AnisaCowan

Contributing writer for The Artifice.

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    Latest Topics

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    The Smartphone and it's entrance into the gaming world.

    At first the games one could find on a smartphone were relatively small games to waste time like candy crush and angry birds. Then those games became extremely popular, one even getting a movie. Now you can find in depth rpgs, detailed world builders and tons of unique games as well as the smaller games. Having games on your phone has been possible and common since before the smart phone (snake anyone?) but now it's almost as if smartphones are attempting to be there own gaming console. Thoughts?

    • I have certainly seen quite a few people within my own social setting making a move to "smartphone gaming" (I suppose we can call it that, for now). This seems to be for a couple of reasons: 1) these games can be played on the fly, which is ideal for busy individuals and 2) it functions like a handheld console with limited controls. In addition to this, I have seen some job listings specifically geared towards smartphone apps/games. It would not be surprising to know that some companies (old and new) are attempting to break into a "smartphone" gaming market. With that being said, I do see one major drawback. Games are extremely taxing on battery life. This makes it difficult to play a game for any extended period of time, without being connected to a wall. – b8153b 8 years ago
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    • Nice topic! I think this has to do with the ease of smartphones. Smartphones are already addictive so gaming became an obvious next step. Phones have evolved from just making calls to being mobile computers many would feel lost without. Now we have access to an assortment of cool games at our fingertips at all times. It's a far cry from my days playing GameBoy Advance under lamplight because screens weren't backlit or waiting until I got home from school to play PS2 on my parents' TV. I agree with what b8153b is saying about battery life being a drawback. Another drawback I've noticed while playing games on my smartphone is that higher quality games often take a long time to load, glitch, or just altogether crash on me. I do like smartphone games, but I think they're unlikely to altogether replace more traditional game consoles in my heart. Maybe I'm just being nostalgic but lately, I've gotten back into playing on my old PS2 (in today's world of toss-away tech, it amazes me that the dinosaur is still alive and kicking). – aprosaicpintofpisces 8 years ago
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    • Smartphone video games gained popularity because of the introduction of the iPhone 3,the app store and the integration of apps. The world had already been moving toward more portable gaming consoles with the release of the original Game Boy in 1989. I think it's important to mention how restrained gaming was on portable consoles because there was a price for each game cartridge whereas the app store had plenty of free titles and allowed creators to profit through advertisements and donations. – AndrewSatoLi 8 years ago
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    Latest Comments

    Undertale is a very interesting game in that it deals with very large issues (gender, violence, racism) in subtle and often wonderful ways. I think that it has the potential to open a whole new world of gaming where the values in games can begin to match the values of modern society and perhaps even help to open the minds of the players themselves. It’s especially amazing that no matter the player, they can find someone to identify with in the game, even if it’s not the protagonist. This game pushes the boundaries of gaming itself by making a game for the purpose of exploring its possibilities within modern society instead of trying to pander to what companies think their audiences want and just rehashing games of the past. Bravo Undertale and thank you Washo for writing such a great article on this game.

    Undertale and Social Justice Themes: Is "That" A Human?

    Although I do agree with much of the article, I feel like the article may have misspoke at some points as it seems to say that being the opposite of the classic male protagonist is the best way to be. In fact, being the opposite can be just as dangerous for example, being too proactive can lead to possessive behavior – a trait seen in many male characters in reverse-harems.
    Essentially, I’m saying that I don’t think anyone should try to take their relationship advice from manga or anime, whether it is doing what the characters do or doing the opposite of it.
    I think it’s a good article overall but it’s overlooking a lot. Harem manga and anime has a lot more to it than being a nice guy in the right place at the right time. Just look at TWGOK. Keima is far from a role model when it comes to relationships, but he is also far from the type of male protagonist described in this article. The entire reverse-harem concept is overlooked as well.
    Still, a lot of good points. Glad I read it.

    Harem Anime and Manga - Expectations vs. Reality

    The thing I love most about Pixar is that at this time, they would be able to release many okay films and make a lot of money that way, as many other film studios have done in the past, but they choose not to. Instead of resting on past accomplishments, they continue to push the boundaries of animation, which can be seen clearly in their shorts.

    Before reading this article, I had seen all of their shorts except for Blue Umbrella. Now Blue Umbrella has quickly become one of my favorite love stories, and not just among animated shorts. That’s the beauty of Pixar shorts. Not only do they stand out in their own field, but they often stand out among all types of media.

    Loved the article by the way. I got to be reminded of the best things of some of my favorite bits of entertainment.

    Pixar Shorts: The Adverts That Made Cinema History