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The rise of the female-first narrative

With three significant reboots and refocuses we are seeing what is hopefully a significant shift:
Female cast reboot of 'Ghost Busters'
Female cast for 'Oceans 8'
Female lead for Doctor Who

Across film and television we are seeing the shift in the trends to finally reflect a better equality of story telling. Whether this is in fact simply a trend that reflects the demands of today, or (hopefully) a fundamental shift in acknowledging the need for more diverse story telling still remains to be seen.
We are also seeing the re-portrayal of over sexualisation in the structure or rebooting of other films. For example the new 'Tomb Raider' features a less busty (padded) version of Lara Croft, who also makes her own decisions and the film does not include a focal love interest narrative. Although it is a slow process it is a positive one, yet there are still some difficult questions inherent in these portrayals, and it is largely centered around the particular messages and meanings that are expressed through these portrayals – are they subvertive? Or do they still confirm to gender normalisation and fail to offer new interpretations?
What do you think?

  • Most female-led successes of the past five years have been just that- reboots of franchises made popular by men. I think this is definitely a good step, but it's not centered in the right principles. Mulvey repeatedly calls for a cinema made by women, not necessarily a cinema made by men for women, or to support women. – peterzt 6 years ago
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Voices from the beyond

A classic supernatural/mystery trope is the voice from the beyond – meaning the voice (in some form) from beyond this world, either they are dead, or from the past/future, or from another world. The point of this is either central to the narrative or a secondary feature to provide information. The entire concept is a fascinating example of humanity's yearning for more than what is present in our own world. To reach beyond the veil and access another plane of existence is a wonderfully tempting concept. Depending on the genre this can either be a positive or negative experience. Meaning that sometimes these voices are there to help, while other times they are the harbingers of great dangers. Either way it is an exciting narrative convention.

There are two questions I would pose to those who would undertake this topic: 1) Where has our love of this concept come from? Can it be tracked to the original god myths of the Greeks? Is it merely an aspect of explaining the unknown? Is it part of our yearning to reach out to the dead?; and 2) what are the best (and maybe worst) examples of where this has been done in film? Or perhaps someone might look at this through comics or literature – it is a concept across genres.

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    Why do video game movies suck?

    Street Fighter, Rampage and Super Mario are some of the video games that Hollywood adapted for the big screen. They might be nostalgic and beloved from fans but the one thing in common is that they received poor reviews despite performing well at the box office. The recent adaptation of Lara Croft received mixed reviews and moderate box office success. What is the problem with video game movies? Is it Hollywood's fault because they would rather focus on creating a big-budget popcorn movie than appreciating the heart and soul of those intellectual properties? Or are they just simply not meant to be put on the big screen?

    • Another worthy comparisson would be the Assassin's Creed movie. Also, I would recommend that whoever chooses this topic compare book-game adaptation vs. game-movie. Are book-game-movie adaptations more successful because they have more content to work with? (for instance Harry Potter, LOTR, etc.) – Pamela Maria 6 years ago
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    • There are probably a number of other titles to look at. Here are two more films: Prince of Persia: The Sands of Time (2010) Warcraft (2016) There's even a wikipedia entry (of course!) on video game titles that were made into films: https://en.wikipedia.org/wiki/List_of_films_based_on_video_games I'm not sure if the Resident Evil films would fit, though. They might not actually be adaptations of a video game. – JamesBKelley 6 years ago
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    • Check Out The Recently Made Uncharted Fan-Film with Nathan Fillion. Many fans of the series loved the short film. it does interesting thing with taking the camera behind Nate, just like the games. – Sean Gadus 6 years ago
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    • A good title. What would be needed to make a good movie out of a video game? – Joseph Cernik 6 years ago
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    • Different Mediums require different techniques. I Recommend looking at what Bob Iger said about VR in this video and the differences between film techniques and VR. Gives some insight into how to see differences in film and video games. https://www.youtube.com/watch?v=nenhv6uTdmw – Sean Gadus 6 years ago
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    Does Death still Mean Anything in Media?

    With many shows and movies introducing elements that enable characters to warp time and reality, do character deaths still mean something if the audience knows they can be brought back to life? Marvel is infamous for killing off characters and then bringing them back. At what point do dramatic death scenes begin to lose their meaning?

    • I approved this topic, but I think it would be helpful if you mentioned Marvel in the title rather than just "media" (since you mention it as a sub-category anyway). Messing with continuity seems like a major issue nowadays with TV revivals and reboots being all the rage. Entire story lines and characters can be discarded or resurrected depending on whether they suit the present needs or not. That includes dramatic deaths, as you mention. Now we, as an audience, are often made to feel as though a character's death may not really be the end for them. Does this make character deaths less poignant? It certainly makes audiences more hopeful and perhaps more open-minded . . . but yes, I do think it can deflate the meaning of mortality in the media we consume. – aprosaicpintofpisces 6 years ago
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    • Other examples include Doctor Who and the CW Arrowverse. But here's a possible angle: if a character really does die and then comes back, they probably come back changed. Rory Williams came back as a plastic Roman. Sara Lance and Thea Queen developed bloodlust. This draws into question whether characters should warp time and reality to bring someone back. If their temporary deaths have any meaning it's because other characters and the audience have grown attached to the dead characters, so of course we want them back. But is it worth the price? – noahspud 6 years ago
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    • I think that this topic needs to be narrowed down to what tv/movies/books that you want to talk about. the term media is too general. – Sean Gadus 6 years ago
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    • I agree with the above about specificity, but not in the type of media. This topic would probably be better if there was clarification on whether this is about rebooting/retconning with deaths or if this is a more general comment on time travel/reverse causation powers in sci-fi and fantasy, or a philosophical discussion on the deeper implications of time travel, or something else. – tedytak 6 years ago
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    • Thanks to the abundance of split timelines, alternate realities, and the like, I have all but completely lost interest in both Marvel and DC comics. A world of infinite possibilities opens up a lot of interesting stories to tell, but it does reach a point where death starts truly meaning nothing. It's hard to get invested in the stakes of a story when you know the story can (and will) just reach into another dimension or go back in time to get itself out of any negative situation. – Dimitri Adoniou 6 years ago
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    • In "realistic fiction" death usually sticks, but in sci-fi and fantasy there are many ways around it. My favourite fantasy show, Once Upon A Time, made it a rule early on that magic can't resurrect the dead yet wound up making several exceptions. I fear the effect it has on the audience is that it may make people have a harder time accepting death, both in fiction and in reality. Many fans of Once Upon A Time, for instance, simply refuse to accept characters like Robin Hood being permanently dead. – Dawe 6 years ago
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    The Need for Music in Films

    Analyse how music has helped paved the way for the success of films. Without music, a lot of films would be missing emotions from the audience, and characters as well.

    • Love this topic. Music is so important to so many films, music has become a crucial element to so many movies. This topic could explore why and how this happens... – Sean Gadus 6 years ago
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    • Like this topic, would love to see what examples you would use for it! – CatBeeny 6 years ago
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    • I also approve of this topic. Perhaps you could focus on one or two major composers or specific films to illustrate your point, such as the music of John Williams or Peter Jackson's "The Lord of the Rings." Another possibility is to explore specific scenes from important films, such as the powerful bar singing scene from Casablanca. – drmatteri 6 years ago
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    • Good topic, I think one good addition would be to consider periods of silence in film. The proper use of music and silence in conjunction with each other can help make a good soundtrack even better (i.e. cowboy bebop, samurai jack) – Alacrian786 6 years ago
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    Modern villains in kids' movies are too nice

    Many modern movies that are marketed to kids like Pirates of the Caribbean and Maleficent try to portray the villain in a more positive light. I think an interesting article would talk about the genre of kids' films and how villains have changed over the years. For example, Goonies and Disney's Little Mermaid have clear, evil villains.

    • Thank you for the help! I ended up clarifying the genre (removing the 80's reference) and focusing it a bit more. – tclaytor 6 years ago
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    • Are they "modern villains," or are they villains in "modern kids' movies"? Also might be nice to explore the apparent sanitization of movies targeted towards children over the last several decades. Do any characters ever die (murder, etc.) anymore, or does everyone end up talking about feelings by the end? – LaPlant0 6 years ago
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    • it's also interesting to explore how villains may change with demographic. For example, it might be easier to present a villain in a child's movie as inherently evil, to better teach morals. Versus, villains for older audiences are presented as morally ambiguous and complicated, which makes them relatable to us. – vmainella 6 years ago
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    • Such a cool topic! It might be interesting to see if this shift was due to any real world events that may have influenced society's opinion on how to portray villains. – MaddyKellas 6 years ago
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    • I have thought about this so much. I would also like to add the villains in the my little pony movies from the 80s/90s were really dark. The TV film called Rescue from Midnight Castle had a villian named Tirek and Scorpan who are dark and very creepy. Modern adaptations of these two were much less frightening. – ivyskiss 6 years ago
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    What are some gadgets, or words, or concepts that have been made into reality?

    Are there any words or inventions that we use today that once only existed in movies and books? For example, the word "muggle" is now understood by people who might not have ever read the Harry Potter series. I also heard that Star Trek was the inspiration behind many of the new technology that we have today.

    • From a language point of view one that must be discussed is Shakespeare who introduced a number of words to the common English language, including gossip and swagger! – SaraiMW 6 years ago
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    • The article should take a single writer and analyse all his predictions/creations in depth and multiple articles could be undertaken to cover more fandoms. For example, there are plenty of concepts that have since turned into reality in science fiction like that of Isaac Asimov and Arthur C Clarke. Jack London is another writer noted for his eerily accurate novels set in future times we now actually live in. – Dr. Vishnu Unnithan 4 years ago
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    • There are hundreds of those in each category you mention. But what would be the endgame here? – T. Palomino 2 years ago
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    Denzel Washington's true portrayal of addiction and alcoholism in "Flight"

    Take a look at how Denzel Washington's character, Whip Whitaker creates a disconnect between consciousness and his underlying alcohol and drug addiction. Modern cinema doesn't often put viewers in the shoes of someone who realizes their problem by the end of the film. Some of the saddest scenes in the film occur when Whip is drinking. Additionally, he is a great pilot and his drunkenness does not seem to get in the way of that. Perhaps it would be interesting to see how addiction becomes reliance in this case, and how well the movie portrays two characters: drunk Whip and sober Whip.

    • I saw Flight a while ago and I was blown away by Washington's very raw performance and portrayal of an addict/alcoholic. – Sean Gadus 6 years ago
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    • Maybe this can be broadened to look at alcoholism in several movies so Denzel Washington's portrayal has some perspective. Are there general ways that alcoholism is presented? Are there significant differences? I was thinking of Ray Milland in The Lost Weekend and Frank Sinatra in The Joker Is Wild. – Joseph Cernik 6 years ago
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