can help but wonder is how companies are charging us for DLC's. Games are getting way more expensive and giving an advantage to those who can spare extra change. – CarlosRodriguez 9 years ago
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  • The golden age of video games were between 2002 till 2011 when half life 2,bioshock and red dead redemption were published – SinaHasani 8 years ago
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  • Excuse, who is your brother? – T. Palomino 2 years ago
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5

The Decline of the Video Game Campaign

For better or for worse, some game developers are leaving out single player campaigns in favor of multiplayer-only games. This comes from a trend of campaigns seeing less play-time, and multiplayer being the bulk of the play-time as well as the largest part of DLC. Examine the cause and effect in games such as Titanfall, Star Wars: Battlefront, and Rainbow Six: Siege, which were criticized by some for not having a campaign. Discuss whether or not this is a wise decision for developers who see that disinterest, and address game consumers that still desire a single-player campaign. Also, look at the rise of games with a competitive focus such as CS:GO and League of Legends and their role in boosting the multiplayer community in video games, including aspects of player interaction and maintenance of an online persona/character.

  • I don't play games with anyone. I personally dislike engaging in multiplayer games. Or at least, I don't go out of my way to engage in them. I don't even have many friends around who could play along with me even if I wanted to. I'm a Skyrim, Shadows of Mordor, Half-Life 2 kind of guy, and none of those games, to me, would be better if I was playing along with other people. I like forging my own path, and not waiting around for others to catch up. Not that I don't understand the benefits and enjoyment of playing a game in a group. But it's definitely not a first or even second choice for me. Depending on the environment and the situation, I would be more inclined to do it. So with all of this stuff about single-player campaigns dropping from new games, it worries me that I'll have less options as new games come around each new year. Bloodbourne thankfully is still a single-player focus game, and I've been looking forward to that for ages. And there are still indie games like SOMA that are single-player only. So I guess I'm not too worried about it. But it is concerning. – Jonathan Leiter 9 years ago
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  • With videogames becoming more popular among a wide variety of people, is it possible this new competition based lens for videogames is trending towards it becoming seen as a competitive sport? Starcraft is a national sport in S. Korea, and ESPN already aired a "Heroes of the Storm" tournament. Couple that coverage with the emergence of twitch, and it would appear very obvious competitive gaming is quickly becoming a huge economic force. With the influx of what seems to be a very neo-liberal idea in competitive gaming (both in the nature of competition and the economic implications), I worry that we might see the end of artistic "AAA" games. I really like this topic idea, and I think one more direction it could go in is whether or not this now puts the onus on indie developers to keep the 'heart' of gaming, if you will, beating. – Ftelroy 9 years ago
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  • It's a fairly dismal outcome of the past several years, with more games eschewing story for favor of a vast multiplayer experience. While I assume this serves to cut down on costs and build a bigger community faster by devoting more resources to a comprehensive multiplayer network, this approach seems to have backfired on the developers as much as it's slighted the consumers. Quite a few people I know bought games such as Titanfall and others of its non-campaign ilk, and although they reveled in the the multiplayer for a short time, they came to tell me that it felt weak and baseless because they had no idea who they were, what they were fighting for, or why they even existed in the first place. What many developers seem to be ignoring is that campaigns help give players a foothold in the story world of the game, something an online database or quick summation in the Users Manual cannot do, at least not to the extent of an eight-hour single player story mode. Without that foundation, players flounder because, again, they have no idea why they're even doing what they're doing. Now, some games can survive on this lack of campaign, such as Battlefront--which is buoyed by its ties to the Star Wars Franchise--and MOBAs such as League of Legends or Counter Strike which have garnered reputations for their online experiences. So, obviously, the sans campaign system works, and quite well, it appears--for PC Gamers, where it's easy to install a mod or download new third-party content, affix it within the game files, and find yourself playing an entirely different game. Console games such as Titanfall are incapable of the more sophisticated modding communities PC Gamers are privy to thanks to the design of the consoles themselves. This hindrance prevents any kind of new community-driven development from taking place in most console games, and is therefore why console developers should not be so swift in their shirking of campaigns. – JKKN 9 years ago
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Published

The Illusion of Choice in Gaming

Analyze 'choice' in video-games ranging from games that present choice (e.g. Mass Effect, Telltale Games) to games that are more open (e.g. Fallout, GTA) and discuss how both types of games are in-fact linear experiences.

  • Choice in video games is undoubtedly a linear experience because regardless of the "choices" you're given, you are still limited in what you can choose. You can choose A or B (sometimes C, or D, or even beyond) but that's as far as you can go. Ultimately, you are heading in a direction with only one or two possible endings, thus you are still being guided to the ending in a linear fashion. Choice is certainly an illusion, and games like Bioshock and Bioshock: Infinite almost satirize choice by arguing that it is, in fact, an illusion, and therefore nonexistent. – Christina 9 years ago
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  • Some games have legitimate deviating paths but they are few and far between. – ChrisKeene 9 years ago
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