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Can Single Player Video Games Encourage Teamwork?

Consider video games, such as the Sly Cooper series, that require a single player to take on the role of multiple characters. What implications do games that force players to utilize different gaming styles and strategies have for encouraging teamwork and collaboration, especially in young players? How do in-game biases towards particular characters, such as Sly, who can do far more than Bentley or Murray, affect the way players think about leaders, followers, and capabilities? It might also be interesting to consider the benefits and detriments to having single players learn this alone, rather than in a multiplayer game that requires more than one real people to collaborate for success.

  • The Sly Cooper series is one of my favorite video games from my childhood. I had never thought about that aspect of it before though. You're right that Sly Cooper is the main attraction of the games. He's the cool, suave guy who picks pockets with ease and gets the girl. Bentley and Murray have smaller missions by comparison but are nonetheless important to Sly's success as a thief. They take a backseat to Sly's visibility as a leader and hero, which tends to be an underrated quality. That doesn't make them "followers" just because the spotlight isn't on them. As kids, there's often a huge stress on becoming strong leaders but it's important to evaluate what actually means. As gamers, we're given control over each character in the Sly Cooper series at the precise moment when we need their strengths in that given situation. Sly's good at stealth, Bentley at intelligence and hacking, and Murray is the muscle. They rely on each other's individual strengths to function as a team. That's a different type of teamwork than as you say, multiplayer games, and it also functions differently than the turn-based systems that have been used in games such as the Final Fantasy series. There are certain implications involved in that which are worth exploring. – aprosaicpintofpisces 8 years ago
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  • While I do think single player games can incorporate and introduce teamwork to the player, it's multiplayer games that involve the player in better teamwork scenarios. With single player games, I can learn and build on how I work as a player in said games. But when those games place me into a multiplayer setting with real people beside me, compared to when I'm fighting alongside AI characters, I feel like I'm contributing to the cause instead of doing everything on my own. The sense of teamwork without real conversation isn't there for me. The feeling of making a difference isn't in my heart or mind or eyes. With real people by my side and in my ear, talking with me when I talk, I have a feeling of a team player, as someone who is actually accomplishing something for the good of others. – JRG 8 years ago
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  • YES 1000x With the new and developing world of competitive video games, many games like Battlefield, Call of Duty, Destiny, League to Legends, and many more, these single player games where their is an objective, many people can make these games more enjoyable with the addition of team based things such as Esports, which is competitive sporting by professional gamers, which take mainly single player games and turn them into team based games. – dff5088 8 years ago
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What We Can Learn from Sid Meier's Civilization series

With the recent release of the acclaimed Civilization VI it would be interesting to look back at long lasting grand strategy series and the value it holds. Each iteration of the series has players building an empire starting at the beginning of human civilization and developing over thousands of years into the Space Age. This allows players to experience concepts such as culture building, technology development, military growth, and handling diplomacy as your empire changes over time. With this article I'd like to explore how the various games handles these concepts and how the choices in game allow the player to learn first hand about history and how our world developed and changed over time. It also would allow insight on how Civ VI handles these themes in particular.

  • I look forward to seeing this written, I learned a ton of history and facts by reading the Civilopedia in Civ2. Not sure how the modern games have handled it but I think there was always a lot lacking in how civilization actually started and expanded. Smaller groups were assimilated into larger ones or banded together to deal with threats; cases where settlers struck out to found new cities as part of the empire were far rarer. – Sboother 8 years ago
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What do video games allow and not allow?

The character creation and storytelling features of video games are often interesting and compelling, but each game — by the very nature of its design and coding — doesn't allow a player always to do exactly what she wants in the game. What is a player to do?

  • I think that there is something deeply philosophical in this topic. Concepts like the rhetorical situation and determinism can also be of use here. – Matt Sautman 8 years ago
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  • They can submit new ideas to the developer, but things that people think they want is not always the best idea. – dff5088 8 years ago
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Nintendo Switch: Revolutionary or another Nintendo Bust?

Following the poor sales of Nintendo's Wii U, how will the Nintendo Switch fare in the console gaming war, taking into consideration it is attempting to add portability to the console gaming world much like the Wii U? Will this be another nail in Nintendo's console coffin, or will it bring them back to the forefront of the console wars?

  • I think that there are myriad of factors to discuss including the level of third party support for the device, the battery life of Nintendo Switch, how it will be perceived by mainstream consumers, will there still be nintendo 3ds games or this the end the nintendo's handheld line, etc. – SeanGadus 8 years ago
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Does In Game-Romance Have a Legitimate Place in Games?

Throughout a growing number of games (one blaring example being Bioware's Mass Effect or Dragon Age series), players have the option to "romance" a character, through completion of side quests, dialogue, gifts, etc. What does this add to the game, if anything? Does it take anything away?

  • Another thing that could be focused in is the "role-play" aspect. Some games (such as Bethesda games) have always had that rpg aspect that ties into the general style and playing experience of the game. Other's however, don't really need it. A good example could be the Witcher series. You make decisions and romance, but ultimtaely the game is based and adapted (pretty heavily) off the Witcher book series. Therefore is this rpg aspect really necessary? – Mela 8 years ago
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Is Competitive Video Gaming a Sport?

E-sports have been growing in popularity in recent years. Under branches like Major League Gaming (MLG), competitive video game tournaments fill entire arenas and are broadcast complete with play-by-play and color commentary. Its players compete for major prize money. Outlets like ESPN now dedicate reporting coverage to e-sports. Top video game players even have exercise routines and diets to ensure they remain at the top of their game. Many of them consider themselves to be just as much an athlete as any traditional professional athlete in sports such as baseball. However, well-known sports analysts regularly laugh in the face of this kind of thinking. Is competitive video gaming a sport? What qualifications must an activity meet to be considered a sport?

  • I believe MatPat of Game Theory has addressed this topic in one of his videos, if you haven't seen it yet. It would be a great source to start with. – kiahrhea 8 years ago
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  • That would depend on the definition one has of 'sport.' Argumentation on this can be interesting. However, I am not sure topic is a right fit for this magazine. – T. Palomino 2 years ago
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Magic the Gathering: The Gatewatch and its place in the Super-Group Trend

The Gatewatch is a more recent development in the story of the Magic the Gathering Trading Card Game. It is an agreement held between five Planeswalkers, Gideon Jura, Jace Beleren, Chandra Nalaar, Nissa Revane, and Liliana Vess to "Keep Watch" over the menaces of the Multiverse. The grouping up of Magic's "Heroes" seems to be following the trend of many comic book narratives (and adaptations). By its nature, a full story told through occasional shorts and a combination of card art and flavour text is an atypical narrrative, but it might bring something new or refreshing to the game. What is the Magic universe doing – if anything – to set the Gatewatch apart from other Super-Groups and does it have to?

  • MTG has always been unique in the ways you've described. You can get attached to specific cards aesthetically, because they fall into an enticing story line published on the Magic website or because they simply saved a game for you in real life. Furthermore the Magic: Duels games creates a story mode to play through as various Planeswalkers to get attached to them. It would truly be interesting to read an article on how people have responded to Magic and it's various points of interaction in comparison to the typical kind of Super-Group, there are just so many more areas of introduction. Even in drafts it's more interactive now. I remember when everyone got a clan and participated in earning points during the event so one would win. Is this drawing in more youth to the game in a time when other Super-Groups are dominating the media? – Slaidey 8 years ago
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  • I don’t believe that the plot of Magic: the Gathering favors convoluted storytelling but at this point in the games legacy, the issue seems to implode onto itself. Setting the Gatewatch apart from other characters or main aspects of the story seems to be more of a marketing tool than an artistic storytelling device used to further advance the universe. It seems evident that this approach can bring something new to the playing field, and make it easier for newer players to delve into an otherwise extremely convoluted story. The main focus on this aspect of storytelling comes at a time in which a motion picture about the card game’s story is beginning to kickoff and perhaps the Gatewatch are developing into more complicated characters in the hopes that this will begin their transition from flavor-text into a full-length script. – xenoplanet 8 years ago
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  • In the past we've seen stories across the multiverse develop and soon dissolve into dust. Not until the first threats of the Eldrazi had any successful group of Planeswalkers stood together to face such a disastrous threat to the multiverse. Something that might be explored with this topic could be the evolution of what it means to be a Planeswalker, and what they have had to do since they were significantly de-powered a thousand or so years ago. As it is, the Gatewatch represents a guild, or police force for the multiple planes, so this will inevitably draw in more Planeswalkers; it seems this is Wizards of the Coast's way of expanding their ranks, and adding reasoning to the exploration of new planes. The possibilities with the coming of Gatewatch are endless, and Wizards has set themselves up for an easy time when it comes to storytelling from now on. – SEGonzales 8 years ago
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Does Bioshock (2007) serve as an examination of Jewish identity?

In the first Bioshock game, a large number of characters have Jewish names (Dr. Steinman, Sander Cohen), are outright identified as Jewish (Andrew Ryan, Brigid Tenenbaum), or come from fields/careers with a strong Jewish population (Broadway, medicine). The creator of the Bioshock series, Ken Levine, is himself Jewish, and the game takes place only a few short years after World War 2. This causes me to wonder: for Levine, was this game, in part, an examination of post-WWII Jewish identity? Does it point out hardships or condemn/commend personal choices? The game's overarching theme, if nothing else, is that choices matter and are our ultimate freedom ("A man chooses, a slave obeys"). How is this theme connected with the strong Jewish characters throughout the game?

  • If you watch or listen to interviews with Ken Levine, this is something that he is conscious of (his own heritage and that of his characters). What the take away from game is, I am not sure, but I think this is a valuable idea to explore. – SeanGadus 8 years ago
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  • You should watch a gamespot interview with him called "We Can Kill The Industry With Cynicism" - Ken Levine - Bioshock" – Sean Gadus 7 years ago
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