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Ubisoft's UPlay: The Game It's Trying To Play

Ubisoft has it's own gaming platform for computer gaming called UPlay. In order to play Ubisoft's games this software is required. Take a look at what Ubisoft is trying to do with this and whether or not it's doing well. Compare it to other software like steam. Is Ubisoft on to something or is it just a pain for players?

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    How Do Public Beta Environments (for ongoing MOBAs) Benefit Gamers?

    There was a massive overhaul to League of Legends' "Rift" after Riot's mid-season patch. Every new patch usually comes with some controversy but this one takes the cake. Players are complaining about "RNG" being added to the game with new random elemental spawning dragons. People feel that changes to the Rift Herald which now gives a twenty minute long buff (which in some cases is essentially the entire game) to one player that cannot be lost during death is unfair. And of course, there's the running saying that any newly released champion is overpowered (which marketing-wise is probably intentional, it gives people incentive to buy the character right away since it will be nerfed later).

    Many players have access to the PBE and some youtubers make a living off of releasing the newest PBE content before it hits the game. With so much potential feedback it leaves me wondering how some obviously un-liked and controversial updates come to fruition. Though it need not focus on Riot I think it would be great to see an article focusing on the process of decision making that happens behind the scenes. What is the company structure? I'm sure gamers would like to know how much of their input goes into certain gaming companies' decisions. Perhaps it could even serve to relieve some tension from between the two parties. Are more direct and preemptive quality feedback strategies necessary for any variety of gaming companies; are PBEs enough?

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      Hatoful Boyfriend: Emotional Bird Dating

      Hatoful Boyfriend is a visual novel with a twist — you are the last human on earth, and you attend a school for gifted birds. The goal in the game: get a bird lover. Hatoful Boyfriend seems, at first, gimmicky. It subverts the typical storyline of dating sims by adding talking birds. However, the game can quickly become emotional, mysterious, and even heart wrenching. Hatoful Boyfriend, with its amusing surface, can introduce the genre of visual novel to those previously unfamiliar with it. It has also set a precedent in the visual novel genre to create stories that expand on and add oddity to the typical high school setting.

      • First of all... I'm amazed someone is talking about Hatoful Boyfriend. When looked at in the right light it certainly seems to be a critique of dating sims. It would be interesting to look at how it is received... I tend to find it is used as satire amongst the people who have shown me it. I wonder if everyone perceives it that way though. – LondonFog 9 years ago
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      How Important are Nostalgia and Loyalty When it comes to Choosing Games

      On the surface it would appear that people buy games simply because they are interested, but there are deeper seated reasons why they are willing to buy certain games. Analyze how someone's expectations, interest, and ultimately choice in games is affected by their loyalty to a series or nostalgia for a previous game. Do people buy games simply because they enjoyed the previous one or because they enjoy a certain series?

      • I can safely say I have a whole bunch of games that I am generally quite nostalgic toward, and I understand that some of them haven't exactly aged well. When it comes to buying modern games from a classic franchise, or perhaps "HD remasters/remakes," I think it's common for someone to think back to their experiences with a franchise at a young age. I would suggest looking into the idea of "nostalgia blindness" as well, which is when a person ignores or outright denies any flaws in something they have a of nostalgia towards. This could have a profound effect on how they determine which games to buy. – Filippo 9 years ago
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      • No matter how corny and outrageous the Resident Evil series gets I still play every game. I also enjoy playing every one (that includes Resident Evil 6 which wasn't well received). So, yeah, I defiantly think loyalty and nostalgia play into choosing games. I think it would also be interesting to not just look at series of games, but also individual games and see how nostalgia plays into choosing to play a new IP. – Lexzie 9 years ago
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      • I actually think that a lot of the nostalgia towards games aren't actually directed towards story or universe, but rather, mechanics. For example, Final Fantasy isn't set in the same universe at all, but each addition to the series includes a variation of the typical turn-based fighting style. Other examples include the Tales of Series, Fire Emblem, and arguably Legend of Zelda. – ChristelleMarie Chua 9 years ago
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      • It's certainly something to factor in. One thing to be careful of is letting those things be used against you. It's one thing to try to bring the games you loved as a kid into the present, but it's quite another to take an old and venerated game and use it's rotting corpse to make money. Nostalgia can just as easily get us a Grim Fandango remaster as it can get us Dungeon Keeper Mobile. – Seakibble 9 years ago
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      • As Filippo mentioned, nostalgia certainly plays a part in me buying HD Remakes. The original version of FFX on the PS2 came out when I was only 11, and since then it has been one of my favorite games. Naturally, when it was remastered for the PS4, I immediately dished out my $40 for it. Was it stupid to spend that money on a game I already have? Maybe. But I like remastered graphics and I love the game, so it was worth it to me. And when the PS22 comes out and they re-release it for the hundredth time, I'll probably buy it again because it is one of the best games I've ever played. – Christina Legler 9 years ago
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      The Future of Nintendo

      Nintendo, the trailblazer for video games, has reported to be falling short in comparison to Sony and Microsoft. Most of Nintendo's successes are derived from old franchises: Fire Emblem, Legend of Zelda, and Mario. Thus, their success is fueled by the nostalgia of older gamers. Notably, they've fallen short in the expansion of certain franchises, such as Metroid. However, Nintendo's latest success, Splatoon, shows the company's potential versatility. How can Nintendo generate interest in new crowds? How will the company's transfer to mobile gaming and the new console, the NX, affect them? What steps should Nintendo take to expand their fanbase?

      • It does seem like a good topic. There is potential for Nintendo to make a comeback in the console industry. The Wii, for instance, is still notable for keeping Nintendo up and running but with the rise of the Virtual Reality sets of both Sony and Microsoft, there is also the aspect to consider of how Nintendo can adapt to the changing climate of the console industry. However, like SEGA, there is also potential for Nintendo as a software entity. SEGA's titles are up for grabs on both Sony and Microsoft, and although by saying this I am committing the single vilest heresy of 90s era retro gaming, I think that Nintendo's NX may even prove to be an interesting experiment for Nintendo to have an arsenal of SEGA Games. Either way, the potential for Nintendo can improve if they realize: 1) the current gaming generation wants graphics, and there isn't a significant majority who put importance to story or character development (With some notable and important exceptions. Onimusha, Gears of War, God of War, DMC (the original PS2 series), Ways of the Samurai, Shadow of the Colossus, and Halo for instance.) 2) the current gaming generation wants a game that is playable yet adaptable: it thinks outside the box rather than use tricks from that box. Citing some examples from my list: God of War had the approach of interactive cutscenes with a system of weapon improvement that was dynamic - a step up from the DMC or FF style of upgrading; likewise, Gears of War had the gameplay aspect (which was sufficiently difficult) combined with a good story that helped sell it. 3) the current gaming generation will need... if all else fails... pleasure for the pervs. :P I dare anyone to mention one game from 2014 onward on the consoles (PS4, PS3, XBox 360) THAT DIDN'T HAVE SEXUALISATION IN IT! This is why Nintendo is having a hard time as well - their games are for a generation which respected the importance of imagination as well as a blank slate approach to gaming - its fun, but its challenging as well, with a strong and resonant feeling once the game has been concluded. In this respect, the only games I can think off which fulfills these criteria are Onimusha, Shadow of the Colossus, Spartan: Total Warrior, Halo, and even Final Fantasy 7 and 8. I hope this note was helpful. :) – shehrozeameen 9 years ago
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      Are MMOROPG's Taking Over the Video Game Industry?

      Will there come a point where systems and consoles are obsolete and the franchises migrate to online instead. We’ve seen it happen with Legend of Zelda and Elder Scrolls. Might this happen with Pokemon? Kingdom Hearts? Will this repel some fans or bring in new ones?

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        Interactive Game Figures, Their Impact on the Industry

        Skylanders, Disney Infinity, Lego Dimensions, and Amiibos — all are variations of the new phenomenon in gaming, interactive game figures. Skylanders and Disney Infinity have been around for years, creating new starter packs and new figures to expand their 50 collection of figures. Lego Dimensions creates a new spin on the IGF concept, creating a base game that will last for the next 5 years and additional packs to assemble to add more content onto the game. Amiibos, Nintendo's rendition, are treated more like collectibles, but also add additional bonuses on games across Nintendo franchises.

        How does the proliferation of these figures into the industry affect the economy and reputation of the industry? Is it simply an add on to the discourse of microtransactions? Which company implements their IGFs most effectively?

        • This is an excellent topic, original and so in sync with what is happening in the industry! It will be important of the writer to explain clearly what interactive game figures are as it is complex to grasp. – Rachel Elfassy Bitoun 9 years ago
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        Resident Evil Remake: Does It Still Deliver Chill?

        Resident Evil Remake and Resident Evil Zero were remastered recently. Resident Evil was considered the historically significant game which led to the immense popularity of zombie horror, and survival horror as whole. But is it still effective? Does Resident Evil's formula still deliver tension and scare as it used to? If so, what does it say about the horror game genres of today? What can the current horror games learn from Resident Evil Remake's strengths and weaknesses?

        • Well, that depends. Are you asking if it could scare somebody who played through the original, or somebody who is either new to the franchise or that particular entry? I think that the answer depends on who you are trying to scare. If you are trying to scare somebody who played the original, then no because they already played the game and know when the scares are supposed to happen and what they are supposed to be. However, if you are trying to scare somebody who has never played the original, then yes it would more than likely still manage to deliver the intended scare. Maybe this requires a bit more of an in depth look. – Aarogree 9 years ago
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        • In my experience, Resident Evil 4 was the last successful game in the RE franchise. This was largely because of the developers' new approach to gameplay and its emphasis on storyline. All titles that followed after were not as successful, because they did not build much further on this new formula. However, Resident Evil as a franchise set the standard for many of its contemporaries and developers that came later. Atmosphere and environment were always major factors. Resident Evil 4's new camera angle (as opposed to the traditional fixed angle), which followed directly behind the protagonist, allowed for the player to appreciate the environment more wholesomely and assume a more immersive role in the game. This new approach can easily be traced to more recent titles like the 'Dead Space' series and 'The Evil Within'. One aspect of Resident Evil 5 that substantially hurt its "horror factor" was introducing a multiplayer option. This significantly diluted the feeling of isolation and desperation that contributed to Resident Evil's success as a horror game. – DoultonSchweizer 9 years ago
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